Split Renderable into an IRenderable interface and SpriteRenderable implementation.
This commit is contained in:
@@ -143,9 +143,9 @@ namespace OpenRA
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OpenRA.FileFormats.Lazy<int2> Size;
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// note: these delegates are cached to avoid massive allocation.
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Func<IRender, WorldRenderer, IEnumerable<Renderable>> ApplyIRender;
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Func<IEnumerable<Renderable>, IRenderModifier, WorldRenderer, IEnumerable<Renderable>> ApplyRenderModifier;
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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Func<IRender, WorldRenderer, IEnumerable<IRenderable>> ApplyIRender;
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Func<IEnumerable<IRenderable>, IRenderModifier, WorldRenderer, IEnumerable<IRenderable>> ApplyRenderModifier;
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var mods = TraitsImplementing<IRenderModifier>();
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var sprites = TraitsImplementing<IRender>().SelectMany(x => ApplyIRender(x, wr));
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@@ -32,6 +32,6 @@ namespace OpenRA.Effects
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world.AddFrameEndTask(w => { w.Remove(this); a(); });
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr) { yield break; }
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public IEnumerable<IRenderable> Render(WorldRenderer wr) { yield break; }
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}
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!target.IsInWorld)
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yield break;
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@@ -17,6 +17,6 @@ namespace OpenRA.Effects
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public interface IEffect
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{
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void Tick(World world);
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IEnumerable<Renderable> Render(WorldRenderer r);
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IEnumerable<IRenderable> Render(WorldRenderer r);
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}
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}
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@@ -31,18 +31,18 @@ namespace OpenRA.Graphics
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this.ZOffset = zOffset;
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}
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public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
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public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal)
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{
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return Image(self, wr, pal, 1f);
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}
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public Renderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
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public IRenderable Image(Actor self, WorldRenderer wr, PaletteReference pal, float scale)
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{
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var p = self.CenterPosition;
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if (OffsetFunc != null)
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p += OffsetFunc();
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return new Renderable(Animation.Image, p, ZOffset, pal, scale);
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return new SpriteRenderable(Animation.Image, p, ZOffset, pal, scale);
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}
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public static implicit operator AnimationWithOffset(Animation a)
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@@ -13,7 +13,7 @@ using System.Drawing;
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namespace OpenRA.Graphics
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{
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public class RenderableComparer : IComparer<Renderable>
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public class RenderableComparer : IComparer<IRenderable>
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{
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WorldRenderer wr;
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public RenderableComparer(WorldRenderer wr)
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@@ -21,54 +21,74 @@ namespace OpenRA.Graphics
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this.wr = wr;
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}
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public int Compare(Renderable x, Renderable y)
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public int Compare(IRenderable x, IRenderable y)
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{
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return x.SortOrder(wr).CompareTo(y.SortOrder(wr));
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var xOrder = wr.ScreenZPosition(x.Pos) + x.ZOffset;
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var yOrder = wr.ScreenZPosition(y.Pos) + y.ZOffset;
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return xOrder.CompareTo(yOrder);
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}
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}
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public struct Renderable
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public interface IRenderable
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{
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public readonly WPos Pos;
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public readonly float Scale;
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public readonly PaletteReference Palette;
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public readonly int ZOffset;
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readonly Sprite Sprite;
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WPos Pos { get; }
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float Scale { get; }
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PaletteReference Palette { get; }
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int ZOffset { get; }
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public Renderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
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IRenderable WithScale(float newScale);
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IRenderable WithPalette(PaletteReference newPalette);
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IRenderable WithZOffset(int newOffset);
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IRenderable WithPos(WPos pos);
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void Render(WorldRenderer wr);
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WVec Size(WorldRenderer wr);
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}
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public struct SpriteRenderable : IRenderable
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{
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readonly Sprite sprite;
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readonly WPos pos;
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readonly int zOffset;
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readonly PaletteReference palette;
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readonly float scale;
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readonly float2 pxCenter;
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale)
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: this(sprite, pos, zOffset, palette, scale, 0.5f*scale*sprite.size) {}
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public SpriteRenderable(Sprite sprite, WPos pos, int zOffset, PaletteReference palette, float scale, float2 pxCenter)
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{
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Sprite = sprite;
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Pos = pos;
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Palette = palette;
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ZOffset = zOffset;
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Scale = scale;
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this.sprite = sprite;
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this.pos = pos;
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this.zOffset = zOffset;
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this.palette = palette;
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this.scale = scale;
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this.pxCenter = pxCenter;
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}
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public Renderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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// Provided for legacy support only - Don't use for new things!
