Add Soviet 11a
This commit is contained in:
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mods/ra/maps/soviet-11a/map.bin
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mods/ra/maps/soviet-11a/map.bin
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mods/ra/maps/soviet-11a/map.png
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mods/ra/maps/soviet-11a/map.yaml
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mods/ra/maps/soviet-11a/map.yaml
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MapFormat: 11
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RequiresMod: ra
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Title: 11a: Sunk Costs
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Author: Westwood Studios
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Tileset: SNOW
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MapSize: 128,128
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||||||
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Bounds: 16,28,94,80
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Visibility: MissionSelector
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||||||
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Categories: Campaign
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||||||
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LockPreview: True
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||||||
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Players:
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||||||
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PlayerReference@Neutral:
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||||||
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Name: Neutral
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||||||
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OwnsWorld: True
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||||||
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NonCombatant: True
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||||||
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Faction: england
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PlayerReference@Greece:
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Name: Greece
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Faction: allies
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Color: E2E6F6
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Enemies: USSR
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PlayerReference@USSR:
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Name: USSR
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||||||
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AllowBots: False
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||||||
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Playable: True
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||||||
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Required: True
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||||||
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LockFaction: True
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Faction: soviet
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||||||
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LockColor: True
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||||||
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Color: FE1100
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LockSpawn: True
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||||||
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LockTeam: True
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||||||
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Enemies: Greece
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Actors:
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||||||
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Actor0: cycl
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||||||
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Location: 78,41
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||||||
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Owner: Greece
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Actor1: cycl
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||||||
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Location: 79,41
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||||||
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Owner: Greece
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Actor2: cycl
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||||||
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Location: 80,41
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||||||
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Owner: Greece
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||||||
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Actor3: cycl
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||||||
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Location: 81,41
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||||||
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Owner: Greece
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||||||
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Actor4: cycl
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Location: 82,41
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Owner: Greece
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Actor5: cycl
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Location: 83,41
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Owner: Greece
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Actor6: cycl
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||||||
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Location: 84,41
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Owner: Greece
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Actor7: cycl
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||||||
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Location: 78,42
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Owner: Greece
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Actor8: cycl
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||||||
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Location: 84,42
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Owner: Greece
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Actor9: cycl
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||||||
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Location: 78,43
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Owner: Greece
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Actor10: cycl
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||||||
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Location: 78,44
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||||||
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Owner: Greece
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Actor11: cycl
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||||||
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Location: 78,49
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Owner: Greece
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Actor12: cycl
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Location: 78,50
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Owner: Greece
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Actor13: cycl
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Location: 78,51
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Owner: Greece
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Actor14: cycl
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Location: 84,51
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Owner: Greece
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Actor15: cycl
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Location: 78,52
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Owner: Greece
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Actor16: cycl
