Split Renderable into an IRenderable interface and SpriteRenderable implementation.

This commit is contained in:
Paul Chote
2013-05-12 23:07:39 +12:00
parent 9b7aaebcbc
commit ca5f2c3785
41 changed files with 140 additions and 120 deletions

View File

@@ -143,9 +143,9 @@ namespace OpenRA
OpenRA.FileFormats.Lazy<int2> Size;
// note: these delegates are cached to avoid massive allocation.
Func<IRender, WorldRenderer, IEnumerable<Renderable>> ApplyIRender;
Func<IEnumerable<Renderable>, IRenderModifier, WorldRenderer, IEnumerable<Renderable>> ApplyRenderModifier;
public IEnumerable<Renderable> Render(WorldRenderer wr)
Func<IRender, WorldRenderer, IEnumerable<IRenderable>> ApplyIRender;
Func<IEnumerable<IRenderable>, IRenderModifier, WorldRenderer, IEnumerable<IRenderable>> ApplyRenderModifier;
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
var mods = TraitsImplementing<IRenderModifier>();
var sprites = TraitsImplementing<IRender>().SelectMany(x => ApplyIRender(x, wr));

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@@ -32,6 +32,6 @@ namespace OpenRA.Effects
world.AddFrameEndTask(w => { w.Remove(this); a(); });
}
public IEnumerable<Renderable> Render(WorldRenderer wr) { yield break; }
public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
}
}

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@@ -33,7 +33,7 @@ namespace OpenRA.Effects
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!target.IsInWorld)
yield break;

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@@ -17,6 +17,6 @@ namespace OpenRA.Effects
public interface IEffect
{
void Tick(World world);
IEnumerable<Renderable> Render(WorldRenderer r);
IEnumerable<IRenderable> Render(WorldRenderer r);
}
}

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@@ -31,18 +31,18 @@ namespace OpenRA.Graphics
this.ZOffset = zOffset;
}
public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
{
return Image(self, wr, pal, 1f);
}
public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
{
var p = self.CenterPosition;
if (OffsetFunc != null)
p += OffsetFunc();
return new Renderable(Animation.Image, p, ZOffset, pal, scale);
return new SpriteRenderable(Animation.Image, p, ZOffset, pal, scale);
}
public static implicit operator AnimationWithOffset(Animation a)

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@@ -13,7 +13,7 @@ using System.Drawing;
namespace OpenRA.Graphics
{
public class RenderableComparer : IComparer<Renderable>
public class RenderableComparer : IComparer<IRenderable>
{
WorldRenderer wr;
public RenderableComparer(WorldRenderer wr)
@@ -21,54 +21,74 @@ namespace OpenRA.Graphics
this.wr = wr;
}
public int Compare(Renderable x, Renderable y)
public int Compare(IRenderable x, IRenderable y)
{
return x.SortOrder(wr).CompareTo(y.SortOrder(wr));
var xOrder = wr.ScreenZPosition(x.Pos) + x.ZOffset;
var yOrder = wr.ScreenZPosition(y.Pos) + y.ZOffset;
return xOrder.CompareTo(yOrder);
}
}
public struct Renderable
public interface IRenderable
{
public readonly WPos Pos;
public readonly float Scale;
public readonly PaletteReference Palette;
public readonly int ZOffset;
readonly Sprite Sprite;
WPos Pos { get; }
float Scale { get; }
PaletteReference Palette { get; }
int ZOffset { get; }
public Renderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
{
Sprite = sprite;
Pos = pos;
Palette = palette;
ZOffset = zOffset;
Scale = scale;
IRenderable WithScale(float newScale);
IRenderable WithPalette(PaletteReference newPalette);
IRenderable WithZOffset(int newOffset);
IRenderable WithPos(WPos pos);
void Render(WorldRenderer wr);
WVec Size(WorldRenderer wr);
}
public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
public struct SpriteRenderable : IRenderable
{
readonly Sprite sprite;
readonly WPos pos;
readonly int zOffset;
readonly PaletteReference palette;
readonly float scale;
readonly float2 pxCenter;
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
: this(sprite, pos, zOffset, palette, scale, 0.5f*scale*sprite.size) {}
public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale, float2 pxCenter)
{
this.sprite = sprite;
this.pos = pos;
this.zOffset = zOffset;
this.palette = palette;
this.scale = scale;
this.pxCenter = pxCenter;
}
// Provided for legacy support only - Don't use for new things!
public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, ZOffset, Palette, newScale); }
public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, ZOffset, newPalette, Scale); }
public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, newOffset, Palette, Scale); }
public Renderable WithPos(WPos pos) { return new Renderable(Sprite, pos, ZOffset, Palette, Scale); }
public WPos Pos { get { return pos; } }
public float Scale { get { return scale; } }
public PaletteReference Palette { get { return palette; } }
public int ZOffset { get { return zOffset; } }
public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, zOffset, palette, newScale); }
public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, zOffset, newPalette, scale); }
public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, newOffset, palette, scale); }
public IRenderable WithPos(WPos pos) { return new SpriteRenderable(sprite, pos, zOffset, palette, scale); }
public void Render(WorldRenderer wr)
{
Sprite.DrawAt(wr.ScreenPxPosition(Pos) - 0.5f*Scale*Sprite.size, Palette.Index, Scale);
sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
}
public Size Size
public WVec Size(WorldRenderer wr)
{
get
{
var size = (Scale*Sprite.size).ToInt2();
return new Size(size.X, size.Y);
}
}
public int SortOrder(WorldRenderer wr)
{
return (int)wr.ScreenZPosition(Pos) + ZOffset;
var size = (scale*sprite.size).ToInt2();
return new WVec(size.X, size.Y, size.Y);
}
}
}

