Added ExplosionPalette and WaterExplosionPalette traits to Warheads.
This is needed for TS water splashes, for example (they use unit*.pal instead of anim.pal). Defaults to "effect".
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -41,9 +41,10 @@ namespace OpenRA.Mods.RA
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var isWater = pos.Z == 0 && world.GetTerrainInfo(targetTile).IsWater;
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var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
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var explosionTypePalette = isWater ? warhead.WaterExplosionPalette : warhead.ExplosionPalette;
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if (explosionType != null)
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world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, explosionType)));
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world.AddFrameEndTask(w => w.Add(new Explosion(w, pos, explosionType, explosionTypePalette)));
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Sound.Play(GetImpactSound(warhead, isWater), pos);
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