Merge the 3 turret rendering traits into WithTurret.
This commit is contained in:
@@ -310,7 +310,6 @@
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<Compile Include="Render\RenderBuildingCharge.cs" />
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<Compile Include="Render\RenderBuildingSilo.cs" />
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<Compile Include="Render\RenderBuildingTurreted.cs" />
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<Compile Include="Render\RenderBuildingSeparateTurret.cs" />
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<Compile Include="Render\RenderBuildingWall.cs" />
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<Compile Include="Render\RenderBuildingWarFactory.cs" />
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<Compile Include="Render\RenderEditorOnly.cs" />
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@@ -321,7 +320,6 @@
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<Compile Include="Render\RenderSpy.cs" />
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<Compile Include="Render\RenderUnit.cs" />
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<Compile Include="Render\RenderUnitReload.cs" />
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<Compile Include="Render\RenderUnitTurreted.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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<Compile Include="Render\WithMuzzleFlash.cs" />
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<Compile Include="Render\WithRotor.cs" />
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@@ -437,6 +435,7 @@
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<Compile Include="Widgets\Logic\ClientTooltipLogic.cs" />
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<Compile Include="Widgets\ColorMixerWidget.cs" />
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<Compile Include="Widgets\HueSliderWidget.cs" />
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<Compile Include="Render\WithTurret.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -1,41 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Buildings;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderBuildingSeparateTurretInfo : RenderBuildingInfo, Requires<TurretedInfo>, Requires<AttackBaseInfo>
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{
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public override object Create(ActorInitializer init) { return new RenderBuildingSeparateTurret(init, this); }
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}
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class RenderBuildingSeparateTurret : RenderBuilding
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{
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public RenderBuildingSeparateTurret(ActorInitializer init, RenderBuildingInfo info)
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: base(init, info)
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{
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var self = init.self;
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var turreted = self.TraitsImplementing<Turreted>();
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var i = 0;
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foreach (var t in turreted)
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{
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var anim = new Animation(GetImage(self), () => t.turretFacing);
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anim.Play("turret");
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anims.Add("turret_{0}".F(i++), new AnimationWithOffset(anim,
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wr => wr.ScreenPxOffset(t.Position(self)), null));
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}
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}
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}
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}
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@@ -32,25 +32,4 @@ namespace OpenRA.Mods.RA.Render
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base.Tick(self);
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}
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}
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/* TODO: native elevation support on turrets, and this dies? */
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class RenderUnitTurretedAimInfo : RenderUnitTurretedInfo
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{
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public override object Create(ActorInitializer init) { return new RenderUnitTurretedAim(init.self); }
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}
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class RenderUnitTurretedAim : RenderUnitTurreted
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{
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public RenderUnitTurretedAim(Actor self)
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: base(self) { }
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public override void Tick(Actor self)
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{
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var attack = self.TraitOrDefault<AttackBase>();
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var isAttacking = attack.IsAttacking;
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anims["turret_0"].Animation.ReplaceAnim(isAttacking ? "aim" : "turret");
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base.Tick(self);
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}
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}
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}
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@@ -1,58 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class RenderUnitTurretedInfo : RenderUnitInfo, Requires<TurretedInfo>, Requires<AttackBaseInfo>
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{
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public override object Create(ActorInitializer init) { return new RenderUnitTurreted(init.self); }
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}
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class RenderUnitTurreted : RenderUnit
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{
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public RenderUnitTurreted(Actor self)
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: base(self)
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{
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var facing = self.Trait<IFacing>();
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var turreted = self.TraitsImplementing<Turreted>();
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var i = 0;
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foreach (var t in turreted)
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{
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var turret = t;
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var anim = new Animation(GetImage(self), () => turret.turretFacing);
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anim.Play("turret");
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anims.Add("turret_{0}".F(i++), new AnimationWithOffset(anim,
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wr => TurretPosition(self, wr, turret, facing), null));
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}
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}
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float2 TurretPosition(Actor self, WorldRenderer wr, Turreted t, IFacing facing)
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{
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var recoil = self.TraitsImplementing<Armament>()
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.Where(w => w.Info.Turret == t.Name)
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.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
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var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
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var bodyOrientation = QuantizeOrientation(self, self.Orientation);
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var turretOrientation = QuantizeOrientation(self, t.LocalOrientation(self));
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var worldPos = t.Position(self) + LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
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return wr.ScreenPxOffset(worldPos);
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}