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@@ -34,12 +34,12 @@ namespace OpenRA.Traits
public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
public virtual IEnumerable<Renderable> RenderPreview(ActorInfo ai, PaletteReference pr)
public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
{
var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
anim.PlayRepeating("idle");
yield return new Renderable(anim.Image, WPos.Zero, 0, pr, 1f);
yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
}
}
@@ -99,7 +99,7 @@ namespace OpenRA.Traits
protected void UpdatePalette() { initializePalette = true; }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
if (initializePalette)
{

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@@ -35,7 +35,7 @@ namespace OpenRA.Traits
public interface ITick { void Tick(Actor self); }
public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); }
public interface IRender { IEnumerable<Renderable> Render(Actor self, WorldRenderer wr); }
public interface IRender { IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr); }
public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }
public interface IIssueOrder
@@ -116,7 +116,7 @@ namespace OpenRA.Traits
}
public interface INotifyAttack { void Attacking(Actor self, Target target); }
public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r); }
public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
public interface ISpeedModifier { decimal GetSpeedModifier(); }
public interface IFirepowerModifier { float GetFirepowerModifier(); }
@@ -179,7 +179,7 @@ namespace OpenRA.Traits
public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
public interface ILocalCoordinatesModel
{
WVec LocalToWorld(WVec vec);

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@@ -32,9 +32,9 @@ namespace OpenRA.Mods.Cnc.Effects
public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return new Renderable(anim.Image,
yield return new SpriteRenderable(anim.Image,
target.CenterLocation.ToFloat2() - new float2(0, 0.5f*anim.Image.size.Y - Game.CellSize),
wr.Palette("effect"), (int)target.CenterLocation.Y);
}

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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Cnc
positions[i] = new WVec(info.LocalOffset[3*i], info.LocalOffset[3*i + 1], info.LocalOffset[3*i + 2]);
}
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
foreach (var rr in r)
yield return rr;

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@@ -19,9 +19,9 @@ namespace OpenRA.Mods.RA
class BelowUnits : IRenderModifier
{
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
return r.Select(a => a.WithZOffset(-a.Size.Height));
return r.Select(a => a.WithZOffset(-a.Size(wr).Z));
}
}
}

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@@ -142,7 +142,7 @@ namespace OpenRA.Mods.RA
bool initializePalettes = true;
PaletteReference terrainPalette;
public IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self)
public IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self)
{
if (initializePalettes)
{
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
}
foreach (var t in TileSprites[currentTemplate])
yield return new Renderable(t.Value, Traits.Util.CenterOfCell(t.Key).ToFloat2(), terrainPalette, Game.CellSize * t.Key.Y);
yield return new SpriteRenderable(t.Value, Traits.Util.CenterOfCell(t.Key).ToFloat2(), terrainPalette, Game.CellSize * t.Key.Y);
}
void KillUnitsOnBridge()

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@@ -66,9 +66,9 @@ namespace OpenRA.Mods.RA
if (!canCloak) Uncloak();
}
static readonly Renderable[] Nothing = { };
static readonly IRenderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
if (remainingTime > 0)
return r;

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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Effects
const float height = .1f;
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (anim != null)
{
@@ -166,14 +166,14 @@ namespace OpenRA.Mods.RA.Effects
if (Info.High || Info.Angle > 0)
{
if (Info.Shadow)
yield return new Renderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
var highPos = pos - new float2(0, GetAltitude());
yield return new Renderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
yield return new SpriteRenderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
}
else
yield return new Renderable(anim.Image, pos,
yield return new SpriteRenderable(anim.Image, pos,
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
}
}

