Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal). Defaults to "effect".
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -27,8 +27,12 @@ namespace OpenRA.GameRules
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public readonly bool Ore = false;
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[Desc("Explosion effect to use.")]
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public readonly string Explosion = null;
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[Desc("Palette to use for explosion effect.")]
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public readonly string ExplosionPalette = "effect";
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[Desc("Explosion effect on hitting water (usually a splash).")]
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public readonly string WaterExplosion = null;
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[Desc("Palette to use for effect on hitting water (usually a splash).")]
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public readonly string WaterExplosionPalette = "effect";
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[Desc("Type of smudge to apply to terrain.")]
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public readonly string[] SmudgeType = { };
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[Desc("Size of the explosion. provide 2 values for a ring effect (outer/inner).")]
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