Move up RPGTower weapon for more consistent order
This commit is contained in:
@@ -58,6 +58,27 @@
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 50
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Damage: 50
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RPGTower:
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Inherits: ^Cannon
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ReloadDelay: 80
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Range: 8c0
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Report: glnch4.aud
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Projectile: Bullet
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Speed: 384
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Blockable: false
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Image: canister
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Palette: player
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Warhead@1Dam: SpreadDamage
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Damage: 110
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Versus:
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None: 30
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Wood: 75
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Light: 90
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Heavy: 100
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Concrete: 70
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Warhead@2Eff: CreateEffect
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Explosions: large_clsn
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^ArtilleryWeapon:
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^ArtilleryWeapon:
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Inherits: ^Cannon
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Inherits: ^Cannon
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Projectile: Bullet
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Projectile: Bullet
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@@ -108,24 +129,3 @@ Grenade:
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Warhead@2Eff: CreateEffect
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Warhead@2Eff: CreateEffect
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Explosions: large_grey_explosion
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Explosions: large_grey_explosion
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ImpactSounds: expnew13.aud
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ImpactSounds: expnew13.aud
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RPGTower:
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Inherits: ^Cannon
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ReloadDelay: 80
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Range: 8c0
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Report: glnch4.aud
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Projectile: Bullet
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Speed: 384
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Blockable: false
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Image: canister
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Palette: player
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Warhead@1Dam: SpreadDamage
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Damage: 110
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Versus:
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None: 30
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Wood: 75
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Light: 90
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Heavy: 100
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Concrete: 70
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Warhead@2Eff: CreateEffect
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Explosions: large_clsn
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