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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Effects
pos -= new PVecInt(0, velocity);
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
font.DrawTextWithContrast(s, Game.viewport.Zoom*(pos.ToFloat2() - Game.viewport.Location) - offset, color, Color.Black,1);
yield break;

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@@ -31,9 +31,9 @@ namespace OpenRA.Mods.RA.Effects
public void Tick(World world) { anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return new Renderable(anim.Image, pos, wr.Palette(paletteName), (int)pos.Y);
yield return new SpriteRenderable(anim.Image, pos, wr.Palette(paletteName), (int)pos.Y);
}
}
}

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@@ -39,10 +39,10 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (a.IsInWorld)
yield return new Renderable(anim.Image,
yield return new SpriteRenderable(anim.Image,
a.CenterLocation.ToFloat2() + offset,
wr.Palette("effect"), (int)a.CenterLocation.Y);
}

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@@ -32,10 +32,10 @@ namespace OpenRA.Mods.RA.Effects
public void Tick( World world ) { anim.Tick(); }
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
var p = pos.ToInt2() - new int2(0, altitude);
yield return new Renderable(anim.Image, p, wr.Palette("effect"), p.Y);
yield return new SpriteRenderable(anim.Image, p, wr.Palette("effect"), p.Y);
}
public Player Owner { get { return null; } }

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@@ -77,14 +77,14 @@ namespace OpenRA.Mods.RA.Effects
show = hasGps && hasDot && !dotHidden;
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!show || self.Destroyed)
yield break;
var p = self.CenterLocation;
var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
yield return new Renderable(anim.Image, p.ToFloat2(), palette, p.Y)
yield return new SpriteRenderable(anim.Image, p.ToFloat2(), palette, p.Y)
.WithScale(1.5f);
}
}

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@@ -36,9 +36,9 @@ namespace OpenRA.Mods.RA.Effects
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return new Renderable(anim.Image, offset, wr.Palette("effect"), (int)offset.Y);
yield return new SpriteRenderable(anim.Image, offset, wr.Palette("effect"), (int)offset.Y);
}
}
}

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@@ -51,10 +51,10 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
yield return new Renderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
}
}
}

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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Effects
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (a.Destroyed) // Tick will clean up
yield break;

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@@ -76,10 +76,10 @@ namespace OpenRA.Mods.RA.Effects
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (explosion != null)
yield return new Renderable(explosion.Image, args.dest.ToFloat2(),
yield return new SpriteRenderable(explosion.Image, args.dest.ToFloat2(),
wr.Palette("effect"), (int)args.dest.Y);
if (ticks >= info.BeamDuration)

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@@ -174,10 +174,10 @@ namespace OpenRA.Mods.RA.Effects
Combat.DoImpacts(Args);
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
if (Trail != null)

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@@ -77,9 +77,9 @@ namespace OpenRA.Mods.RA.Effects
a.Trait.Enable();
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return new Renderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
yield return new SpriteRenderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
wr.Palette("effect"), (int)pos.Y);
}
}

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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Effects
}
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
var rc = cargo.Render(wr);
@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Effects
yield return c.WithPos(pos);
}
yield return new Renderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
yield return new SpriteRenderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
}
}
}

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@@ -34,10 +34,10 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!a.Destroyed && a.Owner.IsAlliedWith(a.World.RenderPlayer))
yield return new Renderable(anim.Image, a.CenterLocation.ToFloat2(),
yield return new SpriteRenderable(anim.Image, a.CenterLocation.ToFloat2(),
wr.Palette("chrome"), (int)a.CenterLocation.Y);
}
}

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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Effects
world.AddFrameEndTask(w => w.Remove(this));
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (building.IsInWorld && building.Owner == building.World.LocalPlayer
&& building.World.Selection.Actors.Contains(building))
@@ -56,11 +56,11 @@ namespace OpenRA.Mods.RA.Effects
var pos = Traits.Util.CenterOfCell(rp.rallyPoint);
var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
yield return new Renderable(circles.Image,
yield return new SpriteRenderable(circles.Image,
pos.ToFloat2() - .5f * circles.Image.size,
palette, (int)pos.Y);
yield return new Renderable(flag.Image,
yield return new SpriteRenderable(flag.Image,
pos.ToFloat2() + new float2(-1,-17),
palette, (int)pos.Y);
}

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@@ -42,11 +42,11 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!building.Destroyed)
{
yield return new Renderable(anim.Image,
yield return new SpriteRenderable(anim.Image,
building.CenterLocation.ToFloat2(),
wr.Palette(palettePrefix+player.InternalName), (int)building.CenterLocation.Y);
}

