gap shouldnt affect owner
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@@ -26,11 +26,12 @@ namespace OpenRa
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public int PowerProvided = 0;
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public int PowerDrained = 0;
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public Shroud Shroud = new Shroud();
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public Shroud Shroud;
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public Dictionary<string, SupportPower> SupportPowers;
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public Player( int index, Session.Client client )
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{
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Shroud = new Shroud(this);
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Game.world.Add(this.PlayerActor = new Actor("Player", new int2(int.MaxValue, int.MaxValue), this));
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this.Index = index;
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this.InternalName = "Multi{0}".F(index);
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