Allow mod code to access the buildable terrain overlay.
This commit is contained in:
committed by
Paul Chote
parent
9a587d2aaa
commit
c8ab409d38
@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[TraitLocation(SystemActors.EditorWorld)]
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[TraitLocation(SystemActors.EditorWorld)]
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class BuildableTerrainOverlayInfo : TraitInfo
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public class BuildableTerrainOverlayInfo : TraitInfo
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{
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{
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[FieldLoader.Require]
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[FieldLoader.Require]
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public readonly HashSet<string> AllowedTerrainTypes = null;
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public readonly HashSet<string> AllowedTerrainTypes = null;
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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}
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}
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class BuildableTerrainOverlay : IRenderAboveWorld, IWorldLoaded, INotifyActorDisposing
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public class BuildableTerrainOverlay : IRenderAboveWorld, IWorldLoaded, INotifyActorDisposing
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{
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{
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readonly BuildableTerrainOverlayInfo info;
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readonly BuildableTerrainOverlayInfo info;
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readonly World world;
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readonly World world;
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