Allies03b: Fix heavy tank reinforcements triggering twice

This commit is contained in:
abcdefg30
2019-01-02 22:08:06 +01:00
committed by Paul Chote
parent ff0521e5c8
commit c9c4d15b1e

View File

@@ -221,6 +221,10 @@ InitTriggers = function()
end)
Trigger.OnKilled(ExplosiveBarrel, function()
if reinforcementsTriggered then
return
end
if not ExplodingBridge.IsDead then ExplodingBridge.Kill() end
reinforcementsTriggered = true
Trigger.AfterDelay(DateTime.Seconds(1), SendUSSRTankReinforcements)