Split TS weapons.yaml into several categorized yamls
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183
mods/ts/weapons/superweapons.yaml
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183
mods/ts/weapons/superweapons.yaml
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MultiCluster:
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ReloadDelay: 80
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Range: 6c0
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Report: MISL1.AUD
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ValidTargets: Ground
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Projectile: Missile
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Speed: 170
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Arm: 2
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: DRAGON
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RateOfTurn: 8
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RangeLimit: 35
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 65
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DeathType: 3
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ValidTargets: Ground
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Versus:
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None: 25
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Wood: 65
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Light: 75
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Heavy: 100
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Concrete: 60
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Warhead@2Eff: CreateEffect
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Explosion: large_explosion
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ImpactSound: expnew09.aud
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InvalidImpactTypes: Water
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Warhead@3EffWater: CreateEffect
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Explosion: small_watersplash
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ImpactSound: ssplash2.aud
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ValidImpactTypes: Water
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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SuicideBomb:
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ReloadDelay: 1
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Range: 0c512
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Report: HUNTER2.AUD
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 110
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Falloff: 10000, 3680, 1350, 500, 180, 70, 0
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DeathType: 5
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Versus:
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None: 90
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Light: 60
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Heavy: 25
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Concrete: 50
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Warhead@2Res: DestroyResource
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IonCannon:
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ValidTargets: Ground, Air
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 100
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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ProneModifier: 100
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ValidTargets: Ground, Air
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Warhead@2Eff_impact: CreateEffect
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Explosion: ionring
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ImpactSound: ion1.aud
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Warhead@3Dam_area: SpreadDamage
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Spread: 1c0
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Damage: 250
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Falloff: 100, 50, 25, 0
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DeathType: 5
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Delay: 3
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ValidTargets: Ground, Air
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Warhead@4Smu_area: LeaveSmudge
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SmudgeType: SmallScorch
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Size: 2,1
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Delay: 3
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EMPulseCannon:
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ReloadDelay: 100
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Range: 10c0
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Report: PLSECAN2.AUD
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Projectile: Bullet
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Speed: 425
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Blockable: false
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Shadow: true
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Angle: 62
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Image: pulsball
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Warhead@2Eff: CreateEffect
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Explosion: pulse_explosion
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# Dummy warhead to allow targeting
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Warhead@target: SpreadDamage
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Spread: 0
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Damage: 0
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PreventProne: true
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ValidTargets: Vehicle
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Warhead@emp: GrantUpgrade
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Range: 3c0
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Duration: 250
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Upgrades: empdisable
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ValidTargets: Vehicle
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ClusterMissile:
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ValidTargets: Ground, Water, Air
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Warhead@ImpactDamage0: SpreadDamage
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Spread: 1c0
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Damage: 150
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@SoundEffect0: CreateEffect
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Explosion: large_explosion
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ImpactSound: expnew19.aud
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Warhead@ResourceDestruction0: DestroyResource
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Size: 1
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Warhead@ClusterSmudges0: LeaveSmudge
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SmudgeType: LargeCrater
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Size: 1
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Warhead@ClusterDamage1: SpreadDamage
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Spread: 2c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 5
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction1: DestroyResource
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Size: 2
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Delay: 5
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Warhead@ClusterSmudges1: LeaveSmudge
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SmudgeType: LargeScorch
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Size: 2
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Delay: 5
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Warhead@ClusterDamage2: SpreadDamage
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Spread: 3c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 10
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction2: DestroyResource
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Size: 3
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Delay: 10
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Warhead@ClusterSmudges2: LeaveSmudge
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SmudgeType: LargeScorch
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Size: 3
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Delay: 10
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Warhead@ClusterDamage3: SpreadDamage
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Spread: 4c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 15
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction3: DestroyResource
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Size: 4
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Delay: 15
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Warhead@ClusterSmudges3: LeaveSmudge
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SmudgeType: MediumScorch
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Size: 4
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Delay: 15
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Warhead@ClusterDamage4: SpreadDamage
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Spread: 5c0
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Damage: 60
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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DeathType: 5
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Delay: 20
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ValidTargets: Ground, Water, Air
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Versus:
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Concrete: 25
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Warhead@ResourceDestruction4: DestroyResource
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Size: 5
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Delay: 20
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Warhead@ClusterSmudges4: LeaveSmudge
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SmudgeType: SmallScorch
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Size: 5
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Delay: 20
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