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public SpriteRenderable(Sprite sprite, float2 pos, PaletteReference palette, int z)
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: this(sprite, new PPos((int)pos.X, (int)pos.Y).ToWPos(0), z, palette, 1f) { }
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public Renderable WithScale(float newScale) { return new Renderable(Sprite, Pos, ZOffset, Palette, newScale); }
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public Renderable WithPalette(PaletteReference newPalette) { return new Renderable(Sprite, Pos, ZOffset, newPalette, Scale); }
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public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, newOffset, Palette, Scale); }
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public Renderable WithPos(WPos pos) { return new Renderable(Sprite, pos, ZOffset, Palette, Scale); }
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public WPos Pos { get { return pos; } }
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public float Scale { get { return scale; } }
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public PaletteReference Palette { get { return palette; } }
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public int ZOffset { get { return zOffset; } }
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public IRenderable WithScale(float newScale) { return new SpriteRenderable(sprite, pos, zOffset, palette, newScale); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new SpriteRenderable(sprite, pos, zOffset, newPalette, scale); }
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public IRenderable WithZOffset(int newOffset) { return new SpriteRenderable(sprite, pos, newOffset, palette, scale); }
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public IRenderable WithPos(WPos pos) { return new SpriteRenderable(sprite, pos, zOffset, palette, scale); }
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public void Render(WorldRenderer wr)
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{
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Sprite.DrawAt(wr.ScreenPxPosition(Pos) - 0.5f*Scale*Sprite.size, Palette.Index, Scale);
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sprite.DrawAt(wr.ScreenPxPosition(pos) - pxCenter, palette.Index, scale);
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}
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public Size Size
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public WVec Size(WorldRenderer wr)
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{
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get
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{
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var size = (Scale*Sprite.size).ToInt2();
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return new Size(size.X, size.Y);
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}
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}
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public int SortOrder(WorldRenderer wr)
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{
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return (int)wr.ScreenZPosition(Pos) + ZOffset;
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var size = (scale*sprite.size).ToInt2();
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return new WVec(size.X, size.Y, size.Y);
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}
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}
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}
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@@ -34,12 +34,12 @@ namespace OpenRA.Traits
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public readonly WAngle CameraPitch = WAngle.FromDegrees(40);
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public virtual object Create(ActorInitializer init) { return new RenderSimple(init.self); }
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public virtual IEnumerable<Renderable> RenderPreview(ActorInfo ai, PaletteReference pr)
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public virtual IEnumerable<IRenderable> RenderPreview(ActorInfo ai, PaletteReference pr)
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{
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var anim = new Animation(RenderSimple.GetImage(ai), () => 0);
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anim.PlayRepeating("idle");
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yield return new Renderable(anim.Image, WPos.Zero, 0, pr, 1f);
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yield return new SpriteRenderable(anim.Image, WPos.Zero, 0, pr, 1f);
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}
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}
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@@ -99,7 +99,7 @@ namespace OpenRA.Traits
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protected void UpdatePalette() { initializePalette = true; }
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { UpdatePalette(); }
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public virtual IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
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public virtual IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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if (initializePalette)
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{
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@@ -35,7 +35,7 @@ namespace OpenRA.Traits
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public interface ITick { void Tick(Actor self); }
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public interface ITickRender { void TickRender(WorldRenderer wr, Actor self); }
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public interface IRender { IEnumerable<Renderable> Render(Actor self, WorldRenderer wr); }
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public interface IRender { IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr); }
