Split Renderable into an IRenderable interface and SpriteRenderable implementation.
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@@ -33,7 +33,7 @@ namespace OpenRA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!target.IsInWorld)
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yield break;
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