allow spectators to still select bot spawn points

closes #2137
This commit is contained in:
Matthias Mailänder
2013-11-09 18:02:29 +01:00
parent 6c11ae36c7
commit c8f7d9e714

View File

@@ -142,8 +142,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
public static void SelectSpawnPoint(OrderManager orderManager, MapPreviewWidget mapPreview, Map map, MouseInput mi)
{
if (map == null || mi.Button != MouseButton.Left
|| orderManager.LocalClient.State == Session.ClientState.Ready)
if (map == null)
return;
if (mi.Button != MouseButton.Left)
return;
if (!orderManager.LocalClient.IsObserver && orderManager.LocalClient.State == Session.ClientState.Ready)
return;
var selectedSpawn = map.GetSpawnPoints()
@@ -156,7 +159,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
if (selectedSpawn == 0 || !owned)
{
var locals = orderManager.LobbyInfo.Clients.Where(c => c.Index == orderManager.LocalClient.Index || (Game.IsHost && c.Bot != null));
var playerToMove = locals.FirstOrDefault(c => (selectedSpawn == 0) ^ (c.SpawnPoint == 0));
var playerToMove = locals.FirstOrDefault(c => ((selectedSpawn == 0) ^ (c.SpawnPoint == 0) && !c.IsObserver));
orderManager.IssueOrder(Order.Command("spawn {0} {1}".F((playerToMove ?? orderManager.LocalClient).Index, selectedSpawn)));
}
}