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}
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}
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81
OpenRA.Mods.RA/Render/WithTurret.cs
Executable file
81
OpenRA.Mods.RA/Render/WithTurret.cs
Executable file
@@ -0,0 +1,81 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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{
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class WithTurretInfo : ITraitInfo, Requires<RenderSimpleInfo>, Requires<TurretedInfo>
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{
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[Desc("Sequence name to use")]
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public readonly string Sequence = "turret";
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[Desc("Sequence name to use when prepared to fire")]
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public readonly string AimSequence = null;
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[Desc("Turreted 'Turret' key to display")]
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public readonly string Turret = "primary";
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public object Create(ActorInitializer init) { return new WithTurret(init.self, this); }
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}
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class WithTurret : ITick
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{
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WithTurretInfo info;
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RenderSimple rs;
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AttackBase ab;
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Turreted t;
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IEnumerable<Armament> arms;
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Animation anim;
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public WithTurret(Actor self, WithTurretInfo info)
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{
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this.info = info;
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rs = self.Trait<RenderSimple>();
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ab = self.TraitOrDefault<AttackBase>();
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t = self.TraitsImplementing<Turreted>()
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.First(tt => tt.Name == info.Turret);
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arms = self.TraitsImplementing<Armament>()
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.Where(w => w.Info.Turret == info.Turret);
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anim = new Animation(rs.GetImage(self), () => t.turretFacing);
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anim.Play(info.Sequence);
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rs.anims.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
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anim,
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wr => TurretPosition(self, wr),
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null) { ZOffset = 1 });
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}
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int2 TurretPosition(Actor self, WorldRenderer wr)
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{
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var recoil = arms.Aggregate(WRange.Zero, (a,b) => a + b.Recoil);
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var localOffset = new WVec(-recoil, WRange.Zero, WRange.Zero);
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var bodyOrientation = rs.QuantizeOrientation(self, self.Orientation);
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var turretOrientation = rs.QuantizeOrientation(self, t.LocalOrientation(self));
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var worldPos = t.Position(self) + rs.LocalToWorld(localOffset.Rotate(turretOrientation).Rotate(bodyOrientation));
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return wr.ScreenPxOffset(worldPos);
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}
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public void Tick(Actor self)
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{
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if (info.AimSequence == null)
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return;
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var sequence = ab.IsAttacking ? info.AimSequence : info.Sequence;
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rs.anims["turret_{0}".F(info.Turret)].Animation.ReplaceAnim(sequence);
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}
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}
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}
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@@ -111,7 +111,8 @@ APC:
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LocalOffset: 85,85,299, 85,-85,299
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Cargo:
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Types: Infantry
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@@ -217,7 +218,8 @@ BGGY:
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Weapon: MachineGun
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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LeavesHusk:
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HuskActor: BGGY.Husk
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@@ -288,7 +290,8 @@ JEEP:
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Weapon: MachineGun
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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LeavesHusk:
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HuskActor: JEEP.Husk
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@@ -322,7 +325,8 @@ LTNK:
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RecoilRecovery: 17
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LocalOffset: -128,0,85
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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LeavesHusk:
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HuskActor: LTNK.Husk
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@@ -358,7 +362,8 @@ MTNK:
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RecoilRecovery: 26
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LocalOffset: 0,0,43
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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LeavesHusk:
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HuskActor: MTNK.Husk
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@@ -403,7 +408,8 @@ HTNK:
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LocalYaw: -100, 100
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Recoil: 42
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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SelfHealing:
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Ticks: 10
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@@ -445,7 +451,9 @@ MSAM:
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Weapon: 227mm
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LocalOffset: 213,128,0, 213,-128,0
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AttackFrontal:
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RenderUnitTurretedAim:
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RenderUnit:
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WithTurret:
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AimSequence: aim
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AutoTarget:
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LeavesHusk:
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HuskActor: MSAM.Husk
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@@ -479,7 +487,9 @@ MLRS:
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Weapon: Patriot
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LocalOffset: 0,-171,0, 0,171,0
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AttackTurreted:
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RenderUnitTurretedAim:
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RenderUnit:
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WithTurret:
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AimSequence: aim
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AutoTarget:
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InitialStance: Defend
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Explodes:
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@@ -138,8 +138,9 @@ COMBATA:
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RecoilRecovery: 34
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LocalOffset: 85,0,128
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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Image: COMBATA
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WithTurret:
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LeavesHusk:
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HuskActor: Combata.Husk
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@@ -163,8 +163,9 @@ COMBATH:
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ROT: 5
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Health:
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HP: 440
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RenderUnitTurreted:
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RenderUnit:
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Image: COMBATH
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WithTurret:
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LeavesHusk:
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HuskActor: Combath.Husk
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@@ -108,8 +108,9 @@ COMBATO:
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Speed: 9
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ROT: 8
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Crushes: crate, infantry
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RenderUnitTurreted:
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RenderUnit:
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Image: COMBATO
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WithTurret:
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LeavesHusk:
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HuskActor: Combato.Husk
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@@ -402,11 +402,11 @@ GUNTOWER:
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RevealsShroud:
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Range: 8
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RenderRangeCircle:
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-RenderBuilding:
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-AutoTargetIgnore:
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RenderBuildingSeparateTurret:
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RenderBuilding:
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HasMakeAnimation: false
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Image: guntowera
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WithTurret:
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Turreted:
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ROT: 6
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InitialFacing: 128
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@@ -460,11 +460,11 @@ ROCKETTOWER:
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RevealsShroud:
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Range: 10
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RenderRangeCircle:
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-RenderBuilding:
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-AutoTargetIgnore:
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RenderBuildingSeparateTurret:
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RenderBuilding:
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HasMakeAnimation: false
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Image: rockettowera
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WithTurret:
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Armament:
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Weapon: TowerMissile
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LocalOffset: 85,597,469, 85,-597,469
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@@ -223,7 +223,8 @@ QUAD.starport:
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RecoilRecovery: 34
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LocalOffset: 85,0,128
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -272,8 +273,9 @@ SIEGETANK:
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RecoilRecovery: 19
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LocalOffset: 171,0,299
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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Image: SIEGETANK
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WithTurret:
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Explodes:
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Weapon: UnitExplodeScale
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EmptyWeapon: UnitExplodeScale
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@@ -2586,8 +2586,9 @@ Rules:
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LocalYaw: -100,100
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Recoil: 43
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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Image: 4TNK
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: MiniNuke
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@@ -130,7 +130,8 @@ DD:
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AttackTurreted:
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Selectable:
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Bounds: 38,38
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Chronoshiftable:
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IronCurtainable:
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@@ -185,7 +186,11 @@ CA:
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AttackTurreted:
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Selectable:
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Bounds: 44,44
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RenderUnitTurreted:
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RenderUnit:
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WithTurret@PRIMARY:
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Turret: primary
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WithTurret@SECONDARY:
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Turret: secondary
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AutoTarget:
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Chronoshiftable:
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IronCurtainable:
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@@ -255,7 +260,8 @@ PT:
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AttackTurreted:
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Selectable:
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Bounds: 32,32
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Chronoshiftable:
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IronCurtainable:
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@@ -55,7 +55,8 @@ V2RL:
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Recoil: 85
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RecoilRecovery: 25
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -92,7 +93,8 @@ V2RL:
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Recoil: 128
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RecoilRecovery: 38
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -132,7 +134,8 @@ V2RL:
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RecoilRecovery: 38
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LocalOffset: 0,85,0, 0,-85,0
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -177,7 +180,8 @@ V2RL:
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LocalYaw: -100,100
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Recoil: 43
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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@@ -332,7 +336,8 @@ JEEP:
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Weapon: M60mg
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
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AutoTarget:
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Cargo:
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Types: Infantry
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@@ -667,7 +672,8 @@ FTRK:
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Weapon: FLAK-23
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Recoil: 85
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AttackTurreted:
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RenderUnitTurreted:
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RenderUnit:
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WithTurret:
|
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
|
||||
|
||||
Reference in New Issue
Block a user