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public interface IAutoSelectionSize { int2 SelectionSize(Actor self); }
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public interface IIssueOrder
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@@ -116,7 +116,7 @@ namespace OpenRA.Traits
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}
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public interface INotifyAttack { void Attacking(Actor self, Target target); }
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public interface IRenderModifier { IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r); }
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public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
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public interface IDamageModifier { float GetDamageModifier(Actor attacker, WarheadInfo warhead); }
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public interface ISpeedModifier { decimal GetSpeedModifier(); }
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public interface IFirepowerModifier { float GetFirepowerModifier(); }
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@@ -179,7 +179,7 @@ namespace OpenRA.Traits
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
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public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
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public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
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public interface IRenderAsTerrain { IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
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public interface ILocalCoordinatesModel
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{
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WVec LocalToWorld(WVec vec);
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@@ -32,9 +32,9 @@ namespace OpenRA.Mods.Cnc.Effects
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public void Tick(World world) { anim.Tick(); }
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new Renderable(anim.Image,
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yield return new SpriteRenderable(anim.Image,
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target.CenterLocation.ToFloat2() - new float2(0, 0.5f*anim.Image.size.Y - Game.CellSize),
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wr.Palette("effect"), (int)target.CenterLocation.Y);
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}
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Cnc
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positions[i] = new WVec(info.LocalOffset[3*i], info.LocalOffset[3*i + 1], info.LocalOffset[3*i + 2]);
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}
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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foreach (var rr in r)
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yield return rr;
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@@ -19,9 +19,9 @@ namespace OpenRA.Mods.RA
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class BelowUnits : IRenderModifier
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{
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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return r.Select(a => a.WithZOffset(-a.Size.Height));
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return r.Select(a => a.WithZOffset(-a.Size(wr).Z));
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}
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}
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}
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@@ -142,7 +142,7 @@ namespace OpenRA.Mods.RA
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bool initializePalettes = true;
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PaletteReference terrainPalette;
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public IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self)
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public IEnumerable<IRenderable> RenderAsTerrain(WorldRenderer wr, Actor self)
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{
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if (initializePalettes)
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{
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA
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}
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foreach (var t in TileSprites[currentTemplate])
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yield return new Renderable(t.Value, Traits.Util.CenterOfCell(t.Key).ToFloat2(), terrainPalette, Game.CellSize * t.Key.Y);
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yield return new SpriteRenderable(t.Value, Traits.Util.CenterOfCell(t.Key).ToFloat2(), terrainPalette, Game.CellSize * t.Key.Y);
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}
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void KillUnitsOnBridge()
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@@ -66,9 +66,9 @@ namespace OpenRA.Mods.RA
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if (!canCloak) Uncloak();
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}
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static readonly Renderable[] Nothing = { };
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static readonly IRenderable[] Nothing = { };
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public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (remainingTime > 0)
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return r;
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Effects
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const float height = .1f;
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (anim != null)
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{
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@@ -166,14 +166,14 @@ namespace OpenRA.Mods.RA.Effects
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if (Info.High || Info.Angle > 0)
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{
