Introduce AirAttackType
Aircraft attack behavior (currently FlyBy or Hover) is now controlled via this instead of the CanHover boolean.
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@@ -93,6 +93,7 @@ HELI:
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FacingTolerance: 20
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OpportunityFire: false
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PersistentTargeting: false
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AttackType: Hover
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AmmoPool:
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Ammo: 10
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PipCount: 5
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@@ -154,6 +155,7 @@ ORCA:
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FacingTolerance: 20
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OpportunityFire: false
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PersistentTargeting: false
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AttackType: Hover
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AmmoPool:
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Ammo: 6
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PipCount: 6
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@@ -305,6 +305,7 @@ HELI:
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AttackAircraft:
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FacingTolerance: 20
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PersistentTargeting: false
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AttackType: Hover
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Aircraft:
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LandWhenIdle: false
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TurnSpeed: 4
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@@ -373,6 +374,7 @@ HIND:
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AttackAircraft:
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FacingTolerance: 20
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PersistentTargeting: false
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AttackType: Hover
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Aircraft:
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LandWhenIdle: false
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TurnSpeed: 4
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@@ -109,6 +109,7 @@ ORCA:
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PersistentTargeting: false
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Voice: Attack
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PauseOnCondition: empdisable
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AttackType: Hover
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AmmoPool:
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Ammo: 5
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PipCount: 5
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@@ -352,6 +353,7 @@ APACHE:
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PersistentTargeting: false
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Voice: Attack
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PauseOnCondition: empdisable
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AttackType: Hover
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AmmoPool:
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Ammo: 12
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PipCount: 4
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@@ -391,6 +393,7 @@ HUNTER:
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VTOL: true
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AttackAircraft:
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FacingTolerance: 128
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AttackType: Hover
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Armament@PRIMARY:
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Weapon: SuicideBomb
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GrantConditionOnAttack:
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