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Location: 79,52
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Owner: Greece
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Actor17: cycl
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Location: 80,52
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Owner: Greece
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Actor18: cycl
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Location: 81,52
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Owner: Greece
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Actor19: cycl
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Location: 82,52
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Owner: Greece
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Actor20: cycl
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Location: 83,52
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Owner: Greece
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Actor21: cycl
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Location: 84,52
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Owner: Greece
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Actor22: tc05
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||||||
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Location: 47,45
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Owner: Neutral
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||||||
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Actor23: tc03
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||||||
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Location: 32,43
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Owner: Neutral
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||||||
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Actor24: tc02
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Location: 51,64
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Owner: Neutral
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||||||
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Actor25: tc01
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Location: 53,54
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Owner: Neutral
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Actor26: t15
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Location: 51,61
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Owner: Neutral
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Actor27: t12
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Location: 74,50
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Owner: Neutral
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||||||
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Actor28: tc04
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Location: 40,74
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Owner: Neutral
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||||||
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Actor29: tc03
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Location: 27,74
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Owner: Neutral
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||||||
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Actor30: tc02
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Location: 28,80
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Owner: Neutral
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||||||
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Actor31: t01
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Location: 33,75
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Owner: Neutral
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||||||
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Actor32: t02
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Location: 33,70
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Owner: Neutral
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||||||
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Actor33: t05
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Location: 32,81
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Owner: Neutral
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||||||
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Actor34: tc04
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Location: 70,84
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Owner: Neutral
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Actor35: t17
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Location: 73,87
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Owner: Neutral
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Actor36: t01
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Location: 40,95
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Owner: Neutral
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Actor37: t02
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Location: 38,96
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Owner: Neutral
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Actor38: t05
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Location: 48,99
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Owner: Neutral
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Actor39: t07
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Location: 41,99
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Owner: Neutral
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Actor40: t11
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Location: 29,71
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Owner: Neutral
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Actor41: t12
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Location: 74,72
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Owner: Neutral
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Actor42: t14
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Location: 80,67
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Owner: Neutral
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Actor43: tc01
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Location: 84,66
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Owner: Neutral
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Actor44: tc04
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Location: 86,66
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Owner: Neutral
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Actor45: tc05
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Location: 97,68
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Owner: Neutral
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Actor46: tc05
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Location: 104,84
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Owner: Neutral
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Actor47: tc04
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Location: 36,51
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Owner: Neutral
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Actor48: t12
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Location: 31,44
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Owner: Neutral
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||||||
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Actor49: tc04
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Location: 25,35
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Owner: Neutral
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||||||
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Actor50: tc01
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Location: 27,40
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Owner: Neutral
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||||||
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Actor51: tc02
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Location: 29,34
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Owner: Neutral
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||||||
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Actor52: t01
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Location: 43,37
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Owner: Neutral
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||||||
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Actor53: t06
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||||||
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Location: 43,42
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||||||
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Owner: Neutral
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||||||
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Actor54: t01
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||||||
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Location: 98,56
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Owner: Neutral
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||||||
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Actor55: t03
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||||||
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Location: 96,59
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||||||
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Owner: Neutral
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||||||
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Actor56: t11
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||||||
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Location: 93,65
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Owner: Neutral
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||||||
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Actor57: t10
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Location: 97,86
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Owner: Neutral
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||||||
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Actor58: t08
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||||||
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Location: 96,86
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||||||
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Owner: Neutral
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||||||
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Actor59: t01
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||||||
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Location: 86,100
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||||||
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Owner: Neutral
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||||||
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Actor60: tc02
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||||||
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Location: 89,100
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||||||
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Owner: Neutral
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||||||
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Actor61: tc05
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||||||
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Location: 95,96
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||||||
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Owner: Neutral
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||||||
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Actor62: ice05
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||||||
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Location: 92,92
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||||||
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Owner: Neutral
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||||||
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Actor63: ice03
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||||||
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Location: 91,93
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||||||
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Owner: Neutral
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||||||
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Actor64: ice02
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||||||
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Location: 99,92
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||||||
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Owner: Neutral
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||||||
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Actor65: ice04
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||||||
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Location: 98,93
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||||||
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Owner: Neutral
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||||||
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Actor66: ice05
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||||||
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Location: 100,91
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||||||
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Owner: Neutral
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||||||
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Actor67: ice01
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||||||
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Location: 93,90
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||||||
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Owner: Neutral
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||||||
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Actor68: ice04
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||||||
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Location: 95,90
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||||||
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Owner: Neutral
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||||||
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Actor69: ice04
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||||||
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Location: 93,92
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||||||
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Owner: Neutral
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||||||
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Actor70: ice04
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||||||
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Location: 100,92
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||||||
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Owner: Neutral
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||||||
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Actor71: ice03
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||||||
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Location: 99,94
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||||||
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Owner: Neutral
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||||||
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Actor72: ice03
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||||||
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Location: 82,86
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||||||
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Owner: Neutral
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||||||
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Actor73: ice04
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||||||
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Location: 82,87
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||||||
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Owner: Neutral
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||||||
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Actor74: ice02
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||||||
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Location: 81,85
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||||||
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Owner: Neutral
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||||||
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Actor75: ice01
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||||||
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Location: 82,84
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||||||
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Owner: Neutral
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||||||
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Actor76: ice04
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||||||
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Location: 84,85
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||||||
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Owner: Neutral
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||||||
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Actor77: ice04
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||||||
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Location: 83,83
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||||||
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Owner: Neutral
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||||||
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Actor78: ice04
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||||||
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Location: 75,85
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||||||
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Owner: Neutral
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||||||
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Actor79: ice05
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||||||
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Location: 83,77
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||||||
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Owner: Neutral
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||||||
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Actor80: ice03
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||||||
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Location: 88,78
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||||||
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Owner: Neutral
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||||||
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Actor81: ice04
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||||||
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Location: 89,77
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||||||
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Owner: Neutral
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||||||
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Actor82: ice04
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||||||
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Location: 87,79
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||||||
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Owner: Neutral
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||||||
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Actor83: ice04
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||||||
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Location: 82,78
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||||||
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Owner: Neutral
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||||||
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Actor84: ice01
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||||||
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Location: 74,83
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||||||
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Owner: Neutral
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||||||
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Actor85: mine
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||||||
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Location: 43,98
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||||||
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Owner: Neutral
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||||||
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Actor86: mine
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||||||
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Location: 81,91
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||||||
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Owner: Neutral
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||||||
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Actor87: mine
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||||||
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Location: 93,100
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||||||
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Owner: Neutral
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||||||
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Actor88: mine
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||||||
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Location: 100,84
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||||||
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Owner: Neutral
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||||||
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Actor89: mine
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||||||
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Location: 83,71
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||||||
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Owner: Neutral
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||||||
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Actor90: mine
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||||||
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Location: 32,76
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||||||
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Owner: Neutral
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||||||
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NavalYard2: syrd
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||||||
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Location: 83,46
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||||||
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Owner: Greece
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||||||
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NavalYard3: syrd
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||||||
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Owner: Greece
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||||||
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Location: 45,32
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||||||
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Actor92: v19
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||||||
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Location: 82,44
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||||||
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Owner: Greece
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||||||
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Actor93: v19
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||||||
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Location: 80,44
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||||||
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Owner: Greece
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||||||
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Actor94: v19
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||||||
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Location: 83,43
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||||||
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Owner: Greece
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||||||
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Actor95: v19
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||||||
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Location: 79,43
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||||||
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Owner: Greece
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||||||
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Actor96: barl
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||||||
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Location: 81,43
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||||||
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Owner: Greece
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||||||
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Actor97: brl3
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||||||
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Location: 80,42
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||||||
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Owner: Greece
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||||||
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Actor98: barl
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||||||
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Location: 79,42
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||||||
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Owner: Greece
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||||||
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Actor99: barl
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||||||
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Location: 81,42
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||||||
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Owner: Greece
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||||||
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Actor100: brl3
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||||||
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Location: 82,43
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||||||
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Owner: Greece
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||||||
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Actor101: brl3
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||||||
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Location: 82,42
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||||||
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Owner: Greece
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||||||
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Actor102: brl3
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||||||
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Location: 83,42
|
||||||
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Owner: Greece
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||||||
|
Actor103: v19
|
||||||
|
Location: 79,49
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||||||
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Owner: Greece
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||||||
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Actor104: v19
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||||||
|
Location: 83,51
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||||||
|
Owner: Greece
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||||||
|
Actor105: brl3
|
||||||
|
Location: 80,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor106: barl
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||||||
|
Location: 81,51
|
||||||
|
Owner: Greece
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||||||
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Actor107: barl
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||||||
|
Location: 79,50
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||||||
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Owner: Greece
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||||||
|
Actor108: minv
|
||||||
|
Location: 62,56
|
||||||
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Owner: Greece
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||||||
|
Actor109: minv
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||||||
|
Location: 59,57
|
||||||
|
Owner: Greece
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||||||
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Actor110: minv
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||||||
|
Location: 62,58
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||||||
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Owner: Greece
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||||||
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Actor111: minv
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||||||
|
Location: 60,58
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||||||
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Owner: Greece
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||||||
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Actor112: minv
|
||||||
|
Location: 61,57
|
||||||
|
Owner: Greece
|
||||||
|
Actor113: minv
|
||||||
|
Location: 61,59
|
||||||
|
Owner: Greece
|
||||||
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Actor114: minv
|
||||||
|
Location: 60,60
|
||||||
|
Owner: Greece
|
||||||
|
Actor115: minv
|
||||||
|
Location: 61,61
|
||||||
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Owner: Greece
|
||||||
|
Actor116: minv
|
||||||
|
Location: 62,60
|
||||||
|
Owner: Greece
|
||||||
|
Actor117: minv
|
||||||
|
Location: 59,59
|
||||||
|
Owner: Greece
|
||||||
|
Actor118: gun
|
||||||
|
Location: 75,44
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 63
|
||||||
|
Actor119: agun
|
||||||
|
Location: 77,50
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 31
|
||||||
|
Actor120: weap
|
||||||
|
Location: 51,36
|
||||||
|
Owner: Greece
|
||||||
|
Actor121: dome
|
||||||
|
Location: 62,38
|
||||||
|
Owner: Greece
|
||||||
|
Actor122: gun
|
||||||
|
Location: 65,54
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 95
|
||||||
|
Actor123: gun
|
||||||
|
Location: 75,49
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 63
|
||||||
|
Actor124: gun
|
||||||
|
Location: 47,43
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 95
|
||||||
|
Actor125: gun
|
||||||
|
Location: 61,51
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor126: gun
|
||||||
|
Location: 57,53
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor127: gun
|
||||||
|
Location: 64,44
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 31
|
||||||
|
Actor128: fact
|
||||||
|
Location: 69,41
|
||||||
|
Owner: Greece
|
||||||
|
Helipad4: hpad
|
||||||
|
Location: 61,42
|
||||||
|
Owner: Greece
|
||||||
|
Helipad3: hpad
|
||||||
|
Location: 57,42
|
||||||
|
Owner: Greece
|
||||||
|
Actor131: apwr
|
||||||
|
Location: 55,31
|
||||||
|
Owner: Greece
|
||||||
|
Actor132: apwr
|
||||||
|
Location: 52,32
|
||||||
|
Owner: Greece
|
||||||
|
Actor133: apwr
|
||||||
|
Location: 58,31
|
||||||
|
Owner: Greece
|
||||||
|
Actor134: tent
|
||||||
|
Location: 59,36
|
||||||
|
Owner: Greece
|
||||||
|
Actor135: hbox
|
||||||
|
Location: 31,44
|
||||||
|
Owner: Greece
|
||||||
|
Actor136: hbox
|
||||||
|
Location: 48,45
|
||||||
|
Owner: Greece
|
||||||
|
Actor137: hbox
|
||||||
|
Location: 53,54
|
||||||
|
Owner: Greece
|
||||||
|
Actor138: hbox
|
||||||
|
Location: 36,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor139: hbox
|
||||||
|
Location: 43,42
|
||||||
|
Owner: Greece
|
||||||
|
Actor140: hbox
|
||||||
|
Location: 74,50
|
||||||
|
Owner: Greece
|
||||||
|
Actor141: agun
|
||||||
|
Location: 82,53
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor142: agun
|
||||||
|
Location: 85,42
|
||||||
|
Owner: Greece
|
||||||
|
Helipad1: hpad
|
||||||
|
Location: 43,39
|
||||||
|
Owner: Greece
|
||||||
|
Actor144: brl3
|
||||||
|
Location: 55,46
|
||||||
|
Owner: Greece
|
||||||
|
BridgeBarrel: brl3
|
||||||
|
Location: 57,46
|
||||||
|
Owner: Greece
|
||||||
|
Actor146: barl
|
||||||
|
Location: 56,46
|
||||||
|
Owner: Greece
|
||||||
|
Actor147: barl
|
||||||
|
Location: 61,47
|
||||||
|
Owner: Greece
|
||||||
|
Actor148: brl3
|
||||||
|
Location: 62,47
|
||||||
|
Owner: Greece
|
||||||
|
Actor149: barl
|
||||||
|
Location: 62,48
|
||||||
|
Owner: Greece
|
||||||
|
Helipad2: hpad
|
||||||
|
Location: 48,40
|
||||||
|
Owner: Greece
|
||||||
|
Actor151: minv
|
||||||
|
Location: 47,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor152: minv
|
||||||
|
Location: 44,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor153: minv
|
||||||
|
Location: 43,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor154: minv
|
||||||
|
Location: 42,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor155: minv
|
||||||
|
Location: 41,53
|
||||||
|
Owner: Greece
|
||||||
|
Actor156: minv
|
||||||
|
Location: 41,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor157: minv
|
||||||
|
Location: 40,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor158: minv
|
||||||
|
Location: 46,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor159: minv
|
||||||
|
Location: 49,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor160: minv
|
||||||
|
Location: 48,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor161: minv
|
||||||
|
Location: 45,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor162: minv
|
||||||
|
Location: 45,53
|
||||||
|
Owner: Greece
|
||||||
|
Actor163: minv
|
||||||
|
Location: 43,53
|
||||||
|
Owner: Greece
|
||||||
|
Actor164: minv
|
||||||
|
Location: 50,52
|
||||||
|
Owner: Greece
|
||||||
|
Actor165: minv
|
||||||
|
Location: 60,56
|
||||||
|
Owner: Greece
|
||||||
|
Actor166: minv
|
||||||
|
Location: 59,61
|
||||||
|
Owner: Greece
|
||||||
|
Actor167: hbox
|
||||||
|
Location: 76,48
|
||||||
|
Owner: Greece
|
||||||
|
Actor168: hbox
|
||||||
|
Location: 76,45
|
||||||
|
Owner: Greece
|
||||||
|
Actor169: hbox
|
||||||
|
Location: 68,41
|
||||||
|
Owner: Greece
|
||||||
|
Actor170: hbox
|
||||||
|
Location: 72,43
|
||||||
|
Owner: Greece
|
||||||
|
Actor171: agun
|
||||||
|
Location: 67,41
|
||||||
|
Owner: Greece
|
||||||
|
Actor172: agun
|
||||||
|
Location: 73,41
|
||||||
|
Owner: Greece
|
||||||
|
Actor173: agun
|
||||||
|
Location: 67,43
|
||||||
|
Owner: Greece
|
||||||
|
Actor174: agun
|
||||||
|
Location: 73,43
|
||||||
|
Owner: Greece
|
||||||
|
Actor175: agun
|
||||||
|
Location: 44,38
|
||||||
|
Owner: Greece
|
||||||
|
Actor176: agun
|
||||||
|
Location: 51,41
|
||||||
|
Owner: Greece
|
||||||
|
Actor177: apwr
|
||||||
|
Location: 55,34
|
||||||
|
Owner: Greece
|
||||||
|
Actor178: gap
|
||||||
|
Location: 77,44
|
||||||
|
Owner: Greece
|
||||||
|
NavalYard1: syrd
|
||||||
|
Location: 89,53
|
||||||
|
Owner: Greece
|
||||||
|
Actor180: brl3
|
||||||
|
Location: 82,51
|
||||||
|
Owner: Greece
|
||||||
|
Actor181: apwr
|
||||||
|
Location: 74,41
|
||||||
|
Owner: Greece
|
||||||
|
Actor182: 2tnk
|
||||||
|
Location: 40,45
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 261
|
||||||
|
Actor183: 2tnk
|
||||||
|
Location: 61,56
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 507
|
||||||
|
Actor184: 2tnk
|
||||||
|
Location: 61,55
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 499
|
||||||
|
Actor185: 2tnk
|
||||||
|
Location: 40,47
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 253
|
||||||
|
Actor186: 2tnk
|
||||||
|
Location: 60,55
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 531
|
||||||
|
Actor187: 2tnk
|
||||||
|
Location: 62,55
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 491
|
||||||
|
Actor188: 2tnk
|
||||||
|
Location: 49,44
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 325
|
||||||
|
Actor189: 2tnk
|
||||||
|
Location: 61,35
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 380
|
||||||
|
BridgeTank: 2tnk
|
||||||
|
Location: 56,44
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor191: 2tnk
|
||||||
|
Location: 49,36
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 396
|
||||||
|
Actor192: arty
|
||||||
|
Location: 42,45
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 253
|
||||||
|
Actor193: arty
|
||||||
|
Location: 64,61
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 293
|
||||||
|
Actor194: arty
|
||||||
|
Location: 65,55
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 245
|
||||||
|
Actor195: arty
|
||||||
|
Location: 42,47
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 261
|
||||||
|
Actor196: arty
|
||||||
|
Location: 65,58
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 261
|
||||||
|
Actor197: 1tnk
|
||||||
|
Location: 79,45
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 245
|
||||||
|
Actor198: 1tnk
|
||||||
|
Location: 79,47
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 253
|
||||||
|
Actor199: 1tnk
|
||||||
|
Location: 79,46
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 261
|
||||||
|
Actor200: 1tnk
|
||||||
|
Location: 79,48
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 253
|
||||||
|
Actor201: e3
|
||||||
|
Location: 51,33
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Actor202: e3
|
||||||
|
Location: 51,34
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Rocket1: e3
|
||||||
|
Location: 58,34
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Rocket2: e3
|
||||||
|
Location: 59,34
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Rocket3: e3
|
||||||
|
Location: 61,34
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Rocket4: e3
|
||||||
|
Location: 62,34
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 0
|
||||||
|
Actor207: e3
|
||||||
|
Location: 41,46
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 2
|
||||||
|
Actor208: e3
|
||||||
|
Location: 41,46
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Actor209: e3
|
||||||
|
Location: 65,60
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Rocket6: e3
|
||||||
|
Location: 66,60
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 1
|
||||||
|
Rocket5: e3
|
||||||
|
Location: 66,60
|
||||||
|
Owner: Greece
|
||||||
|
SubCell: 4
|
||||||
|
Actor212: ss
|
||||||
|
Location: 62,102
|
||||||
|
Owner: USSR
|
||||||
|
Actor213: ss
|
||||||
|
Location: 67,101
|
||||||
|
Owner: USSR
|
||||||
|
Actor214: ss
|
||||||
|
Location: 72,102
|
||||||
|
Owner: USSR
|
||||||
|
Actor215: dd
|
||||||
|
Location: 67,97
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 277
|
||||||
|
Health: 26
|
||||||
|
Actor216: ca
|
||||||
|
Location: 35,39
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 159
|
||||||
|
Actor217: dd
|
||||||
|
Location: 34,37
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 191
|
||||||
|
Actor218: dd
|
||||||
|
Location: 78,59
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 380
|
||||||
|
Actor219: dd
|
||||||
|
Location: 39,40
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Actor220: dd
|
||||||
|
Location: 38,37
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 159
|
||||||
|
Actor221: dd
|
||||||
|
Location: 31,39
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 127
|
||||||
|
Cruiser1: ca
|
||||||
|
Location: 19,31
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 515
|
||||||
|
Gunboat1: pt
|
||||||
|
Location: 17,29
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 531
|
||||||
|
Gunboat2: pt
|
||||||
|
Location: 21,29
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 507
|
||||||
|
Actor225: pt
|
||||||
|
Location: 32,28
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 285
|
||||||
|
Actor226: pt
|
||||||
|
Location: 32,29
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 237
|
||||||
|
Actor227: pt
|
||||||
|
Location: 32,30
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 261
|
||||||
|
Actor228: pt
|
||||||
|
Location: 61,98
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 364
|
||||||
|
Actor229: ca
|
||||||
|
Location: 81,60
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 364
|
||||||
|
Actor230: dd
|
||||||
|
Location: 84,58
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 412
|
||||||
|
Actor231: dd
|
||||||
|
Location: 78,62
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 404
|
||||||
|
Actor232: dd
|
||||||
|
Location: 83,62
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 388
|
||||||
|
Actor233: pt
|
||||||
|
Location: 71,64
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 396
|
||||||
|
Actor234: pt
|
||||||
|
Location: 75,66