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if (Info.Shadow)
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yield return new Renderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
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yield return new SpriteRenderable(anim.Image, pos, wr.Palette("shadow"), (int)pos.Y);
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var highPos = pos - new float2(0, GetAltitude());
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yield return new Renderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
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yield return new SpriteRenderable(anim.Image, highPos, wr.Palette("effect"), (int)pos.Y);
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}
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else
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yield return new Renderable(anim.Image, pos,
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yield return new SpriteRenderable(anim.Image, pos,
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wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
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}
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}
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Effects
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pos -= new PVecInt(0, velocity);
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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font.DrawTextWithContrast(s, Game.viewport.Zoom*(pos.ToFloat2() - Game.viewport.Location) - offset, color, Color.Black,1);
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yield break;
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@@ -31,9 +31,9 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick(World world) { anim.Tick(); }
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new Renderable(anim.Image, pos, wr.Palette(paletteName), (int)pos.Y);
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yield return new SpriteRenderable(anim.Image, pos, wr.Palette(paletteName), (int)pos.Y);
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}
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}
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}
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@@ -39,10 +39,10 @@ namespace OpenRA.Mods.RA.Effects
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anim.Tick();
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (a.IsInWorld)
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yield return new Renderable(anim.Image,
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yield return new SpriteRenderable(anim.Image,
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a.CenterLocation.ToFloat2() + offset,
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wr.Palette("effect"), (int)a.CenterLocation.Y);
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}
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@@ -32,10 +32,10 @@ namespace OpenRA.Mods.RA.Effects
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public void Tick( World world ) { anim.Tick(); }
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var p = pos.ToInt2() - new int2(0, altitude);
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yield return new Renderable(anim.Image, p, wr.Palette("effect"), p.Y);
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yield return new SpriteRenderable(anim.Image, p, wr.Palette("effect"), p.Y);
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}
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public Player Owner { get { return null; } }
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@@ -77,14 +77,14 @@ namespace OpenRA.Mods.RA.Effects
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show = hasGps && hasDot && !dotHidden;
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (!show || self.Destroyed)
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yield break;
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var p = self.CenterLocation;
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var palette = wr.Palette(info.IndicatorPalettePrefix+self.Owner.InternalName);
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yield return new Renderable(anim.Image, p.ToFloat2(), palette, p.Y)
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yield return new SpriteRenderable(anim.Image, p.ToFloat2(), palette, p.Y)
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.WithScale(1.5f);
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}
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}
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@@ -36,9 +36,9 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new Renderable(anim.Image, offset, wr.Palette("effect"), (int)offset.Y);
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yield return new SpriteRenderable(anim.Image, offset, wr.Palette("effect"), (int)offset.Y);
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}
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}
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}
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@@ -51,10 +51,10 @@ namespace OpenRA.Mods.RA.Effects
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anim.Tick();
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
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yield return new Renderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
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yield return new SpriteRenderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
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}
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}
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
|
||||
if (a.Destroyed) // Tick will clean up
|
||||
yield break;
|
||||
|
||||
@@ -76,11 +76,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (explosion != null)
|
||||
yield return new Renderable(explosion.Image, args.dest.ToFloat2(),
|
||||
wr.Palette("effect"), (int)args.dest.Y);
|
||||
yield return new SpriteRenderable(explosion.Image, args.dest.ToFloat2(),
|
