Merge pull request #7282 from penev92/bleed_moveFiles

Move more traits to Mods.Common
This commit is contained in:
Oliver Brakmann
2015-01-08 17:29:19 +01:00
30 changed files with 71 additions and 93 deletions

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@@ -8,14 +8,12 @@
*/
#endregion
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Common.Activities
{
class CaptureActor : Enter
public class CaptureActor : Enter
{
readonly Actor actor;
readonly Capturable capturable;

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@@ -10,12 +10,10 @@
using OpenRA.Activities;
using OpenRA.Effects;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Common.Activities
{
class ExternalCaptureActor : Activity
{

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@@ -8,11 +8,10 @@
*/
#endregion
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Common.Activities
{
class RepairBridge : Enter
{

View File

@@ -14,9 +14,9 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
namespace OpenRA.Mods.Common.Activities
{
class Transform : Activity
public class Transform : Activity
{
public readonly string ToActor;
public CVec Offset = CVec.Zero;

View File

@@ -12,9 +12,9 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Common.Traits;
namespace OpenRA.Mods.RA.Effects
namespace OpenRA.Mods.Common.Effects
{
class RepairIndicator : IEffect
{

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@@ -72,8 +72,10 @@
<Compile Include="Activities\Air\ReturnToBase.cs" />
<Compile Include="Activities\Air\TakeOff.cs" />
<Compile Include="Activities\Attack.cs" />
<Compile Include="Activities\CaptureActor.cs" />
<Compile Include="Activities\Enter.cs" />
<Compile Include="Activities\EnterTransport.cs" />
<Compile Include="Activities\ExternalCaptureActor.cs" />
<Compile Include="Activities\Heal.cs" />
<Compile Include="Activities\Hunt.cs" />
<Compile Include="Activities\Move\AttackMoveActivity.cs" />
@@ -85,9 +87,11 @@
<Compile Include="Activities\Rearm.cs" />
<Compile Include="Activities\RemoveSelf.cs" />
<Compile Include="Activities\Repair.cs" />
<Compile Include="Activities\RepairBridge.cs" />
<Compile Include="Activities\RepairBuilding.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Activities\SimpleTeleport.cs" />
<Compile Include="Activities\Transform.cs" />
<Compile Include="Activities\Turn.cs" />
<Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" />
@@ -107,6 +111,7 @@
<Compile Include="Effects\PowerdownIndicator.cs" />
<Compile Include="Effects\RallyPointIndicator.cs" />
<Compile Include="Effects\Rank.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="Effects\Smoke.cs" />
<Compile Include="Commands\ChatCommands.cs" />
<Compile Include="Commands\DevCommands.cs" />
@@ -123,6 +128,7 @@
<Compile Include="LoadScreens\ModChooserLoadScreen.cs" />
<Compile Include="Orders\DeployOrderTargeter.cs" />
<Compile Include="Orders\EnterAlliedActorTargeter.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="PlayerExtensions.cs" />
<Compile Include="ServerTraits\ColorValidator.cs" />
@@ -177,6 +183,8 @@
<Compile Include="Traits\Buildings\BaseBuilding.cs" />
<Compile Include="Traits\Buildings\BaseProvider.cs" />
<Compile Include="Traits\Buildings\Bib.cs" />
<Compile Include="Traits\Buildings\Bridge.cs" />
<Compile Include="Traits\Buildings\BridgeHut.cs" />
<Compile Include="Traits\Buildings\Building.cs" />
<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
@@ -187,14 +195,21 @@
<Compile Include="Traits\Buildings\LineBuild.cs" />
<Compile Include="Traits\Buildings\LineBuildNode.cs" />
<Compile Include="Traits\Buildings\RallyPoint.cs" />
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
<Compile Include="Traits\Buildings\RepairsUnits.cs" />
<Compile Include="Traits\Buildings\Reservable.cs" />
<Compile Include="Traits\Buildings\TargetableBuilding.cs" />
<Compile Include="Traits\Burns.cs" />
<Compile Include="Traits\Capturable.cs" />
<Compile Include="Traits\CaptureNotification.cs" />
<Compile Include="Traits\Captures.cs" />
<Compile Include="Traits\Cargo.cs" />
<Compile Include="Traits\CashTrickler.cs" />
<Compile Include="Traits\Cloak.cs" />
<Compile Include="Traits\Crushable.cs" />
<Compile Include="Traits\ExternalCapturable.cs" />
<Compile Include="Traits\ExternalCapturableBar.cs" />
<Compile Include="Traits\ExternalCaptures.cs" />
<Compile Include="Traits\IgnoresDisguise.cs" />
<Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\EngineerRepair.cs" />
@@ -229,6 +244,7 @@
<Compile Include="Traits\PaletteEffects\NukePaletteEffect.cs" />
<Compile Include="Traits\PaletteEffects\WaterPaletteRotation.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\AllyRepair.cs" />
<Compile Include="Traits\Player\ConquestVictoryConditions.cs" />
<Compile Include="Traits\Player\GlobalUpgradeManager.cs" />
<Compile Include="Traits\Player\MissionObjectives.cs" />
@@ -245,6 +261,8 @@
<Compile Include="Traits\Power\RequiresPower.cs" />
<Compile Include="Traits\Power\ScalePowerWithHealth.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\ProximityCaptor.cs" />
<Compile Include="Traits\ProximityCapturable.cs" />
<Compile Include="Traits\RadarColorFromTerrain.cs" />
<Compile Include="Traits\Reloads.cs" />
<Compile Include="Traits\Render\Hovers.cs" />
@@ -272,11 +290,16 @@
<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
<Compile Include="Traits\Render\WithRangeCircle.cs" />
<Compile Include="Traits\Render\WithRepairAnimation.cs" />
<Compile Include="Traits\Render\WithRepairOverlay.cs" />
<Compile Include="Traits\Render\WithResources.cs" />
<Compile Include="Traits\Render\WithRotor.cs" />
<Compile Include="Traits\Render\WithShadow.cs" />
<Compile Include="Traits\Render\WithSmoke.cs" />
<Compile Include="Traits\Render\WithTurret.cs" />
<Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\RepairableNear.cs" />
<Compile Include="Traits\RepairsBridges.cs" />
<Compile Include="Traits\SeedsResource.cs" />
<Compile Include="Traits\StoresResources.cs" />
<Compile Include="Traits\SelfHealing.cs" />
@@ -291,11 +314,13 @@
<Compile Include="Traits\TargetableUnit.cs" />
<Compile Include="Traits\ThrowsParticle.cs" />
<Compile Include="Traits\Tooltip.cs" />
<Compile Include="Traits\TransformOnCapture.cs" />
<Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\Upgrades\UpgradableTrait.cs" />
<Compile Include="Traits\Upgrades\UpgradeManager.cs" />
<Compile Include="Traits\Valued.cs" />
<Compile Include="Traits\Wanders.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="Traits\World\CreateMPPlayers.cs" />
<Compile Include="Traits\World\DomainIndex.cs" />
<Compile Include="Traits\World\LoadWidgetAtGameStart.cs" />

