Manual cleanup
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Matthias Mailänder
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28
mods/cnc/languages/campaign/en.ftl
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28
mods/cnc/languages/campaign/en.ftl
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## world
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dropdown-difficulty =
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.label = Difficulty
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.description = The difficulty of the mission
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options-difficulty =
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.easy = Easy
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.normal = Normal
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.hard = Hard
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## campaign-maprules.yaml
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actor-moneycrate-name = Money Crate
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## gdi03, gdi07, gdi08a, gdi08b, gdi09, nod03a, nod03b
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actor-hq-description = Provides an overview of the battlefield.
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Requires power to operate.
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## gdi08a
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actor-c3-name = Farmer Mike
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## gdi08b
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civilian-killed = Civilian killed.
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## nod01
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actor-c10-name = Nikoomba
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## nod03a, nod03b
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actor-prison-name = Prison
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@@ -1,8 +0,0 @@
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dropdown-difficulty =
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.label = Difficulty
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.description = The difficulty of the mission
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options-difficulty =
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.easy = Easy
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.normal = Normal
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.hard = Hard
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@@ -1,4 +1,4 @@
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## Player
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## player.yaml
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options-tech-level =
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.low = Low
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.medium = Medium
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@@ -20,7 +20,7 @@ notification-base-under-attack = Base under attack.
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notification-ally-under-attack = Our ally is under attack.
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notification-silos-needed = Silos needed.
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## World
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## world.yaml
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options-starting-units =
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.mcv-only = MCV Only
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.light-support = Light Support
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@@ -30,33 +30,13 @@ dropdown-map-creeps =
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.label = Creep Actors
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.description = Hostile forces spawn on the battlefield
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## Structures
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notification-construction-complete = Construction complete.
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notification-unit-ready = Unit ready.
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notification-reinforcements-have-arrived = Reinforcements have arrived.
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notification-unable-to-build-more = Unable to build more.
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notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
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notification-repairing = Repairing.
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notification-ion-cannon-charging = Ion cannon charging.
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notification-ion-cannon-ready = Ion cannon ready.
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notification-select-target = Select target.
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notification-insufficient-power = Insufficient power.
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notification-airstrike-ready = Airstrike ready.
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notification-enemy-planes-approaching = Enemy planes approaching.
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notification-nuclear-weapon-available = Nuclear weapon available.
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notification-nuclear-weapon-launched = Nuclear weapon launched.
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notification-nuclear-warhead-approaching = Nuclear warhead approaching.
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## Defaults
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## defaults.yaml
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notification-unit-lost = Unit lost.
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notification-unit-promoted = Unit promoted.
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notification-building-captured = Building captured.
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notification-civilian-building-captured = Civilian Building captured.
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notification-structure-lost = Structure lost.
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## Vehicles
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notification-harvester-lost = Harvester lost.
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## aircraft.yaml
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actor-tran =
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.name = Chinook Transport
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@@ -82,9 +62,6 @@ actor-tran-husk-name = Chinook Transport
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actor-heli-husk-name = Apache Longbow
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actor-orca-husk-name = Orca
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## campaign-maprules.yaml
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actor-moneycrate-name = Money Crate
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## civilian-desert.yaml
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actor-v20-name = Sala's House
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actor-v20-husk-name = Sala's House (Destroyed)
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@@ -170,7 +147,6 @@ meta-tank-generic-name = Tank
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meta-helicopter-generic-name = Helicopter
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meta-soldier-generic-name = Soldier
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meta-civinfantry-name = Civilian
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meta-dino-name = Dinosaur
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meta-viceroid-name = Visceroid
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meta-ship-generic-name = Ship
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meta-building-generic-name = Structure
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@@ -182,8 +158,6 @@ meta-civhaystackorigloo =
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.winter--name = Igloo
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.summer--name = Haystacks
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meta-civfieldhusk-name = Field (Destroyed)
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meta-civhaystackorigloohusk =
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.winter--name = Igloo (Destroyed)
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.summer--name = Haystacks (Destroyed)
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@@ -226,12 +200,12 @@ actor-e1 =
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actor-e2 =
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.name = Grenadier
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.description = Fast infantry armed with grenades.
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.description = Fast infantry armed with grenades.
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Strong vs Buildings, slow-moving targets
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actor-e3 =
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.name = Rocket Soldier
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.description = Anti-tank/Anti-aircraft infantry.
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.description = Anti-tank/Anti-aircraft infantry.
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Strong vs Tanks, Aircraft
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Weak vs Infantry
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@@ -292,6 +266,22 @@ actor-boat-name = Gunboat
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actor-lst-name = Landing Craft
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## structures.yaml
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notification-construction-complete = Construction complete.
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notification-unit-ready = Unit ready.
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notification-reinforcements-have-arrived = Reinforcements have arrived.
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notification-unable-to-build-more = Unable to build more.
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notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
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notification-repairing = Repairing.
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notification-ion-cannon-charging = Ion cannon charging.
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notification-ion-cannon-ready = Ion cannon ready.
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notification-select-target = Select target.
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notification-insufficient-power = Insufficient power.
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notification-airstrike-ready = Airstrike ready.
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notification-enemy-planes-approaching = Enemy planes approaching.
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notification-nuclear-weapon-available = Nuclear weapon available.
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notification-nuclear-weapon-launched = Nuclear weapon launched.
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notification-nuclear-warhead-approaching = Nuclear warhead approaching.
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actor-fact =
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.name = Construction Yard
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.description = Builds structures
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@@ -437,6 +427,8 @@ actor-harv =
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.description = Collects Tiberium for processing.
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Unarmed
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notification-harvester-lost = Harvester lost.
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actor-apc =
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.name = APC
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.description = Armed infantry transport.
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