RA Balance patch

This commit is contained in:
Punsho
2020-03-16 23:21:27 +02:00
committed by abcdefg30
parent d62fb901e2
commit ca3cfc0184
4 changed files with 33 additions and 35 deletions

View File

@@ -64,7 +64,7 @@ MIG:
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 7500
HP: 10000
RevealsShroud:
MinRange: 11c0
Range: 13c0
@@ -81,6 +81,7 @@ MIG:
AttackAircraft:
FacingTolerance: 20
PersistentTargeting: false
OpportunityFire: False
Aircraft:
CruiseAltitude: 2560
InitialFacing: 192
@@ -89,7 +90,6 @@ MIG:
RepulsionSpeed: 40
MaximumPitch: 56
AutoTarget:
ScanOnIdle: false
InitialStance: HoldFire
InitialStanceAI: HoldFire
AmmoPool:
@@ -155,6 +155,7 @@ YAK:
AttackAircraft:
FacingTolerance: 20
PersistentTargeting: false
OpportunityFire: False
Aircraft:
CruiseAltitude: 2560
InitialFacing: 192
@@ -163,7 +164,6 @@ YAK:
RepulsionSpeed: 40
MaximumPitch: 56
AutoTarget:
ScanOnIdle: false
InitialStance: HoldFire
InitialStanceAI: HoldFire
AmmoPool:
@@ -206,7 +206,7 @@ TRAN:
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 14000
HP: 20000
RevealsShroud:
MinRange: 6c0
Range: 8c0
@@ -281,6 +281,7 @@ HELI:
FacingTolerance: 20
PersistentTargeting: false
AttackType: Hover
OpportunityFire: False
Aircraft:
TurnSpeed: 4
Speed: 149
@@ -353,6 +354,7 @@ HIND:
FacingTolerance: 20
PersistentTargeting: false
AttackType: Hover
OpportunityFire: False
Aircraft:
TurnSpeed: 4
Speed: 112

View File

@@ -516,6 +516,8 @@ MNLY:
Image: MNLY
Rearmable:
RearmActors: fix
Targetable:
TargetTypes: Ground, Vehicle, Mine
TRUK:
Inherits: ^Vehicle
@@ -759,11 +761,11 @@ CTNK:
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 45000
HP: 40000
Armor:
Type: Light
Mobile:
Speed: 113
Speed: 96
Locomotor: heavywheeled
RevealsShroud:
MinRange: 4c0
@@ -861,7 +863,7 @@ STNK:
InitialStance: HoldFire
InitialStanceAI: ReturnFire
Armament:
Weapon: APTusk
Weapon: APTusk.stnk
LocalOffset: 192,0,176
Turreted:
TurnSpeed: 5
@@ -869,7 +871,7 @@ STNK:
WithSpriteTurret:
Cargo:
Types: Infantry
MaxWeight: 4
MaxWeight: 5
LoadingCondition: notmobile
Cloak:
InitialDelay: 125

View File

@@ -72,10 +72,10 @@ Dragon:
HellfireAG:
Inherits: ^AntiGroundMissile
ReloadDelay: 60
ReloadDelay: 30
MinRange: 1c256
Burst: 4
BurstDelays: 14
Burst: 2
BurstDelays: 7
Projectile: Missile
Speed: 256
HorizontalRateOfTurn: 10
@@ -90,15 +90,17 @@ HellfireAG:
HellfireAA:
Inherits: ^AntiAirMissile
ReloadDelay: 60
ReloadDelay: 30
MinRange: 1c256
Range: 4c0
Burst: 2
BurstDelays: 10
Projectile: Missile
Speed: 384
Speed: 492
Inaccuracy: 128
HorizontalRateOfTurn: 10
HorizontalRateOfTurn: 25
RangeLimit: 7c0
CloseEnough: 0c600
Warhead@1Dam: SpreadDamage
Damage: 4000
ValidTargets: Air
@@ -211,14 +213,10 @@ APTusk:
TrailImage: smokey
HorizontalRateOfTurn: 10
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Damage: 2500
Versus:
None: 28
Wood: 88
Light: 88
Heavy: 120
Concrete: 60
APTusk.stnk:
Inherits: APTusk
ReloadDelay: 100
TorpTube:
ReloadDelay: 100

View File

@@ -3,9 +3,7 @@
Range: 8c0
Report: aacanon3.aud
ValidTargets: Air
Projectile: Bullet
Speed: 1c682
Blockable: false
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 2000
@@ -27,8 +25,6 @@ ZSU-23:
BurstDelays: 0
ReloadDelay: 6
Range: 10c0
Projectile: Bullet
Speed: 3c340
Warhead@1Dam: SpreadDamage
Damage: 1200
Versus:
@@ -47,8 +43,8 @@ FLAK-23-AG:
Inherits: ^AACannon
Range: 6c0
ValidTargets: Ground, Water
Projectile: Bullet
Blockable: True
Projectile: InstantHit
Blockable: true
Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water
Warhead@2Eff: CreateEffect
@@ -63,8 +59,8 @@ FLAK-23-AG:
ReloadDelay: 30
Range: 6c0
Report: gun13.aud
Projectile: Bullet
Speed: 1c682
Projectile: InstantHit
Blockable: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2500
@@ -211,7 +207,7 @@ ChainGun:
ReloadDelay: 10
Range: 5c0
MinRange: 0c768
Projectile: Bullet
Projectile: InstantHit
Blockable: false
Warhead@1Dam: SpreadDamage
Versus:
@@ -222,7 +218,7 @@ ChainGun.Yak:
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
Projectile: Bullet
Projectile: InstantHit
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 4000
@@ -272,8 +268,8 @@ M60mg:
Report: gun5.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Mine
Projectile: Bullet
Speed: 1c682
Projectile: InstantHit
Blockable: true
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 15000