Rename IAcceptInfiltrator to INotifyInfiltrated
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@@ -81,9 +81,9 @@ namespace OpenRA.Traits
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public interface INotifyEffectiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface INotifyHarvest { void Harvested(Actor self, ResourceType resource); }
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public interface ISeedableResource { void Seed(Actor self); }
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public interface INotifyInfiltrated { void Infiltrated(Actor self, Actor infiltrator); }
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public interface IAcceptInfiltrator { void OnInfiltrate(Actor self, Actor infiltrator); }
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public interface ISeedableResource { void Seed(Actor self); }
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public interface IDemolishableInfo { bool IsValidTarget(ActorInfo actorInfo, Actor saboteur); }
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public interface IDemolishable
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@@ -23,8 +23,8 @@ namespace OpenRA.Mods.RA.Activities
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if (IsCanceled || target.Type != TargetType.Actor || target.Actor.Owner == self.Owner)
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return NextActivity;
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foreach (var t in target.Actor.TraitsImplementing<IAcceptInfiltrator>())
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t.OnInfiltrate(target.Actor, self);
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foreach (var t in target.Actor.TraitsImplementing<INotifyInfiltrated>())
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t.Infiltrated(target.Actor, self);
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self.Destroy();
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@@ -24,13 +24,13 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
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}
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class InfiltrateForCash : IAcceptInfiltrator
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class InfiltrateForCash : INotifyInfiltrated
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{
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readonly InfiltrateForCashInfo info;
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public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
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public void OnInfiltrate(Actor self, Actor infiltrator)
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public void Infiltrated(Actor self, Actor infiltrator)
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{
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var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
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@@ -14,9 +14,9 @@ namespace OpenRA.Mods.RA
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{
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class InfiltrateForExplorationInfo : TraitInfo<InfiltrateForExploration> { }
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class InfiltrateForExploration : IAcceptInfiltrator
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class InfiltrateForExploration : INotifyInfiltrated
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{
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public void OnInfiltrate(Actor self, Actor infiltrator)
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public void Infiltrated(Actor self, Actor infiltrator)
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{
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// Steal and reset the owners exploration
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infiltrator.Owner.Shroud.Explore(self.Owner.Shroud);
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA
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public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
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}
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class InfiltrateForSupportPower : IAcceptInfiltrator
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class InfiltrateForSupportPower : INotifyInfiltrated
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{
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readonly InfiltrateForSupportPowerInfo info;
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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this.info = info;
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}
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public void OnInfiltrate(Actor self, Actor infiltrator)
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public void Infiltrated(Actor self, Actor infiltrator)
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{
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infiltrator.World.AddFrameEndTask(w => w.CreateActor(info.Proxy, new TypeDictionary
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{
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