Properly account for disabled Armaments in various places
These places didn't care if an Armament was disabled, which could lead to unexpected behavior.
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@@ -115,6 +115,9 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var a in attack.Armaments)
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{
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if (a.IsTraitDisabled)
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continue;
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foreach (var b in a.Barrels)
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{
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var muzzle = self.CenterPosition + a.MuzzleOffset(self, b);
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