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@@ -11,11 +11,10 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
namespace OpenRA.Mods.Common.Orders
{
public class RepairOrderGenerator : IOrderGenerator
{

View File

@@ -12,13 +12,11 @@ using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
class BridgeInfo : ITraitInfo, Requires<HealthInfo>, Requires<BuildingInfo>
{

View File

@@ -8,12 +8,10 @@
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Allows bridges to be targeted for demolition and repair.")]
class BridgeHutInfo : IDemolishableInfo, ITraitInfo

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@@ -11,12 +11,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Building can be repaired by the repair button.")]
public class RepairableBuildingInfo : UpgradableTraitInfo, ITraitInfo, Requires<HealthInfo>

View File

@@ -11,10 +11,10 @@
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can be captured by a unit with Captures: trait.")]
class CapturableInfo : ITraitInfo
public class CapturableInfo : ITraitInfo
{
[Desc("Type listed under Types in Captures: trait of actors that can capture this).")]
public readonly string Type = "building";
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Traits
}
}
class Capturable : INotifyCapture
public class Capturable : INotifyCapture
{
public readonly CapturableInfo Info;
public bool BeingCaptured { get; private set; }

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@@ -10,9 +10,9 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
class CaptureNotificationInfo : ITraitInfo
public class CaptureNotificationInfo : ITraitInfo
{
public readonly string Notification = "BuildingCaptured";
public readonly bool NewOwnerVoice = true;
@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Traits
public object Create(ActorInitializer init) { return new CaptureNotification(this); }
}
class CaptureNotification : INotifyCapture
public class CaptureNotification : INotifyCapture
{
CaptureNotificationInfo info;
public CaptureNotification(CaptureNotificationInfo info)

