Allies03b: Fix heavy tank reinforcements triggering twice
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@@ -221,6 +221,10 @@ InitTriggers = function()
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end)
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end)
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Trigger.OnKilled(ExplosiveBarrel, function()
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Trigger.OnKilled(ExplosiveBarrel, function()
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if reinforcementsTriggered then
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return
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end
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if not ExplodingBridge.IsDead then ExplodingBridge.Kill() end
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if not ExplodingBridge.IsDead then ExplodingBridge.Kill() end
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reinforcementsTriggered = true
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reinforcementsTriggered = true
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Trigger.AfterDelay(DateTime.Seconds(1), SendUSSRTankReinforcements)
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Trigger.AfterDelay(DateTime.Seconds(1), SendUSSRTankReinforcements)
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