Merge the 3 turret rendering traits into WithTurret.

This commit is contained in:
Paul Chote
2013-04-08 03:04:20 +12:00
parent b7ea36b858
commit c91f0dfd2f
14 changed files with 137 additions and 149 deletions

View File

@@ -32,25 +32,4 @@ namespace OpenRA.Mods.RA.Render
base.Tick(self);
}
}
/* TODO: native elevation support on turrets, and this dies? */
class RenderUnitTurretedAimInfo : RenderUnitTurretedInfo
{
public override object Create(ActorInitializer init) { return new RenderUnitTurretedAim(init.self); }
}
class RenderUnitTurretedAim : RenderUnitTurreted
{
public RenderUnitTurretedAim(Actor self)
: base(self) { }
public override void Tick(Actor self)
{
var attack = self.TraitOrDefault<AttackBase>();
var isAttacking = attack.IsAttacking;
anims["turret_0"].Animation.ReplaceAnim(isAttacking ? "aim" : "turret");
base.Tick(self);
}
}
}