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@@ -40,9 +40,9 @@ namespace OpenRA.Mods.RA.Effects
}
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return new Renderable(doors.Image, pos, wr.Palette("effect"), (int)doorOffset.Y);
yield return new SpriteRenderable(doors.Image, pos, wr.Palette("effect"), (int)doorOffset.Y);
}
}
}

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@@ -33,9 +33,9 @@ namespace OpenRA.Mods.RA.Effects
anim.Tick();
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
yield return new Renderable(anim.Image, pos.ToFloat2(),
yield return new SpriteRenderable(anim.Image, pos.ToFloat2(),
wr.Palette("effect"), (int)pos.Y);
}
}

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Effects
{
readonly ProjectileArgs Args;
readonly TeslaZapInfo Info;
IEnumerable<Renderable> renderables;
IEnumerable<IRenderable> renderables;
int timeUntilRemove = 2; // # of frames
bool doneDamage = false;
bool initialized = false;
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Effects
Info = info;
}
public IEnumerable<Renderable> GenerateRenderables(WorldRenderer wr)
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
{
var bright = SequenceProvider.GetSequence(Info.Image, "bright");
var dim = SequenceProvider.GetSequence(Info.Image, "dim");
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Effects
}
}
public IEnumerable<Renderable> Render(WorldRenderer wr)
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!initialized)
{
@@ -83,13 +83,13 @@ namespace OpenRA.Mods.RA.Effects
return renderables;
}
static IEnumerable<Renderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
{
var z = float2.Zero; /* hack */
var dist = to - from;
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
var renderables = new List<Renderable>();
var renderables = new List<IRenderable>();
if (Game.CosmeticRandom.Next(2) != 0)
{
var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Effects
return renderables;
}
static IEnumerable<Renderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
{
var dist = to - from;
var q = new float2(-dist.Y, dist.X);
var c = -float2.Dot(from, q);
var rs = new List<Renderable>();
var rs = new List<IRenderable>();
var z = from;
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.RA.Effects
var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared )
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
rs.Add(new Renderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
wr.Palette("effect"), (int)from.Y));
z += new float2(step[0], step[1]);
if( rs.Count >= 1000 )

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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.RA
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
}
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
// TODO: Make this consistent with everything else that adds animations to RenderSimple.
if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
@@ -107,7 +107,7 @@ namespace OpenRA.Mods.RA
return r;
}
IEnumerable<Renderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
IEnumerable<IRenderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
foreach (var rs in r)
yield return rs;
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.RA
var bounds = self.Bounds.Value;
var pos = new float2(bounds.Right, bounds.Bottom - 2);
yield return new Renderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
yield return new SpriteRenderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
}
}

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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
}
Renderable[] cache = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
IRenderable[] cache = { };
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
if (IsVisible(self, self.World.RenderPlayer))
cache = r.ToArray();

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@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
}
static Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
static IRenderable[] Nothing = { };
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
return IsVisible(self, self.World.RenderPlayer) ? r : Nothing;
}

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Orders
readonly Actor Producer;
readonly string Building;
readonly BuildingInfo BuildingInfo;
IEnumerable<Renderable> preview;
IEnumerable<IRenderable> preview;
Sprite buildOk, buildBlocked;
bool initialized = false;

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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Render
public readonly WVec Origin = WVec.Zero;
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
{
return base.RenderPreview(building, pr).Select(a => a.WithPos(a.Pos + Origin));
}
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA.Render
self.QueueActivity(new CallFunc(() => Complete(self)));
}
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
var disabled = self.IsDisabled();
foreach (var a in r)

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@@ -20,12 +20,12 @@ namespace OpenRA.Mods.RA.Render
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
/* get around unverifiability */
IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
IEnumerable<IRenderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
{
return base.RenderPreview(building, pr);
}
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
{
var p = BaseBuildingPreview(building, pr);
foreach (var r in p)
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
anim.PlayRepeating("idle-top");
yield return new Renderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
}
}

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Render
{
public RenderEditorOnly(Actor self) : base(self, () => 0) { }
static readonly Renderable[] Nothing = { };
public override IEnumerable<Renderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
static readonly IRenderable[] Nothing = { };
public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
}
}

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@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Render
mf.Animation.PlayThen("muzzle", () => isShowing = false);
}
public IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
{
foreach (var a in muzzleFlashes.Values)
if (a.DisableFunc == null || !a.DisableFunc())

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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
class WithShadow : IRenderModifier
{
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
{
var move = self.Trait<IMove>();