Clean up ImportTSMapCommand.
This commit is contained in:
@@ -23,16 +23,8 @@ namespace OpenRA.Mods.TS.UtilityCommands
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{
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class ImportTSMapCommand : IUtilityCommand
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{
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public string Name { get { return "--import-ts-map"; } }
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public bool ValidateArguments(string[] args)
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{
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return args.Length >= 2;
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}
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int2 fullSize;
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int actorCount = 0;
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int spawnCount = 0;
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string IUtilityCommand.Name { get { return "--import-ts-map"; } }
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bool IUtilityCommand.ValidateArguments(string[] args) { return args.Length >= 2; }
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static readonly Dictionary<byte, string> OverlayToActor = new Dictionary<byte, string>()
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{
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@@ -150,31 +142,46 @@ namespace OpenRA.Mods.TS.UtilityCommands
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{ 0x03, new byte[] { 0x7E } }
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};
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private static readonly Dictionary<string, string> DeployableActors = new Dictionary<string, string>()
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static readonly Dictionary<string, string> DeployableActors = new Dictionary<string, string>()
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{
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{ "gadpsa", "lpst" },
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{ "gatick", "ttnk" }
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};
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[Desc("FILENAME", "Convert a Tiberian Sun map to the OpenRA format.")]
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public void Run(ModData modData, string[] args)
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void IUtilityCommand.Run(ModData modData, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = modData;
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var filename = args[1];
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var file = new IniFile(File.Open(args[1], FileMode.Open));
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var map = GenerateMapHeader(filename, file, modData);
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var basic = file.GetSection("Basic");
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var mapSection = file.GetSection("Map");
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var tileset = mapSection.GetValue("Theater", "");
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var iniSize = mapSection.GetValue("Size", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
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var iniBounds = mapSection.GetValue("LocalSize", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
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var size = new Size(iniSize[2], 2 * iniSize[3]);
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ReadTiles(map, file);
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ReadActors(map, file, "Structures");
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ReadActors(map, file, "Units");
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ReadActors(map, file, "Infantry");
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ReadTerrainActors(map, file);
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ReadWaypoints(map, file);
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ReadOverlay(map, file);
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var map = new Map(Game.ModData, modData.DefaultTileSets[tileset], size.Width, size.Height)
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{
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Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename)),
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Author = "Westwood Studios",
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Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]),
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RequiresMod = modData.Manifest.Mod.Id
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};
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var fullSize = new int2(iniSize[2], iniSize[3]);
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ReadTiles(map, file, fullSize);
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ReadActors(map, file, "Structures", fullSize);
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ReadActors(map, file, "Units", fullSize);
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ReadActors(map, file, "Infantry", fullSize);
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ReadTerrainActors(map, file, fullSize);
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ReadWaypoints(map, file, fullSize);
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ReadOverlay(map, file, fullSize);
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ReadLighting(map, file);
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var spawnCount = map.ActorDefinitions.Count(n => n.Value.Value == "mpspawn");
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var mapPlayers = new MapPlayers(map.Rules, spawnCount);
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map.PlayerDefinitions = mapPlayers.ToMiniYaml();
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@@ -184,7 +191,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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Console.WriteLine(dest + " saved.");
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}
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void UnpackLZO(byte[] src, byte[] dest)
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static void UnpackLZO(byte[] src, byte[] dest)
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{
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var srcOffset = 0U;
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var destOffset = 0U;
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@@ -200,7 +207,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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}
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}
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void UnpackLCW(byte[] src, byte[] dest, byte[] temp)
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static void UnpackLCW(byte[] src, byte[] dest, byte[] temp)
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{
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var srcOffset = 0;
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var destOffset = 0;
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@@ -217,31 +224,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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}
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}
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Map GenerateMapHeader(string filename, IniFile file, ModData modData)