||||
wr.Palette("effect"), (int)args.dest.Y);
|
||||
|
||||
if (ticks >= info.BeamDuration)
|
||||
yield break;
|
||||
|
||||
@@ -174,11 +174,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
Combat.DoImpacts(Args);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
|
||||
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
||||
yield return new SpriteRenderable(anim.Image, PxPosition.ToFloat2() - new float2(0, Altitude),
|
||||
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
|
||||
|
||||
if (Trail != null)
|
||||
Trail.Render(wr, Args.firedBy);
|
||||
|
||||
@@ -77,9 +77,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
a.Trait.Enable();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
|
||||
yield return new SpriteRenderable(anim.Image, pos.ToFloat2() - new float2(0, altitude),
|
||||
wr.Palette("effect"), (int)pos.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
var rc = cargo.Render(wr);
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
yield return c.WithPos(pos);
|
||||
}
|
||||
|
||||
yield return new Renderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
|
||||
yield return new SpriteRenderable(paraAnim.Image, pos + parachuteOffset, 1, rc.First().Palette, 1f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,10 +34,10 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!a.Destroyed && a.Owner.IsAlliedWith(a.World.RenderPlayer))
|
||||
yield return new Renderable(anim.Image, a.CenterLocation.ToFloat2(),
|
||||
yield return new SpriteRenderable(anim.Image, a.CenterLocation.ToFloat2(),
|
||||
wr.Palette("chrome"), (int)a.CenterLocation.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (building.IsInWorld && building.Owner == building.World.LocalPlayer
|
||||
&& building.World.Selection.Actors.Contains(building))
|
||||
@@ -56,11 +56,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var pos = Traits.Util.CenterOfCell(rp.rallyPoint);
|
||||
var palette = wr.Palette(palettePrefix+building.Owner.InternalName);
|
||||
|
||||
yield return new Renderable(circles.Image,
|
||||
yield return new SpriteRenderable(circles.Image,
|
||||
pos.ToFloat2() - .5f * circles.Image.size,
|
||||
palette, (int)pos.Y);
|
||||
|
||||
yield return new Renderable(flag.Image,
|
||||
yield return new SpriteRenderable(flag.Image,
|
||||
pos.ToFloat2() + new float2(-1,-17),
|
||||
palette, (int)pos.Y);
|
||||
}
|
||||
|
||||
@@ -42,11 +42,11 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!building.Destroyed)
|
||||
{
|
||||
yield return new Renderable(anim.Image,
|
||||
yield return new SpriteRenderable(anim.Image,
|
||||
building.CenterLocation.ToFloat2(),
|
||||
wr.Palette(palettePrefix+player.InternalName), (int)building.CenterLocation.Y);
|
||||
}
|
||||
|
||||
@@ -40,9 +40,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(doors.Image, pos, wr.Palette("effect"), (int)doorOffset.Y);
|
||||
yield return new SpriteRenderable(doors.Image, pos, wr.Palette("effect"), (int)doorOffset.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,9 +33,9 @@ namespace OpenRA.Mods.RA.Effects
|
||||
anim.Tick();
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
yield return new Renderable(anim.Image, pos.ToFloat2(),
|
||||
yield return new SpriteRenderable(anim.Image, pos.ToFloat2(),
|
||||
wr.Palette("effect"), (int)pos.Y);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
{
|
||||
readonly ProjectileArgs Args;
|
||||
readonly TeslaZapInfo Info;
|
||||
IEnumerable<Renderable> renderables;
|
||||
IEnumerable<IRenderable> renderables;
|
||||
int timeUntilRemove = 2; // # of frames
|
||||
bool doneDamage = false;
|
||||
bool initialized = false;
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> GenerateRenderables(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> GenerateRenderables(WorldRenderer wr)
|
||||
{
|
||||
var bright = SequenceProvider.GetSequence(Info.Image, "bright");
|
||||
var dim = SequenceProvider.GetSequence(Info.Image, "dim");
|
||||
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (!initialized)
|
||||
{
|
||||
@@ -83,13 +83,13 @@ namespace OpenRA.Mods.RA.Effects
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<Renderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
|
||||
static IEnumerable<IRenderable> DrawZapWandering(WorldRenderer wr, PPos from, PPos to, Sequence s)
|
||||
{
|
||||
var z = float2.Zero; /* hack */
|
||||
var dist = to - from;
|
||||
var norm = (1f / dist.Length) * new float2(-dist.Y, dist.X);
|
||||
|
||||
var renderables = new List<Renderable>();
|
||||
var renderables = new List<IRenderable>();
|
||||
if (Game.CosmeticRandom.Next(2) != 0)
|
||||
{
|
||||
var p1 = from.ToFloat2() + (1 / 3f) * dist.ToFloat2() + Game.CosmeticRandom.Gauss1D(1) * .2f * dist.Length * norm;
|
||||
@@ -110,12 +110,12 @@ namespace OpenRA.Mods.RA.Effects
|
||||
return renderables;
|
||||
}
|
||||
|
||||
static IEnumerable<Renderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
|
||||
static IEnumerable<IRenderable> DrawZap(WorldRenderer wr, float2 from, float2 to, Sequence s, out float2 p)
|
||||
{
|
||||
var dist = to - from;
|
||||
var q = new float2(-dist.Y, dist.X);
|
||||
var c = -float2.Dot(from, q);
|
||||
var rs = new List<Renderable>();
|
||||
var rs = new List<IRenderable>();
|
||||
var z = from;
|
||||
|
||||
while ((to - z).X > 5 || (to - z).X < -5 || (to - z).Y > 5 || (to - z).Y < -5)
|
||||
@@ -123,7 +123,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
var step = steps.Where(t => (to - (z + new float2(t[0],t[1]))).LengthSquared < (to - z).LengthSquared )
|
||||
.OrderBy(t => Math.Abs(float2.Dot(z + new float2(t[0], t[1]), q) + c)).First();
|
||||
|
||||
rs.Add(new Renderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
|
||||
rs.Add(new SpriteRenderable(s.GetSprite(step[4]), z + new float2(step[2], step[3]),
|
||||
wr.Palette("effect"), (int)from.Y));
|
||||
z += new float2(step[0], step[1]);
|
||||
if( rs.Count >= 1000 )
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace OpenRA.Mods.RA
|
||||
return Level > 0 ? Info.SpeedModifier[Level - 1] : 1m;
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
// TODO: Make this consistent with everything else that adds animations to RenderSimple.
