gap shouldnt affect owner
This commit is contained in:
@@ -26,11 +26,12 @@ namespace OpenRa
|
||||
public int PowerProvided = 0;
|
||||
public int PowerDrained = 0;
|
||||
|
||||
public Shroud Shroud = new Shroud();
|
||||
public Shroud Shroud;
|
||||
public Dictionary<string, SupportPower> SupportPowers;
|
||||
|
||||
public Player( int index, Session.Client client )
|
||||
{
|
||||
Shroud = new Shroud(this);
|
||||
Game.world.Add(this.PlayerActor = new Actor("Player", new int2(int.MaxValue, int.MaxValue), this));
|
||||
this.Index = index;
|
||||
this.InternalName = "Multi{0}".F(index);
|
||||
|
||||
@@ -15,6 +15,9 @@ namespace OpenRa
|
||||
Sprite[,] sprites = new Sprite[128, 128];
|
||||
bool dirty = true;
|
||||
bool hasGPS = false;
|
||||
Player owner;
|
||||
|
||||
public Shroud(Player owner) { this.owner = owner; }
|
||||
|
||||
float gapOpaqueTicks = (int)(Rules.General.GapRegenInterval * 25 * 60);
|
||||
int[,] gapField = new int[128, 128];
|
||||
@@ -30,7 +33,7 @@ namespace OpenRa
|
||||
{
|
||||
// Clear active flags
|
||||
gapActive = new bool[128, 128];
|
||||
foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<GeneratesGap>()))
|
||||
foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<GeneratesGap>() && owner != a.Owner))
|
||||
{
|
||||
foreach (var t in a.traits.Get<GeneratesGap>().GetShroudedTiles())
|
||||
gapActive[t.X, t.Y] = true;
|
||||
|
||||
Reference in New Issue
Block a user