Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -32,6 +32,6 @@ namespace OpenRA.Effects
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world.AddFrameEndTask(w => { w.Remove(this); a(); });
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr) { yield break; }
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public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
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}
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!target.IsInWorld)
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yield break;
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@@ -17,6 +17,6 @@ namespace OpenRA.Effects
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public interface IEffect
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{
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void Tick(World world);
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IEnumerable<Renderable> Render(WorldRenderer r);
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IEnumerable<IRenderable> Render(WorldRenderer r);
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}
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}
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