Merge the 3 turret rendering traits into WithTurret.

This commit is contained in:
Paul Chote
2013-04-08 03:04:20 +12:00
parent b7ea36b858
commit c91f0dfd2f
14 changed files with 137 additions and 149 deletions

View File

@@ -111,7 +111,8 @@ APC:
LocalOffset: 85,85,299, 85,-85,299
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
RenderUnit:
WithTurret:
AutoTarget:
Cargo:
Types: Infantry
@@ -217,7 +218,8 @@ BGGY:
Weapon: MachineGun
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
RenderUnit:
WithTurret:
AutoTarget:
LeavesHusk:
HuskActor: BGGY.Husk
@@ -288,7 +290,8 @@ JEEP:
Weapon: MachineGun
AttackTurreted:
WithMuzzleFlash:
RenderUnitTurreted:
RenderUnit:
WithTurret:
AutoTarget:
LeavesHusk:
HuskActor: JEEP.Husk
@@ -322,7 +325,8 @@ LTNK:
RecoilRecovery: 17
LocalOffset: -128,0,85
AttackTurreted:
RenderUnitTurreted:
RenderUnit:
WithTurret:
AutoTarget:
LeavesHusk:
HuskActor: LTNK.Husk
@@ -358,7 +362,8 @@ MTNK:
RecoilRecovery: 26
LocalOffset: 0,0,43
AttackTurreted:
RenderUnitTurreted:
RenderUnit:
WithTurret:
AutoTarget:
LeavesHusk:
HuskActor: MTNK.Husk
@@ -403,7 +408,8 @@ HTNK:
LocalYaw: -100, 100
Recoil: 42
AttackTurreted:
RenderUnitTurreted:
RenderUnit:
WithTurret:
AutoTarget:
SelfHealing:
Ticks: 10
@@ -445,7 +451,9 @@ MSAM:
Weapon: 227mm
LocalOffset: 213,128,0, 213,-128,0
AttackFrontal:
RenderUnitTurretedAim:
RenderUnit:
WithTurret:
AimSequence: aim
AutoTarget:
LeavesHusk:
HuskActor: MSAM.Husk
@@ -479,7 +487,9 @@ MLRS:
Weapon: Patriot
LocalOffset: 0,-171,0, 0,171,0
AttackTurreted:
RenderUnitTurretedAim:
RenderUnit:
WithTurret:
AimSequence: aim
AutoTarget:
InitialStance: Defend
Explodes: