Move R8 sprite loading into Mods.D2k.
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@@ -15,7 +15,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Graphics
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{
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// TODO: Most of this should be moved into the format parsers themselves.
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public enum SpriteType { Unknown, ShpD2, TmpTD, TmpRA, TmpTS, R8 }
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public enum SpriteType { Unknown, ShpD2, TmpTD, TmpRA, TmpTS }
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public static class SpriteSource
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{
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static bool IsTmpRA(Stream s)
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@@ -104,30 +104,8 @@ namespace OpenRA.Graphics
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return b == 5 || b <= 3;
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}
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static bool IsR8(Stream s)
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{
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var start = s.Position;
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// First byte is nonzero
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if (s.ReadUInt8() == 0)
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{
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s.Position = start;
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return false;
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}
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// Check the format of the first frame
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s.Position = start + 25;
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var d = s.ReadUInt8();
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s.Position = start;
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return d == 8;
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}
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public static SpriteType DetectSpriteType(Stream s)
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{
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if (IsR8(s))
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return SpriteType.R8;
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if (IsTmpRA(s))
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return SpriteType.TmpRA;
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@@ -148,8 +126,6 @@ namespace OpenRA.Graphics
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var type = DetectSpriteType(s);
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switch (type)
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{
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case SpriteType.R8:
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return new R8Reader(s);
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case SpriteType.TmpRA:
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return new TmpRAReader(s);
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case SpriteType.TmpTD:
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@@ -277,7 +277,6 @@
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<Compile Include="FileFormats\XccLocalDatabase.cs" />
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<Compile Include="FileFormats\HvaReader.cs" />
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<Compile Include="FileFormats\PngLoader.cs" />
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<Compile Include="FileFormats\R8Reader.cs" />
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<Compile Include="FileFormats\ShpD2Reader.cs" />
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<Compile Include="FileFormats\TmpRAReader.cs" />
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<Compile Include="FileFormats\TmpTDReader.cs" />
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@@ -84,6 +84,7 @@
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<Compile Include="Widgets\SlidingContainerWidget.cs" />
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<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
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<Compile Include="ChooseBuildTabOnSelect.cs" />
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<Compile Include="R8Loader.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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@@ -1,23 +1,25 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.FileFormats
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namespace OpenRA.Mods.D2k.SpriteLoaders
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{
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public class R8Reader : ISpriteSource
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public class R8Loader : ISpriteLoader
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{
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class R8Image : ISpriteFrame
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class R8Frame : ISpriteFrame
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{
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public Size Size { get; private set; }
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public Size FrameSize { get; private set; }
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@@ -25,7 +27,7 @@ namespace OpenRA.FileFormats
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public byte[] Data { get; set; }
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public bool DisableExportPadding { get { return true; } }
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public R8Image(Stream s)
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public R8Frame(Stream s)
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{
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// Scan forward until we find some data
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var type = s.ReadUInt8();
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@@ -62,19 +64,41 @@ namespace OpenRA.FileFormats
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}
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}
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public readonly int ImageCount;
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public R8Reader(Stream stream)
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bool IsR8(Stream s)
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{
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var frames = new List<R8Image>();
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while (stream.Position < stream.Length)
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var start = s.Position;
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// First byte is nonzero
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if (s.ReadUInt8() == 0)
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{
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frames.Add(new R8Image(stream));
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ImageCount++;
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s.Position = start;
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return false;
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}
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Frames = frames.ToArray().AsReadOnly();
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// Check the format of the first frame
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s.Position = start + 25;
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var d = s.ReadUInt8();
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s.Position = start;
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return d == 8;
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}
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public bool TryParseSprite(Stream s, out ISpriteFrame[] frames)
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{
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if (!IsR8(s))
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{
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frames = null;
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return false;
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}
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var start = s.Position;
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var tmp = new List<R8Frame>();
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while (s.Position < s.Length)
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tmp.Add(new R8Frame(s));
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s.Position = start;
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frames = tmp.ToArray();
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return true;
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}
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}
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}
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@@ -189,4 +189,4 @@ LuaScripts:
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SupportsMapsFrom: d2k
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SpriteFormats: ShpTD
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SpriteFormats: R8, ShpTD
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