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 364
|
||||||
|
Actor237: ca
|
||||||
|
Location: 101,79
|
||||||
|
Owner: Greece
|
||||||
|
Facing: 285
|
||||||
|
AlliedCamera: camera
|
||||||
|
Location: 56,88
|
||||||
|
Owner: Greece
|
||||||
|
Actor283: apwr
|
||||||
|
Location: 55,37
|
||||||
|
Owner: Greece
|
||||||
|
Actor284: powr
|
||||||
|
Location: 47,37
|
||||||
|
Owner: Greece
|
||||||
|
DefaultCameraPosition: waypoint
|
||||||
|
Location: 67,101
|
||||||
|
Owner: Neutral
|
||||||
|
TransportEntry: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 67,107
|
||||||
|
TransportStop: waypoint
|
||||||
|
Location: 67,103
|
||||||
|
Owner: Neutral
|
||||||
|
AmbushTrigger: waypoint
|
||||||
|
Location: 94,70
|
||||||
|
Owner: Neutral
|
||||||
|
SurpriseTransportEntry: waypoint
|
||||||
|
Location: 109,40
|
||||||
|
Owner: Neutral
|
||||||
|
SurpriseTransportDrop: waypoint
|
||||||
|
Location: 101,62
|
||||||
|
Owner: Neutral
|
||||||
|
ShipEntry: waypoint
|
||||||
|
Location: 19,28
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint1: waypoint
|
||||||
|
Location: 19,38
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint2: waypoint
|
||||||
|
Location: 21,65
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint3: waypoint
|
||||||
|
Location: 25,102
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint4: waypoint
|
||||||
|
Location: 42,105
|
||||||
|
Owner: Neutral
|
||||||
|
ShipWaypoint5: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 64,101
|
||||||
|
ShipWaypoint6: waypoint
|
||||||
|
Location: 57,73
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportDrop1: waypoint
|
||||||
|
Location: 97,100
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportDrop2: waypoint
|
||||||
|
Location: 36,98
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportDrop3: waypoint
|
||||||
|
Location: 38,69
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportEntry1: waypoint
|
||||||
|
Location: 109,99
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportEntry2: waypoint
|
||||||
|
Location: 25,107
|
||||||
|
Owner: Neutral
|
||||||
|
AlliedTransportEntry3: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 16,62
|
||||||
|
PlayerBase: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 57,88
|
||||||
|
CruiserEntry: waypoint
|
||||||
|
Location: 109,106
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath1: waypoint
|
||||||
|
Location: 60,46
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath2: waypoint
|
||||||
|
Location: 74,46
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath3: waypoint
|
||||||
|
Location: 46,39
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath4: waypoint
|
||||||
|
Location: 60,39
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath5: waypoint
|
||||||
|
Location: 66,62
|
||||||
|
Owner: Neutral
|
||||||
|
RocketPath6: waypoint
|
||||||
|
Location: 67,55
|
||||||
|
Owner: Neutral
|
||||||
|
BaseBridge: waypoint
|
||||||
|
Location: 57,48
|
||||||
|
Owner: Neutral
|
||||||
|
|
||||||
|
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||||
91
mods/ra/maps/soviet-11a/rules.yaml
Normal file
91
mods/ra/maps/soviet-11a/rules.yaml
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: campaign-global.lua, soviet11a.lua, soviet11a-AI.lua
|
||||||
|
MissionData:
|
||||||
|
BriefingVideo: soviet11.vqa
|
||||||
|
WinVideo: sitduck.vqa
|
||||||
|
LossVideo: dpthchrg.vqa
|
||||||
|
StartVideo: periscop.vqa
|
||||||
|
Briefing: Intelligence indicates that a large portion of the Allied Naval Fleet will stop for refueling at a base in this area. Destroy the fleet and the base. Beware the long range of their cruisers.
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: normal
|
||||||
|
|
||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 10000
|
||||||
|
|
||||||
|
AFLD:
|
||||||
|
AirstrikePower@parabombs:
|
||||||
|
Prerequisites: aircraft.soviet
|
||||||
|
ParatroopersPower@paratroopers:
|
||||||
|
DropItems: E1,E1,E1,E2,E2
|
||||||
|
|
||||||
|
ATEK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
IRON:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MSLO:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
TRUK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
FTRK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
QTNK:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MSUB:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
THF:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
PDOX:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E7:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MCV:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MECH:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
MH60:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
E3:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~tent
|
||||||
|
|
||||||
|
CA:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~syrd, dome
|
||||||
|
|
||||||
|
HELI:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~hpad
|
||||||
242
mods/ra/maps/soviet-11a/soviet11a-AI.lua
Normal file
242
mods/ra/maps/soviet-11a/soviet11a-AI.lua
Normal file
@@ -0,0 +1,242 @@
|
|||||||
|
--[[
|
||||||
|
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
FirstPatrolActors = { Cruiser1, Gunboat1, Gunboat2 }
|
||||||
|
PatrolA = { Rocket1, Rocket2 }
|
||||||
|
PatrolB = { Rocket3, Rocket4 }
|
||||||
|
PatrolC = { Rocket5, Rocket6 }
|
||||||
|
PatrolPathA = { RocketPath1.Location, RocketPath2.Location }
|
||||||
|
PatrolPathB = { RocketPath3.Location, RocketPath4.Location }
|
||||||
|
PatrolPathC = { RocketPath5.Location, RocketPath6.Location }
|
||||||
|
|
||||||
|
Helipads = { Helipad1, Helipad2, Helipad3, Helipad4 }
|
||||||
|
HeliType = { "heli" }
|
||||||
|
DestroyerSquad = { "dd", "dd" }
|
||||||
|
|
||||||
|
DestroyerDelays =
|
||||||
|
{
|
||||||
|
easy = 4,
|
||||||
|
normal = 3,
|
||||||
|
hard = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
TransportDelays =
|
||||||
|
{
|
||||||
|
easy = 6,
|
||||||
|
normal = 5,
|
||||||
|
hard = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
AlliedShips =
|
||||||
|
{
|
||||||
|
easy = { "pt", "pt", "dd" },
|
||||||
|
normal = { "pt", "dd", "dd" },
|
||||||
|
hard = { "dd", "dd" , "dd" }
|
||||||
|
}
|
||||||
|
|
||||||
|
Helis = { }
|
||||||
|
|
||||||
|
PatrolWay = { ShipWaypoint1.Location, ShipWaypoint2.Location, ShipWaypoint3.Location, ShipWaypoint4.Location, ShipWaypoint5.Location }
|
||||||
|
|
||||||
|
TransportWays =
|
||||||
|
{
|
||||||
|
{ AlliedTransportEntry1.Location, AlliedTransportDrop1.Location },
|
||||||
|
{ AlliedTransportEntry2.Location, AlliedTransportDrop2.Location },
|
||||||
|
{ AlliedTransportEntry3.Location, AlliedTransportDrop3.Location }
|
||||||
|
}
|
||||||
|
|
||||||
|
SurpriseTransportWay = { SurpriseTransportEntry.Location, SurpriseTransportDrop.Location }
|
||||||
|
|
||||||
|
TransportUnits =
|
||||||
|
{
|
||||||
|
easy = { { "1tnk", "1tnk", "2tnk" }, { "arty", "jeep", "1tnk" } },
|
||||||
|
normal = { { "1tnk", "2tnk", "2tnk" }, { "arty", "arty", "1tnk" } },
|
||||||
|
hard = { { "2tnk", "2tnk", "2tnk" }, { "arty", "arty", "2tnk" } }
|
||||||
|
}
|
||||||
|
|
||||||
|
SurpriseTransportUnits =
|
||||||
|
{
|
||||||
|
easy = { "jeep", "jeep", "1tnk" },
|
||||||
|
normal = { "jeep", "jeep", "1tnk" },
|
||||||
|
hard = { "jeep", "1tnk", "2tnk" }
|
||||||
|
}
|
||||||
|
|
||||||
|
ProductionDelays =
|
||||||
|
{
|
||||||
|
easy = 3,
|
||||||
|
normal = 2,
|
||||||
|
hard = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||||
|
|
||||||
|
SendCruiser = function()
|
||||||
|
if NavalYard2.IsDead or NavalYard2.Owner ~= Greece then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local boat = Reinforcements.Reinforce(Greece, { "ca" }, { CruiserEntry.Location })
|
||||||
|
Utils.Do(boat, function(ca)
|
||||||
|
ca.Move(DefaultCameraPosition.Location)
|
||||||
|
Trigger.OnKilled(ca, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(3), SendCruiser)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
WesternBoatAttacks = function()
|
||||||
|
if NavalYard3.IsDead or NavalYard3.Owner ~= Greece then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local boats = Reinforcements.Reinforce(Greece, DestroyerSquad, { ShipEntry.Location })
|
||||||
|
Utils.Do(boats, function(dd)