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{
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var basic = file.GetSection("Basic");
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var mapSection = file.GetSection("Map");
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var tileset = mapSection.GetValue("Theater", "");
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var iniSize = mapSection.GetValue("Size", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
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var iniBounds = mapSection.GetValue("LocalSize", "0, 0, 0, 0").Split(',').Select(int.Parse).ToArray();
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var size = new Size(iniSize[2], 2 * iniSize[3]);
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fullSize = new int2(iniSize[2], iniSize[3]);
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var map = new Map(Game.ModData, modData.DefaultTileSets[tileset], size.Width, size.Height);
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map.Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(filename));
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map.Author = "Westwood Studios";
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map.Bounds = new Rectangle(iniBounds[0], iniBounds[1], iniBounds[2], 2 * iniBounds[3] + 2 * iniBounds[1]);
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map.Resources = new CellLayer<ResourceTile>(map.Grid.Type, size);
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map.Tiles = new CellLayer<TerrainTile>(map.Grid.Type, size);
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map.Height = new CellLayer<byte>(map.Grid.Type, size);
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map.RequiresMod = modData.Manifest.Mod.Id;
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return map;
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}
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void ReadTiles(Map map, IniFile file)
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static void ReadTiles(Map map, IniFile file, int2 fullSize)
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{
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var tileset = Game.ModData.DefaultTileSets[map.Tileset];
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var mapSection = file.GetSection("IsoMapPack5");
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@@ -279,7 +262,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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}
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}
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void ReadOverlay(Map map, IniFile file)
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static void ReadOverlay(Map map, IniFile file, int2 fullSize)
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{
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var overlaySection = file.GetSection("OverlayPack");
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var overlayCompressed = Convert.FromBase64String(overlaySection.Aggregate(string.Empty, (a, b) => a + b.Value));
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@@ -320,7 +303,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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new OwnerInit("Neutral")
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};
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
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continue;
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}
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@@ -340,7 +323,7 @@ namespace OpenRA.Mods.TS.UtilityCommands
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}
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}
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void ReadWaypoints(Map map, IniFile file)
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static void ReadWaypoints(Map map, IniFile file, int2 fullSize)
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{
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var waypointsSection = file.GetSection("Waypoints", true);
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foreach (var kv in waypointsSection)
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@@ -357,14 +340,11 @@ namespace OpenRA.Mods.TS.UtilityCommands
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ar.Add(new LocationInit(cell));
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ar.Add(new OwnerInit("Neutral"));
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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if (ar.Type == "mpspawn")
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spawnCount++;
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
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}
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}
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void ReadTerrainActors(Map map, IniFile file)
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static void ReadTerrainActors(Map map, IniFile file, int2 fullSize)
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{
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var terrainSection = file.GetSection("Terrain", true);
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foreach (var kv in terrainSection)
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@@ -384,11 +364,11 @@ namespace OpenRA.Mods.TS.UtilityCommands
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if (!map.Rules.Actors.ContainsKey(name))
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Console.WriteLine("Ignoring unknown actor type: `{0}`".F(name));
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else
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
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}
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}
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void ReadActors(Map map, IniFile file, string type)
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static void ReadActors(Map map, IniFile file, string type, int2 fullSize)
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{
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var structuresSection = file.GetSection(type, true);
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foreach (var kv in structuresSection)
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@@ -427,11 +407,11 @@ namespace OpenRA.Mods.TS.UtilityCommands
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if (!map.Rules.Actors.ContainsKey(name))
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Console.WriteLine("Ignoring unknown actor type: `{0}`".F(name));
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else
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + actorCount++, ar.Save()));
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map.ActorDefinitions.Add(new MiniYamlNode("Actor" + map.ActorDefinitions.Count, ar.Save()));
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}
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}
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void ReadLighting(Map map, IniFile file)
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static void ReadLighting(Map map, IniFile file)
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{
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var lightingTypes = new[] { "Red", "Green", "Blue", "Ambient" };
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var lightingSection = file.GetSection("Lighting");
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