|
||||
if (self.Owner.IsAlliedWith(self.World.RenderPlayer) && Level > 0)
|
||||
@@ -107,7 +107,7 @@ namespace OpenRA.Mods.RA
|
||||
return r;
|
||||
}
|
||||
|
||||
IEnumerable<Renderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
IEnumerable<IRenderable> InnerModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
foreach (var rs in r)
|
||||
yield return rs;
|
||||
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
var bounds = self.Bounds.Value;
|
||||
var pos = new float2(bounds.Right, bounds.Bottom - 2);
|
||||
yield return new Renderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
|
||||
yield return new SpriteRenderable(RankAnim.Image, pos, wr.Palette("effect"), self.CenterLocation.Y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
|
||||
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
|
||||
}
|
||||
|
||||
Renderable[] cache = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
IRenderable[] cache = { };
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
if (IsVisible(self, self.World.RenderPlayer))
|
||||
cache = r.ToArray();
|
||||
|
||||
@@ -24,8 +24,8 @@ namespace OpenRA.Mods.RA
|
||||
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
|
||||
}
|
||||
|
||||
static Renderable[] Nothing = { };
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
static IRenderable[] Nothing = { };
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
return IsVisible(self, self.World.RenderPlayer) ? r : Nothing;
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
readonly Actor Producer;
|
||||
readonly string Building;
|
||||
readonly BuildingInfo BuildingInfo;
|
||||
IEnumerable<Renderable> preview;
|
||||
IEnumerable<IRenderable> preview;
|
||||
Sprite buildOk, buildBlocked;
|
||||
bool initialized = false;
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly WVec Origin = WVec.Zero;
|
||||
public override object Create(ActorInitializer init) { return new RenderBuilding(init, this);}
|
||||
|
||||
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
return base.RenderPreview(building, pr).Select(a => a.WithPos(a.Pos + Origin));
|
||||
}
|
||||
@@ -65,7 +65,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
self.QueueActivity(new CallFunc(() => Complete(self)));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
var disabled = self.IsDisabled();
|
||||
foreach (var a in r)
|
||||
|
||||
@@ -20,12 +20,12 @@ namespace OpenRA.Mods.RA.Render
|
||||
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory( init, this ); }
|
||||
|
||||
/* get around unverifiability */
|
||||
IEnumerable<Renderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
|
||||
IEnumerable<IRenderable> BaseBuildingPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
return base.RenderPreview(building, pr);
|
||||
}
|
||||
|
||||
public override IEnumerable<Renderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
public override IEnumerable<IRenderable> RenderPreview(ActorInfo building, PaletteReference pr)
|
||||
{
|
||||
var p = BaseBuildingPreview(building, pr);
|
||||
foreach (var r in p)
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
var anim = new Animation(RenderSimple.GetImage(building), () => 0);
|
||||
anim.PlayRepeating("idle-top");
|
||||
yield return new Renderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
|
||||
yield return new SpriteRenderable(anim.Image, WPos.Zero + Origin, 0, pr, 1f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
public RenderEditorOnly(Actor self) : base(self, () => 0) { }
|
||||
|
||||
static readonly Renderable[] Nothing = { };
|
||||
public override IEnumerable<Renderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
|
||||
static readonly IRenderable[] Nothing = { };
|
||||
public override IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr) { return Nothing; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
mf.Animation.PlayThen("muzzle", () => isShowing = false);
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render(Actor self, WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
foreach (var a in muzzleFlashes.Values)
|
||||
if (a.DisableFunc == null || !a.DisableFunc())
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA.Render
|
||||
|
||||
class WithShadow : IRenderModifier
|
||||
{
|
||||
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
{
|
||||
var move = self.Trait<IMove>();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user