|
||||||
|
dd.Patrol(PatrolWay, false, 1)
|
||||||
|
IdleHunt(dd)
|
||||||
|
end)
|
||||||
|
Trigger.OnAllKilled(boats, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(DestroyerDelays), WesternBoatAttacks)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
AlliedTransportReinforcements = function()
|
||||||
|
local way = Utils.Random(TransportWays)
|
||||||
|
local group = Utils.Random(TransportUnits)
|
||||||
|
local units = Reinforcements.ReinforceWithTransport(Greece, "lst", group, way, { way[2], way[1] } )[2]
|
||||||
|
Utils.Do(units, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
a.AttackMove(PlayerBase.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(TransportDelays), AlliedTransportReinforcements)
|
||||||
|
end
|
||||||
|
|
||||||
|
BuildingsHealing = function()
|
||||||
|
local buildings = Utils.Where(Map.ActorsInWorld, function(self) return self.Owner == Greece and self.HasProperty("StartBuildingRepairs") end)
|
||||||
|
Utils.Do(buildings, function(actor)
|
||||||
|
Trigger.OnDamaged(actor, function(building)
|
||||||
|
if building.Owner == Greece and building.Health < building.MaxHealth * 3/4 then
|
||||||
|
building.StartBuildingRepairs()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
StartPatrols = function()
|
||||||
|
Utils.Do(FirstPatrolActors, function(a)
|
||||||
|
if not a.IsDead then
|
||||||
|
a.Patrol(PatrolWay, false, 1)
|
||||||
|
IdleHunt(a)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Utils.Do(PatrolA, function(a)
|
||||||
|
a.Patrol(PatrolPathA, true, 20)
|
||||||
|
end)
|
||||||
|
Utils.Do(PatrolB, function(b)
|
||||||
|
b.Patrol(PatrolPathB, true, 20)
|
||||||
|
end)
|
||||||
|
Utils.Do(PatrolC, function(c)
|
||||||
|
c.Patrol(PatrolPathC, true, 20)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceShips = function()
|
||||||
|
if NavalYard1.IsDead or NavalYard1.Owner ~= Greece then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build(AlliedShips, function(ships)
|
||||||
|
Utils.Do(ships, function(a)
|
||||||
|
a.AttackMove(ShipWaypoint5.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(ProductionDelays), ProduceShips)
|
||||||
|
end
|
||||||
|
|
||||||
|
ProduceHelicopters = function()
|
||||||
|
if Utils.All(Helipads, function(a) return a.IsDead or a.Owner ~= Greece end) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Greece.Build(HeliType, function(helis)
|
||||||
|
local heli = helis[1]
|
||||||
|
Helis[#Helis+1] = heli
|
||||||
|
|
||||||
|
Trigger.OnKilled(heli, ProduceHelicopters)
|
||||||
|
|
||||||
|
local alive = Utils.Where(Helis, function(y) return not y.IsDead end)
|
||||||
|
if #alive < 2 then
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(ProductionDelays), ProduceHelicopters)
|
||||||
|
end
|
||||||
|
|
||||||
|
InitializeAttackAircraft(heli, USSR)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
AlliedTransportAmbush = function()
|
||||||
|
Trigger.OnEnteredProximityTrigger(AmbushTrigger.CenterPosition, WDist.New(1024 * 7), function(a, id)
|
||||||
|
if a.Owner == USSR then
|
||||||
|
Trigger.RemoveProximityTrigger(id)
|
||||||
|
local way = SurpriseTransportWay
|
||||||
|
local group = SurpriseTransportUnits
|
||||||
|
local units = Reinforcements.ReinforceWithTransport(Greece, "lst", group, way, { way[2], way[1] } )[2]
|
||||||
|
Utils.Do(units, function(a)
|
||||||
|
Trigger.OnAddedToWorld(a, function()
|
||||||
|
a.AttackMove(PlayerBase.Location)
|
||||||
|
IdleHunt(a)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
BridgeTrigger = function()
|
||||||
|
TheBridge = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "bridge1" end)[1]
|
||||||
|
Trigger.OnKilled(BridgeBarrel, function()
|
||||||
|
if not TheBridge.IsDead then
|
||||||
|
TheBridge.Kill()
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnEnteredProximityTrigger(BaseBridge.CenterPosition, WDist.FromCells(3), function(actor, id)
|
||||||
|
if actor.Owner == USSR and actor.Type ~= "badr" and actor.Type ~= "u2" and actor.Type ~= "camera.spyplane" then
|
||||||
|
Trigger.RemoveProximityTrigger(id)
|
||||||
|
|
||||||
|
if not BridgeTank.IsDead and not BridgeBarrel.IsDead and not TheBridge.IsDead then
|
||||||
|
BridgeTank.Attack(BridgeBarrel, true, true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
ActivateAI = function()
|
||||||
|
local difficulty = Map.LobbyOption("difficulty")
|
||||||
|
TransportDelays = TransportDelays[difficulty]
|
||||||
|
DestroyerDelays = DestroyerDelays[difficulty]
|
||||||
|
TransportUnits = TransportUnits[difficulty]
|
||||||
|
ProductionDelays = ProductionDelays[difficulty]
|
||||||
|
AlliedShips = AlliedShips[difficulty]
|
||||||
|
SurpriseTransportUnits = SurpriseTransportUnits[difficulty]
|
||||||
|
|
||||||
|
BuildingsHealing()
|
||||||
|
AlliedTransportAmbush()
|
||||||
|
BridgeTrigger()
|
||||||
|
NavalYard1.IsPrimaryBuilding = true
|
||||||
|
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(1), StartPatrols)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(3), AlliedTransportReinforcements)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(4), WesternBoatAttacks)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(5), ProduceShips)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(6), ProduceHelicopters)
|
||||||
|
Trigger.AfterDelay(DateTime.Minutes(7), SendCruiser)
|
||||||
|
end
|
||||||
63
mods/ra/maps/soviet-11a/soviet11a.lua
Normal file
63
mods/ra/maps/soviet-11a/soviet11a.lua
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
--[[
|
||||||
|
Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
|
||||||
|
This file is part of OpenRA, which is free software. It is made
|
||||||
|
available to you under the terms of the GNU General Public License
|
||||||
|
as published by the Free Software Foundation, either version 3 of
|
||||||
|
the License, or (at your option) any later version. For more
|
||||||
|
information, see COPYING.
|
||||||
|
]]
|
||||||
|
StartingUnits = { "mcv", "e4", "e4", "e2", "e2" }
|
||||||
|
SovietTransportWay = { TransportEntry.Location, TransportStop.Location }
|
||||||
|
|
||||||
|
InitialSovietReinforcements = function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "ReinforcementsArrived")
|
||||||
|
Reinforcements.ReinforceWithTransport(USSR, "lst", StartingUnits, SovietTransportWay)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
Tick = function()
|
||||||
|
Greece.Cash = 10000
|
||||||
|
|
||||||
|
if Greece.HasNoRequiredUnits() then
|
||||||
|
USSR.MarkCompletedObjective(DestroyNavalBase)
|
||||||
|
end
|
||||||
|
|
||||||
|
if USSR.HasNoRequiredUnits() and DateTime.GameTime > DateTime.Seconds(5) then
|
||||||
|
Greece.MarkCompletedObjective(BeatSoviets)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
WorldLoaded = function()
|
||||||
|
USSR = Player.GetPlayer("USSR")
|
||||||
|
Greece = Player.GetPlayer("Greece")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveAdded(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||||
|
end)
|
||||||
|
|
||||||
|
DestroyNavalBase = USSR.AddPrimaryObjective("Destroy all Allied units and structures.")
|
||||||
|
BeatSoviets = Greece.AddPrimaryObjective("Destroy all Soviet troops.")
|
||||||
|
|
||||||
|
Trigger.OnObjectiveCompleted(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||||
|
end)
|
||||||
|
Trigger.OnObjectiveFailed(USSR, function(p, id)
|
||||||
|
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||||
|
end)
|
||||||
|
|
||||||
|
Trigger.OnPlayerLost(USSR, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "MissionFailed")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
Trigger.OnPlayerWon(USSR, function()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||||
|
Media.PlaySpeechNotification(USSR, "MissionAccomplished")
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||||
|
InitialSovietReinforcements()
|
||||||
|
Trigger.AfterDelay(DateTime.Seconds(5), ActivateAI)
|
||||||
|
end
|
||||||
@@ -27,6 +27,7 @@ Soviet Campaign:
|
|||||||
soviet-08a
|
soviet-08a
|
||||||
soviet-08b
|
soviet-08b
|
||||||
soviet-09
|
soviet-09
|
||||||
|
soviet-11a
|
||||||
Counterstrike:
|
Counterstrike:
|
||||||
sarin-gas-1-crackdown
|
sarin-gas-1-crackdown
|
||||||
sarin-gas-2-down-under
|
sarin-gas-2-down-under
|
||||||
|
|||||||
Reference in New Issue
Block a user