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@@ -10,15 +10,14 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can capture other actors which have the Capturable: trait.")]
class CapturesInfo : ITraitInfo
public class CapturesInfo : ITraitInfo
{
[Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")]
public readonly string[] CaptureTypes = { "building" };
@@ -30,7 +29,7 @@ namespace OpenRA.Mods.RA.Traits
public object Create(ActorInitializer init) { return new Captures(init.Self, this); }
}
class Captures : IIssueOrder, IResolveOrder, IOrderVoice
public class Captures : IIssueOrder, IResolveOrder, IOrderVoice
{
public readonly CapturesInfo Info;

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@@ -9,10 +9,9 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can be captured by a unit with ExternalCaptures: trait.")]
public class ExternalCapturableInfo : ITraitInfo

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@@ -11,7 +11,7 @@
using System.Drawing;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Visualize the remaining CaptureCompleteTime from ExternalCapturable: trait.")]
class ExternalCapturableBarInfo : ITraitInfo, Requires<ExternalCapturableInfo>

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@@ -10,12 +10,11 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can capture other actors which have the ExternalCapturable: trait.")]
class ExternalCapturesInfo : ITraitInfo

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@@ -8,10 +8,9 @@
*/
#endregion
using OpenRA.Mods.Common;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the player actor to allow building repair by team mates.")]
class AllyRepairInfo : TraitInfo<AllyRepair> { }

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@@ -11,7 +11,7 @@
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can capture ProximityCapturable actors.")]
public class ProximityCaptorInfo : ITraitInfo

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@@ -13,7 +13,7 @@ using System.Linq;
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actor can be captured by units in a specified proximity.")]
public class ProximityCapturableInfo : ITraitInfo

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@@ -10,10 +10,9 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Replaces the building animation when it repairs a unit.")]
public class WithRepairAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>

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@@ -11,10 +11,9 @@
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Displays an overlay when the building is being repaired by the player.")]
public class WithRepairOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>

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@@ -14,11 +14,9 @@ using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor can be sent to a structure for repairs.")]
class RepairableInfo : ITraitInfo, Requires<HealthInfo>

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@@ -13,10 +13,9 @@ using System.Drawing;
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
class RepairableNearInfo : ITraitInfo, Requires<HealthInfo>
{

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@@ -10,11 +10,11 @@
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Can enter a BridgeHut to trigger a repair.")]
class RepairsBridgesInfo : TraitInfo<RepairsBridges> { }

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@@ -8,12 +8,12 @@
*/
#endregion
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
class TransformOnCaptureInfo : ITraitInfo
public class TransformOnCaptureInfo : ITraitInfo
{
[ActorReference] public readonly string IntoActor = null;
public readonly int ForceHealthPercentage = 0;
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
public virtual object Create(ActorInitializer init) { return new TransformOnCapture(this); }
}
class TransformOnCapture : INotifyCapture
public class TransformOnCapture : INotifyCapture
{
readonly TransformOnCaptureInfo info;

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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
class BridgeLayerInfo : ITraitInfo
{

