fix crash in Missile.Tick when the target is killed while the missile is enroute
This commit is contained in:
@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var targetPosition = Args.target.CenterLocation + offset;
|
||||
|
||||
var targetAltitude = 0;
|
||||
if (Args.target.IsActor && Args.target.Actor.HasTrait<IMove>())
|
||||
if (Args.target.IsValid && Args.target.IsActor && Args.target.Actor.HasTrait<IMove>())
|
||||
targetAltitude = Args.target.Actor.Trait<IMove>().Altitude;
|
||||
Altitude += Math.Sign(targetAltitude - Altitude);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user