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@@ -78,14 +78,11 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Activities\CaptureActor.cs" />
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" />
<Compile Include="Player\AllyRepair.cs" />
<Compile Include="Render\WithIdleOverlay.cs" />
<Compile Include="Traits\AcceptsSupplies.cs" />
<Compile Include="Activities\ExternalCaptureActor.cs" />
<Compile Include="Activities\DeliverResources.cs" />
<Compile Include="Activities\Demolish.cs" />
<Compile Include="Activities\DonateSupplies.cs" />
@@ -95,7 +92,6 @@
<Compile Include="Activities\Leap.cs" />
<Compile Include="Activities\RAHarvesterDockSequence.cs" />
<Compile Include="Activities\Teleport.cs" />
<Compile Include="Activities\Transform.cs" />
<Compile Include="AI\SupportPowerDecision.cs" />
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
@@ -106,13 +102,8 @@
<Compile Include="AI\RushFuzzy.cs" />
<Compile Include="AI\StateMachine.cs" />
<Compile Include="Traits\Attack\AttackLeap.cs" />
<Compile Include="CaptureNotification.cs" />
<Compile Include="Scripting\Properties\RepairableBuildingProperties.cs" />
<Compile Include="C4Demolition.cs" />
<Compile Include="ExternalCapturable.cs" />
<Compile Include="ExternalCapturableBar.cs" />
<Compile Include="Capturable.cs" />
<Compile Include="ExternalCaptures.cs" />
<Compile Include="Traits\PaletteEffects\ChronoshiftPaletteEffect.cs" />
<Compile Include="Traits\Chronoshiftable.cs" />
<Compile Include="CrateSpawner.cs" />
@@ -132,10 +123,8 @@
<Compile Include="Traits\DemoTruck.cs" />
<Compile Include="Effects\GpsDot.cs" />
<Compile Include="Effects\Parachute.cs" />
<Compile Include="Effects\RepairIndicator.cs" />
<Compile Include="EmitInfantryOnSell.cs" />
<Compile Include="Invulnerable.cs" />
<Compile Include="Captures.cs" />
<Compile Include="Lint\CheckActorReferences.cs" />
<Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
@@ -145,7 +134,6 @@
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\GlobalButtonOrderGenerator.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="ParaDrop.cs" />
<Compile Include="Player\ClassicProductionQueue.cs" />
<Compile Include="Player\PlaceBuilding.cs" />
@@ -155,15 +143,11 @@
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
<Compile Include="Production.cs" />
<Compile Include="ProductionBar.cs" />
<Compile Include="ProximityCaptor.cs" />
<Compile Include="ProximityCapturable.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Render\RenderBuildingWarFactory.cs" />
<Compile Include="Render\RenderHarvester.cs" />
<Compile Include="Render\RenderDisguise.cs" />
<Compile Include="Render\RenderLandingCraft.cs" />
<Compile Include="Repairable.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="Disguise.cs" />
<Compile Include="Traits\SupplyTruck.cs" />
<Compile Include="SupportPowers\AirstrikePower.cs" />
@@ -175,19 +159,13 @@
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
<Compile Include="SupportPowers\SupportPowerManager.cs" />
<Compile Include="TraitsInterfaces.cs" />
<Compile Include="Traits\Buildings\Bridge.cs" />
<Compile Include="Traits\Buildings\BridgeHut.cs" />
<Compile Include="Traits\Buildings\Fake.cs" />
<Compile Include="Traits\Buildings\OreRefinery.cs" />
<Compile Include="Traits\Buildings\PrimaryBuilding.cs" />
<Compile Include="Traits\Buildings\RepairableBuilding.cs" />
<Compile Include="Traits\Harvester.cs" />
<Compile Include="Traits\HarvesterHuskModifier.cs" />
<Compile Include="Traits\LeavesHusk.cs" />
<Compile Include="Traits\RepairsBridges.cs" />
<Compile Include="Traits\TargetableSubmarine.cs" />
<Compile Include="Traits\World\BridgeLayer.cs" />
<Compile Include="TransformOnCapture.cs" />
<Compile Include="TransformOnPassenger.cs" />
<Compile Include="Transforms.cs" />
<Compile Include="Widgets\Logic\KickSpectatorsLogic.cs" />
@@ -228,7 +206,6 @@
<Compile Include="Traits\Infiltration\InfiltrateForSupportPower.cs" />
<Compile Include="Traits\Infiltration\Infiltrates.cs" />
<Compile Include="Widgets\Logic\ObserverShroudSelectorLogic.cs" />
<Compile Include="Activities\RepairBridge.cs" />
<Compile Include="Lint\CheckSequences.cs" />
<Compile Include="Widgets\Logic\SpawnSelectorTooltipLogic.cs" />
<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
@@ -257,8 +234,6 @@
<Compile Include="Scripting\Properties\PlayerProperties.cs" />
<Compile Include="Scripting\Properties\TransportProperties.cs" />
<Compile Include="Scripting\Properties\ChronosphereProperties.cs" />
<Compile Include="Render\WithRepairAnimation.cs" />
<Compile Include="Render\WithRepairOverlay.cs" />
<Compile Include="Lint\CheckPlayers.cs" />
<Compile Include="Lint\CheckActors.cs" />
<Compile Include="Lint\CheckMapCordon.cs" />
@@ -344,5 +319,4 @@ cd "$(SolutionDir)thirdparty/"
copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
cd "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
<ItemGroup />
</Project>

View File

@@ -8,7 +8,7 @@
*/
#endregion
using OpenRA.Mods.RA.Traits;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;

View File

@@ -9,8 +9,8 @@
#endregion
using System.Linq;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA

View File

@@ -10,10 +10,10 @@
using System;
using System.Linq;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Widgets;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic