Automated extraction

This commit is contained in:
Gustas
2023-11-11 22:05:09 +02:00
committed by Matthias Mailänder
parent 0f5b78442b
commit db8a28f2c0
147 changed files with 3489 additions and 1147 deletions

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@@ -56,3 +56,467 @@ notification-structure-lost = Structure lost.
## Vehicles
notification-harvester-lost = Harvester lost.
## aircraft.yaml
actor-tran =
.name = Chinook Transport
.description = Fast Infantry Transport Helicopter.
Unarmed
actor-heli =
.name = Apache Longbow
.description = Helicopter Gunship with Chainguns.
Strong vs Infantry, Light Vehicles and
Aircraft
Weak vs Tanks
actor-orca =
.name = Orca
.description = Helicopter Gunship with AG Missiles.
Strong vs Buildings, Tanks
Weak vs Infantry
actor-c17-name = Supply Aircraft
actor-a10-name = A10 Bomber
actor-tran-husk-name = Chinook Transport
actor-heli-husk-name = Apache Longbow
actor-orca-husk-name = Orca
## campaign-maprules.yaml
actor-moneycrate-name = Money Crate
## civilian-desert.yaml
actor-v20-name = Sala's House
actor-v20-husk-name = Sala's House (Destroyed)
actor-v21-name = Abdul's House
actor-v21-husk-name = Abdul's House (Destroyed)
actor-v22-name = Pablo's Wicked Pub
actor-v22-husk-name = Pablo's Wicked Pub (Destroyed)
actor-v23-name = Village Well
actor-v23-husk-name = Village Well (Destroyed)
actor-v24-name = Camel Trader
actor-v24-husk-name = Camel Trader (Destroyed)
actor-v25-name = Church
actor-v25-husk-name = Church (Destroyed)
actor-v26-name = Ali's House
actor-v26-husk-name = Ali's House (Destroyed)
actor-v27-name = Trader Ted's
actor-v27-husk-name = Trader Ted's (Destroyed)
actor-v28-name = Menelik's House
actor-v28-husk-name = Menelik's House (Destroyed)
actor-v29-name = Prestor John's House
actor-v29-husk-name = Prestor John's House (Destroyed)
actor-v30-name = Village Well
actor-v30-husk-name = Village Well (Destroyed)
actor-v31-name = Witch Doctor's Hut
actor-v31-husk-name = Witch Doctor's Hut (Destroyed)
actor-v32-name = Rikitikitembo's Hut
actor-v32-husk-name = Rikitikitembo's Hut (Destroyed)
actor-v33-name = Roarke's Hut
actor-v33-husk-name = Roarke's Hut (Destroyed)
actor-v34-name = Mubasa's Hut
actor-v34-husk-name = Mubasa's Hut (Destroyed)
actor-v35-name = Aksum's Hut
actor-v35-husk-name = Aksum's Hut (Destroyed)
actor-v36-name = Mambo's Hut
actor-v36-husk-name = Mambo's Hut (Destroyed)
actor-v37-name = The Studio
actor-v37-husk-name = The Studio (Destroyed)
## civilian.yaml
actor-v01-name = Church
actor-v01-husk-name = Church (Destroyed)
actor-v02-name = Han's and Gretel's
actor-v02-husk-name = Han's and Gretel's (Destroyed)
actor-v03-name = Hewitt's House
actor-v03-husk-name = Hewitt's House (Destroyed)
actor-v04-name = Ricktor's House
actor-v04-husk-name = Ricktor's House (Destroyed)
actor-v05-name = Gretchkin's house
actor-v05-husk-name = Gretchkin's house (Destroyed)
actor-v06-name = The Barn
actor-v06-husk-name = The Barn (Destroyed)
actor-v07-name = Damon's Pub
actor-v07-husk-name = Damon's Pub (Destroyed)
actor-v08-name = Fran's House
actor-v08-husk-name = Fran's House (Destroyed)
actor-v09-name = Music Factory
actor-v09-husk-name = Music Factory (Destroyed)
actor-v10-name = Toymaker's
actor-v10-husk-name = Toymaker's (Destroyed)
actor-v11-name = Ludwig's House
actor-v11-husk-name = Ludwig's House (Destroyed)
actor-v14-name = Wheat Field
actor-v14-husk-name = Wheat Field (Destroyed)
actor-v15-name = Fallow Field
actor-v15-husk-name = Fallow Field (Destroyed)
actor-v16-name = Corn Field
actor-v16-husk-name = Corn Field (Destroyed)
actor-v17-name = Celery Field
actor-v17-husk-name = Celery Field (Destroyed)
actor-v18-name = Potato Field
actor-v18-husk-name = Potato Field (Destroyed)
actor-arco-name = Oil Pump
actor-arco-husk-name = Oil Pump (Destroyed)
actor-barb-name = Barbwire Fence
actor-wood-name = Wooden Fence
actor-delphi-name = Agent Delphi
actor-chan-name = Dr. Chan
actor-moebius-name = Dr. Moebius
## defaults.yaml
meta-vehicle-generic-name = Vehicle
meta-tank-generic-name = Tank
meta-helicopter-generic-name = Helicopter
meta-soldier-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-dino-name = Dinosaur
meta-viceroid-name = Visceroid
meta-ship-generic-name = Ship
meta-building-generic-name = Structure
meta-civbuilding-generic-name = Civilian Building
meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
meta-civfield-generic-name = Field
meta-civhaystackorigloo =
.winter--name = Igloo
.summer--name = Haystacks
meta-civfieldhusk-name = Field (Destroyed)
meta-civhaystackorigloohusk =
.winter--name = Igloo (Destroyed)
.summer--name = Haystacks (Destroyed)
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-tibtree-name = Blossom Tree
meta-rock-name = Rock
meta-husk-generic-name = Destroyed Vehicle
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-crate =
.name = Crate
.generic-name = Crate
## husks.yaml
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
actor-harv-husk-name = Harvester (Destroyed)
actor-apc-husk-name = APC (Destroyed)
actor-ftnk-husk-name = Flame Tank (Destroyed)
actor-arty-husk-name = Artillery (Destroyed)
actor-bggy-husk-name = Nod Buggy (Destroyed)
actor-bike-husk-name = Recon Bike (Destroyed)
actor-jeep-husk-name = Hum-Vee (Destroyed)
actor-ltnk-husk-name = Light Tank (Destroyed)
actor-mtnk-husk-name = Medium Tank (Destroyed)
actor-htnk-husk-name = Mammoth Tank (Destroyed)
actor-msam-husk-name = Rocket Launcher (Destroyed)
actor-mlrs-husk-name = Mobile S.A.M. (Destroyed)
actor-stnk-husk-name = Stealth Tank (Destroyed)
actor-truck-husk-name = Supply Truck (Destroyed)
## infantry.yaml
actor-e1 =
.name = Minigunner
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles
actor-e2 =
.name = Grenadier
.description = Fast infantry armed with grenades.
Strong vs Buildings, slow-moving targets
actor-e3 =
.name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry.
Strong vs Tanks, Aircraft
Weak vs Infantry
actor-e4 =
.name = Flamethrower
.description = Advanced Anti-infantry unit.
Strong vs Infantry, Buildings
Weak vs Tanks
actor-e5 =
.name = Chemical Warrior
.description = Advanced general-purpose infantry.
Strong vs all Ground units
actor-e6 =
.name = Engineer
.description = Damages and captures enemy structures.
Repairs destroyed vehicles
Unarmed
actor-rmbo =
.name = Commando
.description = Elite sniper infantry unit.
Strong vs Infantry, Buildings
Weak vs Vehicles
actor-pvice-description = Mutated abomination that spits liquid Tiberium.
Strong vs Infantry, Buildings
Weak vs Aircraft
actor-steg =
.name = Stegosaurus
.description = A large, heavily built, herbivorous quadruped
actor-trex =
.name = Tyrannosaurus rex
.description = Bipedal carnivore with a massive skull
actor-tric =
.name = Triceratops
.description = Quadruped with large bony frill and three horns
actor-rapt =
.name = Velociraptor
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot
## misc.yaml
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
actor-camera-small-name = (reveals small area to owner)
actor-flare-name = Flare
## ships.yaml
actor-boat-name = Gunboat
actor-lst-name = Landing Craft
## structures.yaml
actor-fact =
.name = Construction Yard
.description = Builds structures
actor-fact-gdi-name = Construction Yard (GDI)
actor-fact-nod-name = Construction Yard (Nod)
actor-nuke =
.name = Power Plant
.description = Generates power
actor-nuk2 =
.name = Advanced Power Plant
.description = Provides more power, cheaper than the
standard Power Plant
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into useable resources
actor-silo =
.name = Tiberium Silo
.description = Stores processed Tiberium
actor-pyle =
.name = Barracks
.description = Trains infantry
actor-hand =
.name = Hand of Nod
.description = Trains infantry
actor-afld =
.name = Airstrip
.description = Provides a dropzone
for vehicle reinforcements
actor-weap =
.name = Weapons Factory
.description = Produces vehicles
actor-hpad =
.name = Helipad
.description = Produces and repairs helicopters
actor-hq =
.name = Communications Center
.description = Provides radar and Air Strike support power.
Unlocks higher-tech units and buildings.
Requires power to operate.
actor-fix =
.name = Repair Facility
.description = Repairs vehicles
actor-eye =
.name = Advanced Communications Center
.description = Provides radar and Orbital Ion Cannon support power.
Unlocks Mammoth Tank and Commando.
Requires power to operate.
actor-tmpl =
.name = Temple of Nod
.description = Provides Nuclear Strike support power.
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
Requires power to operate.
actor-gun =
.name = Turret
.description = Basic Anti-Tank base defense.
Strong vs Tanks, vehicles
Weak vs Infantry
actor-sam =
.name = SAM Site
.description = Anti-Aircraft base defense.
Strong vs Aircraft
Cannot target Ground units.
actor-obli =
.name = Obelisk of Light
.description = Advanced base defense.
Requires power to operate.
Strong vs all Ground units
Cannot target Aircraft
actor-gtwr =
.name = Guard Tower
.description = Basic defensive structure.
Strong vs Infantry
Weak vs Tanks
actor-atwr =
.name = Advanced Guard Tower
.description = All-purpose defensive structure.
Strong vs Aircraft, Infantry
Weak vs Tanks
actor-sbag =
.name = Sandbag Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-cycl =
.name = Chain Link Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
actor-brik =
.name = Concrete Barrier
.description = Stops infantry and most tanks.
Blocks some projectiles.
actor-barracks-name = Infantry Production
actor-vehicleproduction-name = Vehicle Production
actor-anypower-name = Any Power Generation
actor-anyhq-name = A Communications Center
## tech.yaml
actor-v19-name = Oil Derrick
actor-v19-husk-name = Oil Derrick (Destroyed)
actor-hosp-name = Hospital
actor-hosp-husk-name = Hospital (Destroyed)
actor-bio-name = Biological Lab
actor-bio-husk-name = Biological Lab (Destroyed)
actor-miss-name = Tech Center
## trees.yaml
actor-splitblue-name = Blossom Tree (blue)
actor-t03-transformable-name = (Tree that can transform into a Blossom Tree)
actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
## vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into another Construction Yard.
Unarmed
actor-harv =
.name = Harvester
.generic-name = Harvester
.description = Collects Tiberium for processing.
Unarmed
actor-apc =
.name = APC
.description = Armed infantry transport.
Can attack Aircraft.
Strong vs Vehicles
Weak vs Infantry
actor-arty =
.name = Artillery
.description = Long-range artillery.
Strong vs Infantry, Vehicles and Buildings
actor-ftnk =
.name = Flame Tank
.description = Heavily armored flame-throwing vehicle.
Strong vs Infantry, Buildings and Vehicles
Weak vs Tanks
actor-bggy =
.name = Nod Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
actor-bike =
.name = Recon Bike
.description = Fast scout vehicle, armed with
rockets.
Can attack Aircraft.
Strong vs Vehicles, Tanks
Weak vs Infantry
actor-jeep =
.name = Hum-Vee
.description = Fast scout and anti-infantry vehicle.
Strong vs Infantry
Weak vs Tanks
actor-ltnk =
.name = Light Tank
.description = Fast, light tank.
Strong vs Vehicles, Tanks
Weak vs Infantry
actor-mtnk =
.name = Medium Tank
.description = General-Purpose GDI Tank.
Strong vs Tanks, Vehicles
Weak vs Infantry
actor-htnk =
.name = Mammoth Tank
.description = Heavily armored GDI Tank.
Can attack Aircraft.
Strong vs Everything
actor-msam =
.name = Rocket Launcher
.description = Long range rocket artillery.
Strong vs all Ground units.
actor-mlrs =
.name = Mobile S.A.M.
.description = Powerful anti-air unit.
Cannot attack Ground units.
actor-stnk =
.name = Stealth Tank
.description = Long-range missile tank that can cloak.
Can attack Aircraft.
Has weak armor. Can be spotted by infantry and defense structures.
Strong vs Vehicles, Tanks
Weak vs Infantry.
actor-mhq =
.name = Mobile HQ
.description = Mobile base of operations
actor-truck =
.description = Transports cash to other players.
Builds fast
Unarmed
.name = Supply Truck

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -700,4 +700,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -96,4 +96,4 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -1029,4 +1029,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -112,4 +112,4 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description

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@@ -0,0 +1,4 @@
## rules.yaml
actor-c3-name = Farmer Mike
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -888,4 +888,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -125,7 +125,7 @@ GUN:
C3:
Tooltip:
Name: Farmer Mike
Name: actor-c3-name
SAM:
Buildable:
@@ -147,7 +147,7 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description
AFLD:
RallyPoint:

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@@ -1 +1,5 @@
civilian-killed = Civilian killed.
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -168,7 +168,7 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description
^CivInfantry:
Health:

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@@ -0,0 +1,3 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -784,4 +784,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -132,7 +132,7 @@ HQ:
Tooltip:
-AirstrikePower:
Buildable:
Description: Provides an overview of the battlefield.\n Requires power to operate.
Description: actor-hq-description
airstrike.proxy:
AirstrikePower:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-c10-name = Nikoomba

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@@ -233,4 +233,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -24,7 +24,7 @@ Player:
C10:
Tooltip:
Name: Nikoomba
Name: actor-c10-name
^Bridge:
DamageMultiplier@INVULNERABLE:

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@@ -0,0 +1,4 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
actor-miss-name = Prison

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@@ -436,4 +436,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -20,7 +20,7 @@ HQ:
Prerequisites: ~disabled
Tooltip:
Buildable:
Description: Provides an overview of the battlefield.\nRequires power to operate.
Description: actor-hq-description
CYCL:
Buildable:
@@ -96,7 +96,7 @@ RMBO:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
CaptureManager:
Capturable:
Types: building

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@@ -0,0 +1,4 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
actor-miss-name = Prison

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@@ -477,4 +477,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl
Translations: cnc|languages/lua/en.ftl, en.ftl

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@@ -19,7 +19,7 @@ HQ:
AirstrikePower:
Prerequisites: ~disabled
Buildable:
Description: Provides an overview of the battlefield.\nRequires power to operate.
Description: actor-hq-description
CYCL:
Buildable:
@@ -95,7 +95,7 @@ RMBO:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
CaptureManager:
Capturable:
Types: building

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@@ -4,14 +4,14 @@ TRAN:
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Name: actor-tran.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Queue: Aircraft.GDI, Aircraft.Nod
Description: Fast Infantry Transport Helicopter.\n Unarmed
Description: actor-tran.description
Aircraft:
TurnSpeed: 20
Speed: 150
@@ -56,14 +56,14 @@ HELI:
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Name: actor-heli.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.Nod
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
Description: actor-heli.description
Aircraft:
TurnSpeed: 28
Speed: 180
@@ -127,14 +127,14 @@ ORCA:
Valued:
Cost: 1200
Tooltip:
Name: Orca
Name: actor-orca.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq, ~techlevel.medium
Queue: Aircraft.GDI
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Description: actor-orca.description
Aircraft:
TurnSpeed: 28
Speed: 186
@@ -185,7 +185,7 @@ C17:
Inherits@TRANSPORT: ^Transport
Interactable:
Tooltip:
Name: Supply Aircraft
Name: actor-c17-name
Valued:
Cost: 2000
UpdatesPlayerStatistics:
@@ -232,7 +232,7 @@ A10:
Inherits: ^Plane
Interactable:
Tooltip:
Name: A10 Bomber
Name: actor-a10-name
Valued:
Cost: 2000
UpdatesPlayerStatistics:
@@ -266,7 +266,7 @@ A10:
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Chinook Transport
Name: actor-tran-husk-name
Aircraft:
TurnSpeed: 20
Speed: 140
@@ -285,7 +285,7 @@ TRAN.Husk:
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Apache Longbow
Name: actor-heli-husk-name
Aircraft:
TurnSpeed: 16
Speed: 186
@@ -301,7 +301,7 @@ HELI.Husk:
ORCA.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Orca
Name: actor-orca-husk-name
Aircraft:
TurnSpeed: 16
Speed: 186

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@@ -85,7 +85,7 @@ airstrike.proxy:
MoneyCrate:
Inherits: ^Crate
Tooltip:
Name: Money Crate
Name: actor-moneycrate-name
GiveCashCrateAction:
Amount: 2000
Sequence: dollar

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@@ -14,7 +14,7 @@ V20:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Sala's House
Name: actor-v20-name
V20.Husk:
Inherits: ^CivBuildingHusk
@@ -24,7 +24,7 @@ V20.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Sala's House (Destroyed)
Name: actor-v20-husk-name
V21:
Inherits: ^CivBuilding
@@ -47,7 +47,7 @@ V21:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Abdul's House
Name: actor-v21-name
V21.Husk:
Inherits: ^CivBuildingHusk
@@ -57,7 +57,7 @@ V21.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Abdul's House (Destroyed)
Name: actor-v21-husk-name
V22:
Inherits: ^CivBuilding
@@ -70,7 +70,7 @@ V22:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Pablo's Wicked Pub
Name: actor-v22-name
V22.Husk:
Inherits: ^CivBuildingHusk
@@ -80,7 +80,7 @@ V22.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Pablo's Wicked Pub (Destroyed)
Name: actor-v22-husk-name
V23:
Inherits: ^CivBuilding
@@ -89,14 +89,14 @@ V23:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Village Well
Name: actor-v23-name
V23.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Village Well (Destroyed)
Name: actor-v23-husk-name
V24:
Inherits: ^CivBuilding
@@ -114,7 +114,7 @@ V24:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Camel Trader
Name: actor-v24-name
V24.Husk:
Inherits: ^CivBuildingHusk
@@ -124,7 +124,7 @@ V24.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Camel Trader (Destroyed)
Name: actor-v24-husk-name
V25:
Inherits: ^CivBuilding
@@ -138,7 +138,7 @@ V25:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
Name: actor-v25-name
SpawnActorOnDeath:
Actor: V25.Husk
MapEditorData:
@@ -150,7 +150,7 @@ V25.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church (Destroyed)
Name: actor-v25-husk-name
MapEditorData:
RequireTilesets: DESERT
@@ -165,7 +165,7 @@ V26:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Ali's House
Name: actor-v26-name
V26.Husk:
Inherits: ^CivBuildingHusk
@@ -175,7 +175,7 @@ V26.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Ali's House (Destroyed)
Name: actor-v26-husk-name
V27:
Inherits: ^CivBuilding
@@ -184,14 +184,14 @@ V27:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Trader Ted's
Name: actor-v27-name
V27.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Trader Ted's (Destroyed)
Name: actor-v27-husk-name
V28:
Inherits: ^CivBuilding
@@ -200,14 +200,14 @@ V28:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Menelik's House
Name: actor-v28-name
V28.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Menelik's House (Destroyed)
Name: actor-v28-husk-name
V29:
Inherits: ^CivBuilding
@@ -216,14 +216,14 @@ V29:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Prestor John's House
Name: actor-v29-name
V29.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Prestor John's House (Destroyed)
Name: actor-v29-husk-name
V30:
Inherits: ^CivBuilding
@@ -236,7 +236,7 @@ V30:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Village Well
Name: actor-v30-name
V30.Husk:
Inherits: ^CivBuildingHusk
@@ -246,7 +246,7 @@ V30.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Village Well (Destroyed)
Name: actor-v30-husk-name
V31:
Inherits: ^CivBuilding
@@ -259,7 +259,7 @@ V31:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Witch Doctor's Hut
Name: actor-v31-name
V31.Husk:
Inherits: ^CivBuildingHusk
@@ -269,7 +269,7 @@ V31.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Witch Doctor's Hut (Destroyed)
Name: actor-v31-husk-name
V32:
Inherits: ^CivBuilding
@@ -282,7 +282,7 @@ V32:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Rikitikitembo's Hut
Name: actor-v32-name
V32.Husk:
Inherits: ^CivBuildingHusk
@@ -292,7 +292,7 @@ V32.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Rikitikitembo's Hut (Destroyed)
Name: actor-v32-husk-name
V33:
Inherits: ^CivBuilding
@@ -305,7 +305,7 @@ V33:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Roarke's Hut
Name: actor-v33-name
V33.Husk:
Inherits: ^CivBuildingHusk
@@ -315,7 +315,7 @@ V33.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Roarke's Hut (Destroyed)
Name: actor-v33-husk-name
V34:
Inherits: ^CivBuilding
@@ -324,14 +324,14 @@ V34:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Mubasa's Hut
Name: actor-v34-name
V34.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Mubasa's Hut (Destroyed)
Name: actor-v34-husk-name
V35:
Inherits: ^CivBuilding
@@ -340,14 +340,14 @@ V35:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Aksum's Hut
Name: actor-v35-name
V35.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Aksum's Hut (Destroyed)
Name: actor-v35-husk-name
V36:
Inherits: ^CivBuilding
@@ -356,14 +356,14 @@ V36:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Mambo's Hut
Name: actor-v36-name
V36.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: Mambo's Hut (Destroyed)
Name: actor-v36-husk-name
V37:
Inherits: ^CivBuilding
@@ -381,7 +381,7 @@ V37:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: The Studio
Name: actor-v37-name
V37.Husk:
Inherits: ^CivBuildingHusk
@@ -391,4 +391,4 @@ V37.Husk:
MapEditorData:
RequireTilesets: DESERT
Tooltip:
Name: The Studio (Destroyed)
Name: actor-v37-husk-name

View File

@@ -10,7 +10,7 @@ V01:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
Name: actor-v01-name
SpawnActorOnDeath:
Actor: V01.Husk
MapEditorData:
@@ -22,7 +22,7 @@ V01.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church (Destroyed)
Name: actor-v01-husk-name
MapEditorData:
ExcludeTilesets: DESERT
@@ -42,7 +42,7 @@ V02:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Han's and Gretel's
Name: actor-v02-name
V02.Husk:
Inherits: ^CivBuildingHusk
@@ -52,7 +52,7 @@ V02.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Han's and Gretel's (Destroyed)
Name: actor-v02-husk-name
V03:
Inherits: ^CivBuilding
@@ -70,7 +70,7 @@ V03:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Hewitt's House
Name: actor-v03-name
V03.Husk:
Inherits: ^CivBuildingHusk
@@ -80,7 +80,7 @@ V03.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Hewitt's House (Destroyed)
Name: actor-v03-husk-name
V04:
Inherits: ^CivBuilding
@@ -98,7 +98,7 @@ V04:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ricktor's House
Name: actor-v04-name
V04.Husk:
Inherits: ^CivBuildingHusk
@@ -108,7 +108,7 @@ V04.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ricktor's House (Destroyed)
Name: actor-v04-husk-name
V05:
Inherits: ^CivBuilding
@@ -121,7 +121,7 @@ V05:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Gretchkin's house
Name: actor-v05-name
V05.Husk:
Inherits: ^CivBuildingHusk
@@ -131,7 +131,7 @@ V05.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Gretchkin's house (Destroyed)
Name: actor-v05-husk-name
V06:
Inherits: ^CivBuilding
@@ -144,7 +144,7 @@ V06:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: The Barn
Name: actor-v06-name
V06.Husk:
Inherits: ^CivBuildingHusk
@@ -154,7 +154,7 @@ V06.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: The Barn (Destroyed)
Name: actor-v06-husk-name
V07:
Inherits: ^CivBuilding
@@ -167,7 +167,7 @@ V07:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Damon's Pub
Name: actor-v07-name
V07.Husk:
Inherits: ^CivBuildingHusk
@@ -177,7 +177,7 @@ V07.Husk:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Damon's Pub (Destroyed)
Name: actor-v07-husk-name
V08:
Inherits: ^CivBuilding
@@ -186,14 +186,14 @@ V08:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fran's House
Name: actor-v08-name
V08.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fran's House (Destroyed)
Name: actor-v08-husk-name
V09:
Inherits: ^CivBuilding
@@ -202,14 +202,14 @@ V09:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Music Factory
Name: actor-v09-name
V09.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Music Factory (Destroyed)
Name: actor-v09-husk-name
V10:
Inherits: ^CivBuilding
@@ -218,14 +218,14 @@ V10:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Toymaker's
Name: actor-v10-name
V10.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Toymaker's (Destroyed)
Name: actor-v10-husk-name
V11:
Inherits: ^CivBuilding
@@ -234,14 +234,14 @@ V11:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ludwig's House
Name: actor-v11-name
V11.Husk:
Inherits: ^CivBuildingHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Ludwig's House (Destroyed)
Name: actor-v11-husk-name
V12:
Inherits: ^CivHaystackOrIgloo
@@ -266,14 +266,14 @@ V14:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Wheat Field
Name: actor-v14-name
V14.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Wheat Field (Destroyed)
Name: actor-v14-husk-name
V15:
Inherits: ^CivField
@@ -282,14 +282,14 @@ V15:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fallow Field
Name: actor-v15-name
V15.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Fallow Field (Destroyed)
Name: actor-v15-husk-name
V16:
Inherits: ^CivField
@@ -298,14 +298,14 @@ V16:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Corn Field
Name: actor-v16-name
V16.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Corn Field (Destroyed)
Name: actor-v16-husk-name
V17:
Inherits: ^CivField
@@ -314,14 +314,14 @@ V17:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Celery Field
Name: actor-v17-name
V17.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Celery Field (Destroyed)
Name: actor-v17-husk-name
V18:
Inherits: ^CivField
@@ -330,14 +330,14 @@ V18:
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Potato Field
Name: actor-v18-name
V18.Husk:
Inherits: ^CivFieldHusk
MapEditorData:
ExcludeTilesets: DESERT
Tooltip:
Name: Potato Field (Destroyed)
Name: actor-v18-husk-name
ARCO:
Inherits: ^CivBuilding
@@ -348,7 +348,7 @@ ARCO:
SpawnActorOnDeath:
Actor: ARCO.Husk
Tooltip:
Name: Oil Pump
Name: actor-arco-name
ShowOwnerRow: True
ARCO.Husk:
@@ -357,14 +357,14 @@ ARCO.Husk:
Footprint: xx
Dimensions: 2,1
Tooltip:
Name: Oil Pump (Destroyed)
Name: actor-arco-husk-name
BARB:
Inherits: ^Wall
Armor:
Type: Light
Tooltip:
Name: Barbwire Fence
Name: actor-barb-name
LineBuild:
NodeTypes: barbwire
LineBuildNode:
@@ -377,7 +377,7 @@ WOOD:
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
Name: actor-wood-name
LineBuild:
NodeTypes: woodfence
LineBuildNode:
@@ -515,12 +515,12 @@ DELPHI:
Inherits@armed: ^ArmedCivilian
-Wanders:
Tooltip:
Name: Agent Delphi
Name: actor-delphi-name
CHAN:
Inherits: ^CivInfantry
Tooltip:
Name: Dr. Chan
Name: actor-chan-name
MOEBIUS:
Inherits: ^CivInfantry
@@ -528,7 +528,7 @@ MOEBIUS:
Voiced:
VoiceSet: MoebiusVoice
Tooltip:
Name: Dr. Moebius
Name: actor-moebius-name
VICE:
Inherits: ^Viceroid

View File

@@ -257,7 +257,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Vehicle
GenericName: meta-vehicle-generic-name
MustBeDestroyed:
Voiced:
VoiceSet: VehicleVoice
@@ -271,7 +271,7 @@
Locomotor: tracked
TurnSpeed: 20
Tooltip:
GenericName: Tank
GenericName: meta-tank-generic-name
^Helicopter:
Inherits@1: ^ExistsInWorld
@@ -313,7 +313,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Helicopter
GenericName: meta-helicopter-generic-name
WithFacingSpriteBody:
WithShadow:
Offset: 43, 128, 0
@@ -447,7 +447,7 @@
Inherits: ^Infantry
MustBeDestroyed:
Tooltip:
GenericName: Soldier
GenericName: meta-soldier-generic-name
Guard:
TakeCover:
SpeedModifier: 60
@@ -468,7 +468,7 @@
Valued:
Cost: 10
Tooltip:
Name: Civilian
Name: meta-civinfantry-name
GenericVisibility: None
Mobile:
Speed: 54
@@ -520,7 +520,7 @@
Valued:
Cost: 1000
Tooltip:
Name: Dinosaur
Name: meta-dino-name
RevealsShroud:
Range: 6c0
Mobile:
@@ -587,7 +587,7 @@
Valued:
Cost: 700
Tooltip:
Name: Visceroid
Name: meta-viceroid-name
Armament:
Weapon: Chemspray
LocalOffset: 384,0,0
@@ -666,7 +666,7 @@
Guard:
Guardable:
Tooltip:
GenericName: Ship
GenericName: meta-ship-generic-name
Voiced:
VoiceSet: VehicleVoice
HitShape:
@@ -712,7 +712,7 @@
Guardable:
Range: 3c0
Tooltip:
GenericName: Structure
GenericName: meta-building-generic-name
FrozenUnderFog:
Demolishable:
MapEditorData:
@@ -767,7 +767,7 @@
^CivBuilding:
Inherits: ^Building
Tooltip:
GenericName: Civilian Building
GenericName: meta-civbuilding-generic-name
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
@@ -783,7 +783,7 @@
Footprint: x
WithSpriteBody:
Tooltip:
GenericName: Civilian Building (Destroyed)
GenericName: meta-civbuildinghusk-generic-name
GenericStancePrefix: false
ShowOwnerRow: false
FrozenUnderFog:
@@ -826,7 +826,7 @@
-Selectable:
Interactable:
Tooltip:
GenericName: Field
GenericName: meta-civfield-generic-name
-Explodes:
-ShakeOnDeath:
-SoundOnDamageTransition:
@@ -843,12 +843,12 @@
Condition: winter
TileSets: SNOW, WINTER
Tooltip@WINTER:
Name: Igloo
Name: meta-civhaystackorigloo.winter--name
RequiresCondition: winter
GenericVisibility: None
ShowOwnerRow: false
Tooltip@SUMMER:
Name: Haystacks
Name: meta-civhaystackorigloo.summer--name
RequiresCondition: !winter
GenericVisibility: None
ShowOwnerRow: false
@@ -861,7 +861,7 @@
Dimensions: 1,1
Footprint: =
Tooltip:
Name: Field (Destroyed)
Name: meta-civfieldhusk-name
GenericVisibility: None
ShowOwnerRow: false
RenderSprites:
@@ -880,12 +880,12 @@
Condition: winter
TileSets: SNOW, WINTER
Tooltip@WINTER:
Name: Igloo (Destroyed)
Name: meta-civhaystackorigloohusk.winter--name
RequiresCondition: winter
GenericVisibility: None
ShowOwnerRow: false
Tooltip@SUMMER:
Name: Haystacks (Destroyed)
Name: meta-civhaystackorigloohusk.summer--name
RequiresCondition: !winter
GenericVisibility: None
ShowOwnerRow: false
@@ -940,7 +940,7 @@
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Tree
Name: meta-tree-name
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
@@ -994,7 +994,7 @@
Dimensions: 2,2
WithSpriteBody:
Tooltip:
Name: Tree (Burnt)
Name: meta-treehusk-name
ShowOwnerRow: false
HiddenUnderShroud:
MapEditorData:
@@ -1006,7 +1006,7 @@
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Blossom Tree
Name: meta-tibtree-name
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
@@ -1030,7 +1030,7 @@
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Rock
Name: meta-rock-name
ShowOwnerRow: false
RenderSprites:
Palette: staticterrain
@@ -1079,7 +1079,7 @@
TransformOnCapture:
ForceHealthPercentage: 25
Tooltip:
GenericName: Destroyed Vehicle
GenericName: meta-husk-generic-name
WithColoredOverlay@IDISABLE:
Color: 000000B4
ScriptTriggers:
@@ -1115,14 +1115,14 @@
Moves: False
Explosion: HeliCrash
Tooltip:
GenericName: Destroyed Helicopter
GenericName: meta-helicopterhusk-generic-name
-MapEditorData:
^Bridge:
Inherits@shape: ^1x1Shape
AlwaysVisible:
Tooltip:
Name: Bridge
Name: meta-bridge-name
ShowOwnerRow: false
Targetable:
RequiresForceFire: true
@@ -1148,8 +1148,8 @@
Interactable:
HiddenUnderFog:
Tooltip:
Name: Crate
GenericName: Crate
Name: meta-crate.name
GenericName: meta-crate.generic-name
ShowOwnerRow: false
Crate:
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach

View File

@@ -1,7 +1,7 @@
MCV.Husk:
Inherits: ^Husk
Tooltip:
Name: Mobile Construction Vehicle (Destroyed)
Name: actor-mcv-husk-name
TransformOnCapture:
IntoActor: mcv
RenderSprites:
@@ -10,7 +10,7 @@ MCV.Husk:
HARV.Husk:
Inherits: ^Husk
Tooltip:
Name: Harvester (Destroyed)
Name: actor-harv-husk-name
TransformOnCapture:
IntoActor: harv
RenderSprites:
@@ -19,7 +19,7 @@ HARV.Husk:
APC.Husk:
Inherits: ^Husk
Tooltip:
Name: APC (Destroyed)
Name: actor-apc-husk-name
TransformOnCapture:
IntoActor: apc
RenderSprites:
@@ -28,7 +28,7 @@ APC.Husk:
FTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Flame Tank (Destroyed)
Name: actor-ftnk-husk-name
TransformOnCapture:
IntoActor: ftnk
RenderSprites:
@@ -37,7 +37,7 @@ FTNK.Husk:
ARTY.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Artillery (Destroyed)
Name: actor-arty-husk-name
TransformOnCapture:
IntoActor: arty
RenderSprites:
@@ -46,7 +46,7 @@ ARTY.Husk:
BGGY.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Nod Buggy (Destroyed)
Name: actor-bggy-husk-name
TransformOnCapture:
IntoActor: bggy
RenderSprites:
@@ -55,7 +55,7 @@ BGGY.Husk:
BIKE.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Recon Bike (Destroyed)
Name: actor-bike-husk-name
TransformOnCapture:
IntoActor: bike
RenderSprites:
@@ -64,7 +64,7 @@ BIKE.Husk:
JEEP.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Hum-Vee (Destroyed)
Name: actor-jeep-husk-name
TransformOnCapture:
IntoActor: jeep
RenderSprites:
@@ -73,7 +73,7 @@ JEEP.Husk:
LTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Light Tank (Destroyed)
Name: actor-ltnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -84,7 +84,7 @@ LTNK.Husk:
MTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Medium Tank (Destroyed)
Name: actor-mtnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -95,7 +95,7 @@ MTNK.Husk:
HTNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Mammoth Tank (Destroyed)
Name: actor-htnk-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -106,7 +106,7 @@ HTNK.Husk:
MSAM.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Rocket Launcher (Destroyed)
Name: actor-msam-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -117,7 +117,7 @@ MSAM.Husk:
MLRS.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Mobile S.A.M. (Destroyed)
Name: actor-mlrs-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -128,7 +128,7 @@ MLRS.Husk:
STNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Stealth Tank (Destroyed)
Name: actor-stnk-husk-name
TransformOnCapture:
IntoActor: stnk
RenderSprites:
@@ -140,7 +140,7 @@ STNK.Husk:
TRUCK.Husk:
Inherits: ^LightHusk
Tooltip:
Name: Supply Truck (Destroyed)
Name: actor-truck-husk-name
TransformOnCapture:
IntoActor: truck
RenderSprites:

View File

@@ -6,14 +6,14 @@ E1:
Valued:
Cost: 100
Tooltip:
Name: Minigunner
Name: actor-e1.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 10
Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Description: actor-e1.description
Mobile:
Speed: 54
Health:
@@ -39,14 +39,14 @@ E2:
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Name: actor-e2.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.GDI
Description: Fast infantry armed with grenades. \n Strong vs Buildings, slow-moving targets
Description: actor-e2.description
Mobile:
Speed: 68
Health:
@@ -79,14 +79,14 @@ E3:
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Name: actor-e3.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Description: actor-e3.description
Mobile:
Speed: 39
Health:
@@ -115,14 +115,14 @@ E4:
Valued:
Cost: 200
Tooltip:
Name: Flamethrower
Name: actor-e4.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Infantry.Nod
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Tanks
Description: actor-e4.description
Mobile:
Speed: 54
Health:
@@ -153,14 +153,14 @@ E5:
Valued:
Cost: 300
Tooltip:
Name: Chemical Warrior
Name: actor-e5.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 50
Prerequisites: tmpl, ~techlevel.high
Queue: Infantry.Nod
Description: Advanced general-purpose infantry.\n Strong vs all Ground units
Description: actor-e5.description
Mobile:
Speed: 54
Locomotor: chem
@@ -191,14 +191,14 @@ E6:
Valued:
Cost: 500
Tooltip:
Name: Engineer
Name: actor-e6.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 30
Prerequisites: barracks
Queue: Infantry.GDI, Infantry.Nod
Description: Damages and captures enemy structures.\n Repairs destroyed vehicles\n Unarmed
Description: actor-e6.description
Mobile:
Speed: 46
Health:
@@ -229,14 +229,14 @@ RMBO:
Valued:
Cost: 1500
Tooltip:
Name: Commando
Name: actor-rmbo.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 50
Prerequisites: eye, ~techlevel.high
Queue: Infantry.GDI
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Description: actor-rmbo.description
Mobile:
Speed: 68
Health:
@@ -270,7 +270,7 @@ PVICE:
Queue: Infantry.GDI, Infantry.Nod
BuildPaletteOrder: 50
Prerequisites: ~disabled
Description: Mutated abomination that spits liquid Tiberium.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
Description: actor-pvice-description
Tooltip:
UpdatesPlayerStatistics:
AddToArmyValue: true
@@ -280,43 +280,43 @@ PVICE:
STEG:
Inherits: ^DINO
Tooltip:
Name: Stegosaurus
Name: actor-steg.name
Armament:
Weapon: tail
WithDeathAnimation:
DeathSequencePalette: terrain
DeathPaletteIsPlayerPalette: false
Buildable:
Description: A large, heavily built, herbivorous quadruped
Description: actor-steg.description
TREX:
Inherits: ^DINO
Tooltip:
Name: Tyrannosaurus rex
Name: actor-trex.name
Armament:
Weapon: teeth
Selectable:
Bounds: 2048, 1536, 85, 42
DecorationBounds: 2218, 1621
Buildable:
Description: Bipedal carnivore with a massive skull
Description: actor-trex.description
TRIC:
Inherits: ^DINO
Tooltip:
Name: Triceratops
Name: actor-tric.name
Armament:
Weapon: horn
Buildable:
Description: Quadruped with large bony frill and three horns
Description: actor-tric.description
Selectable:
DecorationBounds: 1450, 1024, 0, 85
RAPT:
Inherits: ^DINO
Tooltip:
Name: Velociraptor
Name: actor-rapt.name
Armament:
Weapon: claw
Buildable:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Description: actor-rapt.description

View File

@@ -38,19 +38,19 @@ CRATE:
WCRATE:
Inherits: ^Crate
Tooltip:
Name: Wooden Crate
Name: actor-wcrate-name
RenderSprites:
Image: wcrate
SCRATE:
Inherits: ^Crate
Tooltip:
Name: Steel Crate
Name: actor-scrate-name
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
Name: actor-mpspawn-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -66,7 +66,7 @@ mpspawn:
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
Name: actor-waypoint-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -89,7 +89,7 @@ fact.colorpicker:
CAMERA:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
Name: actor-camera-name
AlwaysVisible:
WithSpriteBody:
RenderSpritesEditorOnly:
@@ -106,7 +106,7 @@ CAMERA:
CAMERA.small:
Interactable:
EditorOnlyTooltip:
Name: (reveals small area to owner)
Name: actor-camera-small-name
AlwaysVisible:
WithSpriteBody:
RenderSpritesEditorOnly:
@@ -138,7 +138,7 @@ FLARE:
HiddenUnderFog:
Type: CenterPosition
Tooltip:
Name: Flare
Name: actor-flare-name
ShowOwnerRow: false
BodyOrientation:
QuantizedFacings: 1

View File

@@ -6,7 +6,7 @@ BOAT:
Valued:
Cost: 300
Tooltip:
Name: Gunboat
Name: actor-boat-name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -58,7 +58,7 @@ LST:
Valued:
Cost: 300
Tooltip:
Name: Landing Craft
Name: actor-lst-name
Mobile:
Locomotor: lcraft
InitialFacing: 0

View File

@@ -6,7 +6,7 @@ FACT:
Valued:
Cost: 3000
Tooltip:
Name: Construction Yard
Name: actor-fact.name
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
@@ -122,7 +122,7 @@ FACT:
Amount: 0
ProvidesPrerequisite@buildingname:
Buildable:
Description: Builds structures
Description: actor-fact.description
FACT.GDI:
Inherits: FACT
@@ -134,7 +134,7 @@ FACT.GDI:
Prerequisites: ~disabled
ForceFaction: gdi
Tooltip:
Name: Construction Yard (GDI)
Name: actor-fact-gdi-name
FACT.NOD:
Inherits: FACT
@@ -146,7 +146,7 @@ FACT.NOD:
Prerequisites: ~disabled
ForceFaction: nod
Tooltip:
Name: Construction Yard (Nod)
Name: actor-fact-nod-name
NUKE:
Inherits: ^BaseBuilding
@@ -158,14 +158,14 @@ NUKE:
Valued:
Cost: 500
Tooltip:
Name: Power Plant
Name: actor-nuke.name
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 10
Prerequisites: fact
Queue: Building.GDI, Building.Nod
Description: Generates power
Description: actor-nuke.description
Building:
Footprint: xX xx ==
Dimensions: 2,3
@@ -189,14 +189,14 @@ NUK2:
Valued:
Cost: 800
Tooltip:
Name: Advanced Power Plant
Name: actor-nuk2.name
ProvidesPrerequisite:
Prerequisite: anypower
Buildable:
BuildPaletteOrder: 80
Prerequisites: anyhq, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides more power, cheaper than the\nstandard Power Plant
Description: actor-nuk2.description
Building:
Footprint: xX xx ==
Dimensions: 2,3
@@ -224,12 +224,12 @@ PROC:
Valued:
Cost: 1500
Tooltip:
Name: Tiberium Refinery
Name: actor-proc.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: anypower
Queue: Building.GDI, Building.Nod
Description: Processes raw Tiberium\ninto useable resources
Description: actor-proc.description
Building:
Footprint: _x_ xxx +++ ===
Dimensions: 3,4
@@ -272,12 +272,12 @@ SILO:
Valued:
Cost: 100
Tooltip:
Name: Tiberium Silo
Name: actor-silo.name
Buildable:
BuildPaletteOrder: 35
Prerequisites: proc
Queue: Defence.GDI, Defence.Nod
Description: Stores processed Tiberium
Description: actor-silo.description
Building:
Footprint: xx
Dimensions: 2,1
@@ -314,14 +314,14 @@ PYLE:
Valued:
Cost: 500
Tooltip:
Name: Barracks
Name: actor-pyle.name
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.GDI
Description: Trains infantry
Description: actor-pyle.description
Building:
Footprint: xx ++ ==
Dimensions: 2,3
@@ -375,14 +375,14 @@ HAND:
Valued:
Cost: 500
Tooltip:
Name: Hand of Nod
Name: actor-hand.name
ProvidesPrerequisite:
Prerequisite: barracks
Buildable:
BuildPaletteOrder: 30
Prerequisites: anypower
Queue: Building.Nod
Description: Trains infantry
Description: actor-hand.description
Building:
Footprint: xx xx ==
Dimensions: 2,3
@@ -439,14 +439,14 @@ AFLD:
Valued:
Cost: 2000
Tooltip:
Name: Airstrip
Name: actor-afld.name
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.Nod
Description: Provides a dropzone\nfor vehicle reinforcements
Description: actor-afld.description
Building:
Footprint: XXX+ xxx+ ====
Dimensions: 4,3
@@ -501,14 +501,14 @@ WEAP:
Valued:
Cost: 2000
Tooltip:
Name: Weapons Factory
Name: actor-weap.name
ProvidesPrerequisite:
Prerequisite: vehicleproduction
Buildable:
BuildPaletteOrder: 40
Prerequisites: proc
Queue: Building.GDI
Description: Produces vehicles
Description: actor-weap.description
Building:
Footprint: xxx +++ ===
Dimensions: 3,3
@@ -568,12 +568,12 @@ HPAD:
Valued:
Cost: 1000
Tooltip:
Name: Helipad
Name: actor-hpad.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: proc
Queue: Building.GDI, Building.Nod
Description: Produces and repairs helicopters
Description: actor-hpad.description
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -646,14 +646,14 @@ HQ:
Valued:
Cost: 1000
Tooltip:
Name: Communications Center
Name: actor-hq.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 70
Prerequisites: proc, ~techlevel.medium
Queue: Building.GDI, Building.Nod
Description: Provides radar and Air Strike support power.\nUnlocks higher-tech units and buildings.\nRequires power to operate.
Description: actor-hq.description
Building:
Footprint: X_ xx ==
Dimensions: 2,3
@@ -716,12 +716,12 @@ FIX:
Valued:
Cost: 500
Tooltip:
Name: Repair Facility
Name: actor-fix.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: vehicleproduction
Queue: Building.GDI, Building.Nod
Description: Repairs vehicles
Description: actor-fix.description
Building:
Footprint: _+_ +++ _+_
Dimensions: 3,3
@@ -761,14 +761,14 @@ EYE:
Valued:
Cost: 1800
Tooltip:
Name: Advanced Communications Center
Name: actor-eye.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.GDI
Description: Provides radar and Orbital Ion Cannon support power.\nUnlocks Mammoth Tank and Commando.\nRequires power to operate.
Description: actor-eye.description
Building:
Footprint: X_ xx ==
Dimensions: 2,3
@@ -824,14 +824,14 @@ TMPL:
Valued:
Cost: 2000
Tooltip:
Name: Temple of Nod
Name: actor-tmpl.name
ProvidesPrerequisite:
Prerequisite: anyhq
Buildable:
BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod
Description: Provides Nuclear Strike support power.\nUnlocks Stealth Tank, Chem. Warrior and Obelisk of Light.\nRequires power to operate.
Description: actor-tmpl.description
Building:
Footprint: xxx xxx ===
Dimensions: 3,3
@@ -897,13 +897,13 @@ GUN:
Valued:
Cost: 600
Tooltip:
Name: Turret
Name: actor-gun.name
Buildable:
BuildPaletteOrder: 45
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 960
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Description: actor-gun.description
Building:
Health:
HP: 41000
@@ -952,13 +952,13 @@ SAM:
Valued:
Cost: 650
Tooltip:
Name: SAM Site
Name: actor-sam.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: hand
Queue: Defence.Nod
BuildDuration: 1130
Description: Anti-Aircraft base defense.\n Strong vs Aircraft\n Cannot target Ground units.
Description: actor-sam.description
Building:
Footprint: xx
Dimensions: 2,1
@@ -998,13 +998,13 @@ OBLI:
Valued:
Cost: 1500
Tooltip:
Name: Obelisk of Light
Name: actor-obli.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
BuildDuration: 2080
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Description: actor-obli.description
Selectable:
Bounds: 1024, 1024
DecorationBounds: 938, 1877, 0, -426
@@ -1045,13 +1045,13 @@ GTWR:
Valued:
Cost: 600
Tooltip:
Name: Guard Tower
Name: actor-gtwr.name
Buildable:
BuildPaletteOrder: 40
Prerequisites: barracks
Queue: Defence.GDI, Defence.Nod
BuildDuration: 960
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Description: actor-gtwr.description
Building:
Health:
HP: 40000
@@ -1084,13 +1084,13 @@ ATWR:
Valued:
Cost: 1000
Tooltip:
Name: Advanced Guard Tower
Name: actor-atwr.name
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
BuildDuration: 1920
Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
Description: actor-atwr.description
Selectable:
Bounds: 1024, 1024
DecorationBounds: 938, 2048, 0, -512
@@ -1134,12 +1134,12 @@ SBAG:
CustomSellValue:
Value: 0
Tooltip:
Name: Sandbag Barrier
Name: actor-sbag.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.GDI
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-sbag.description
Armor:
Type: Light
LineBuild:
@@ -1156,12 +1156,12 @@ CYCL:
CustomSellValue:
Value: 0
Tooltip:
Name: Chain Link Barrier
Name: actor-cycl.name
Buildable:
BuildPaletteOrder: 20
Prerequisites: fact
Queue: Defence.Nod
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Description: actor-cycl.description
Armor:
Type: Light
LineBuild:
@@ -1178,13 +1178,13 @@ BRIK:
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Barrier
Name: actor-brik.name
Buildable:
BuildPaletteOrder: 30
Prerequisites: vehicleproduction
Queue: Defence.GDI, Defence.Nod
BuildDuration: 230
Description: Stops infantry and most tanks.\nBlocks some projectiles.
Description: actor-brik.description
Health:
HP: 20000
Armor:
@@ -1204,22 +1204,22 @@ BARRACKS:
AlwaysVisible:
Interactable:
Tooltip:
Name: Infantry Production
Name: actor-barracks-name
VEHICLEPRODUCTION:
AlwaysVisible:
Interactable:
Tooltip:
Name: Vehicle Production
Name: actor-vehicleproduction-name
ANYPOWER:
AlwaysVisible:
Interactable:
Tooltip:
Name: Any Power Generation
Name: actor-anypower-name
ANYHQ:
AlwaysVisible:
Interactable:
Tooltip:
Name: A Communications Center
Name: actor-anyhq-name

View File

@@ -11,7 +11,7 @@ V19:
Health:
HP: 80000
Tooltip:
Name: Oil Derrick
Name: actor-v19-name
TooltipDescription@ally:
Description: Provides additional funds.
ValidRelationships: Ally
@@ -36,7 +36,7 @@ V19.Husk:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick (Destroyed)
Name: actor-v19-husk-name
HOSP:
Inherits: ^TechBuilding
@@ -49,7 +49,7 @@ HOSP:
Health:
HP: 250000
Tooltip:
Name: Hospital
Name: actor-hosp-name
TooltipDescription@ally:
Description: Provides infantry with self-healing.
ValidRelationships: Ally
@@ -70,7 +70,7 @@ HOSP.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital (Destroyed)
Name: actor-hosp-husk-name
WithBuildingBib:
HasMinibib: true
@@ -85,7 +85,7 @@ BIO:
Health:
HP: 250000
Tooltip:
Name: Biological Lab
Name: actor-bio-name
TooltipDescription@ally:
Description: Provides infantry with Tiberium immunity.
ValidRelationships: Ally
@@ -104,7 +104,7 @@ BIO.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Biological Lab (Destroyed)
Name: actor-bio-husk-name
MISS:
Inherits: ^TechBuilding
@@ -118,7 +118,7 @@ MISS:
Footprint: xxx xxx
Dimensions: 3,2
Tooltip:
Name: Tech Center
Name: actor-miss-name
Buildable:
Queue: Building
BuildPaletteOrder: 1000

View File

@@ -26,7 +26,7 @@ SPLITBLUE:
WithIdleAnimation:
Interval: 500, 1000
Tooltip:
Name: Blossom Tree (blue)
Name: actor-splitblue-name
RadarColorFromTerrain:
Terrain: BlueTiberium
AppearsOnMapPreview:
@@ -114,7 +114,7 @@ T03.Transformable:
IntoActor: split2
Offset: 0,1
EditorOnlyTooltip:
Name: (Tree that can transform into a Blossom Tree)
Name: actor-t03-transformable-name
T03.Husk:
Inherits: ^TreeHusk
@@ -266,7 +266,7 @@ T13.Transformable:
IntoActor: split3
Offset: 0,1
EditorOnlyTooltip:
Name: (Tree that can transform into a Blossom Tree)
Name: actor-t13-transformable-name
T13.Husk:
Inherits: ^TreeHusk

View File

@@ -4,11 +4,11 @@ MCV:
Valued:
Cost: 3000
Tooltip:
Name: Mobile Construction Vehicle
Name: actor-mcv.name
Buildable:
BuildPaletteOrder: 100
Queue: Vehicle.GDI, Vehicle.Nod
Description: Deploys into another Construction Yard.\n Unarmed
Description: actor-mcv.description
Selectable:
DecorationBounds: 1536, 1536
Mobile:
@@ -45,13 +45,13 @@ HARV:
Valued:
Cost: 1100
Tooltip:
Name: Harvester
GenericName: Harvester
Name: actor-harv.name
GenericName: actor-harv.generic-name
Buildable:
BuildPaletteOrder: 10
Prerequisites: proc
Queue: Vehicle.GDI, Vehicle.Nod
Description: Collects Tiberium for processing.\n Unarmed
Description: actor-harv.description
Selectable:
DecorationBounds: 1536, 1536
Harvester:
@@ -109,14 +109,14 @@ APC:
Valued:
Cost: 600
Tooltip:
Name: APC
Name: actor-apc.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 30
Prerequisites: pyle
Queue: Vehicle.GDI
Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry
Description: actor-apc.description
Mobile:
TurnSpeed: 20
Speed: 128
@@ -188,14 +188,14 @@ ARTY:
Valued:
Cost: 600
Tooltip:
Name: Artillery
Name: actor-arty.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Long-range artillery.\n Strong vs Infantry, Vehicles and Buildings
Description: actor-arty.description
Mobile:
TurnSpeed: 16
Speed: 72
@@ -237,14 +237,14 @@ FTNK:
Valued:
Cost: 600
Tooltip:
Name: Flame Tank
Name: actor-ftnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings and Vehicles\n Weak vs Tanks
Description: actor-ftnk.description
Mobile:
TurnSpeed: 28
Speed: 92
@@ -282,14 +282,14 @@ BGGY:
Valued:
Cost: 300
Tooltip:
Name: Nod Buggy
Name: actor-bggy.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: afld
Queue: Vehicle.Nod
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Description: actor-bggy.description
Mobile:
TurnSpeed: 40
Speed: 170
@@ -327,14 +327,14 @@ BIKE:
Valued:
Cost: 500
Tooltip:
Name: Recon Bike
Name: actor-bike.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 30
Prerequisites: afld
Queue: Vehicle.Nod
Description: Fast scout vehicle, armed with\nrockets.\nCan attack Aircraft.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Description: actor-bike.description
Mobile:
TurnSpeed: 40
Speed: 192
@@ -369,14 +369,14 @@ JEEP:
Valued:
Cost: 400
Tooltip:
Name: Hum-Vee
Name: actor-jeep.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 20
Prerequisites: weap
Queue: Vehicle.GDI
Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks
Description: actor-jeep.description
Mobile:
TurnSpeed: 40
Speed: 145
@@ -414,14 +414,14 @@ LTNK:
Valued:
Cost: 750
Tooltip:
Name: Light Tank
Name: actor-ltnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Fast, light tank.\n Strong vs Vehicles, Tanks\n Weak vs Infantry
Description: actor-ltnk.description
Mobile:
TurnSpeed: 28
Speed: 102
@@ -460,14 +460,14 @@ MTNK:
Valued:
Cost: 900
Tooltip:
Name: Medium Tank
Name: actor-mtnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 40
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Description: General-Purpose GDI Tank.\n Strong vs Tanks, Vehicles\n Weak vs Infantry
Description: actor-mtnk.description
Mobile:
Speed: 72
Health:
@@ -510,14 +510,14 @@ HTNK:
Valued:
Cost: 1800
Tooltip:
Name: Mammoth Tank
Name: actor-htnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 60
Prerequisites: eye, ~techlevel.high
Queue: Vehicle.GDI
Description: Heavily armored GDI Tank.\nCan attack Aircraft.\n Strong vs Everything
Description: actor-htnk.description
Mobile:
Locomotor: heavytracked
Speed: 46
@@ -574,14 +574,14 @@ MSAM:
Valued:
Cost: 900
Tooltip:
Name: Rocket Launcher
Name: actor-msam.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 50
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.GDI
Description: Long range rocket artillery.\n Strong vs all Ground units.
Description: actor-msam.description
Mobile:
Speed: 72
TurnSpeed: 16
@@ -625,14 +625,14 @@ MLRS:
Valued:
Cost: 600
Tooltip:
Name: Mobile S.A.M.
Name: actor-mlrs.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 70
Prerequisites: anyhq, ~techlevel.medium
Queue: Vehicle.Nod
Description: Powerful anti-air unit.\nCannot attack Ground units.
Description: actor-mlrs.description
Mobile:
Speed: 92
TurnSpeed: 28
@@ -681,14 +681,14 @@ STNK:
Valued:
Cost: 900
Tooltip:
Name: Stealth Tank
Name: actor-stnk.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
BuildPaletteOrder: 90
Prerequisites: tmpl, ~techlevel.high
Queue: Vehicle.Nod
Description: Long-range missile tank that can cloak.\nCan attack Aircraft.\nHas weak armor. Can be spotted by infantry and defense structures.\n Strong vs Vehicles, Tanks\n Weak vs Infantry.
Description: actor-stnk.description
Mobile:
Locomotor: heavywheeled
TurnSpeed: 40
@@ -741,7 +741,7 @@ MHQ:
Valued:
Cost: 1000
Tooltip:
Name: Mobile HQ
Name: actor-mhq.name
Health:
HP: 20000
Armor:
@@ -754,7 +754,7 @@ MHQ:
Sequence: spinner
Offset: -256,0,256
Buildable:
Description: Mobile base of operations
Description: actor-mhq.description
TRUCK:
Inherits: ^Vehicle
@@ -764,11 +764,11 @@ TRUCK:
BuildPaletteOrder: 35
Prerequisites: vehicleproduction
BuildDuration: 500
Description: Transports cash to other players.\n Builds fast\n Unarmed
Description: actor-truck.description
Valued:
Cost: 1000
Tooltip:
Name: Supply Truck
Name: actor-truck.name
Health:
HP: 11000
Armor:

View File

@@ -55,3 +55,433 @@ notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted.
notification-enemy-building-captured = Enemy Building captured.
notification-primary-building-selected = Primary building selected.
## aircraft.yaml
actor-carryall-reinforce =
.name = Carryall
.description = Large winged, planet-bound ship
Automatically lifts harvesters from and to Spice.
Lifts vehicles to Repair Pads when ordered.
actor-carryall-encyclopedia = Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.
The Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
actor-frigate-name = Frigate
actor-ornithopter =
.encyclopedia = The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets.
.name = Ornithopter
actor-ornithopter-husk-name = Ornithopter
actor-carryall-husk-name = Carryall
actor-carryall-huskvtol-name = Carryall
## arrakis.yaml
actor-spicebloom-spawnpoint-name = Spice Bloom spawnpoint
actor-spicebloom-name = Spice Bloom
actor-sandworm-name = Sandworm
actor-sietch-name = Fremen Sietch
## campaign-tooltips.yaml
meta-vehicle-neutral-prefix = Neutral
meta-tank-neutral-prefix = Neutral
meta-infantry-neutral-prefix = Neutral
meta-plane-neutral-prefix = Neutral
meta-building-neutral-prefix = Neutral
actor-wall-neutral-prefix = Neutral
## defaults.yaml
meta-vehicle-generic-name = Unit
meta-husk-generic-name = Destroyed Unit
meta-aircrafthusk-generic-name = Unit
meta-infantry-generic-name = Unit
meta-plane-generic-name = Unit
meta-building-generic-name = Structure
## husks.yaml
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
actor-harvester-husk-name = Spice Harvester (Destroyed)
actor-siege-tank-husk-name = Siege Tank (Destroyed)
actor-missile-tank-husk-name = Missile Tank (Destroyed)
actor-sonic-tank-husk-name = Sonic Tank (Destroyed)
actor-devastator-husk-name = Devastator (Destroyed)
actor-deviator-husk-name = Deviator (Destroyed)
meta-combat-tank-husk-name = Combat Tank (Destroyed)
## infantry.yaml
actor-light-inf =
.description = General-purpose infantry
Strong vs Infantry
Weak vs Vehicles, Artillery
.name = Light Infantry
.encyclopedia = Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.
Light Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons.
actor-engineer =
.description = Infiltrates and captures enemy structures
Strong vs Buildings
Weak vs Everything
.name = Engineer
.encyclopedia = Engineers can be used to capture enemy buildings.
Engineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
actor-trooper =
.description = Anti-tank infantry
Strong vs Tanks
Weak vs Infantry, Artillery
.name = Trooper
.encyclopedia = Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
actor-thumper =
.description = Attracts nearby worms when deployed
Unarmed
.name = Thumper Infantry
.encyclopedia = Deploys a noisy hammering device which will attract sand worms to this area.
actor-fremen =
.name = Fremen
.description = Elite infantry unit armed with assault rifles and rockets
Strong vs Infantry, Vehicles
Weak vs Artillery
Special Ability: Invisibility
.encyclopedia = Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
Fremen units are very vulnerable to high-explosive and bullet weapons.
actor-grenadier =
.description = Infantry armed with grenades.
Strong vs Buildings, Infantry
Weak vs Vehicles
.name = Grenadier
.encyclopedia = Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together.
actor-sardaukar =
.description = Elite assault infantry of Corrino
Strong vs Infantry, Vehicles
Weak vs Artillery
.name = Sardaukar
.encyclopedia = These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles.
actor-mpsardaukar-description = Elite assault infantry of Harkonnen
Strong vs Infantry, Vehicles
Weak vs Artillery
actor-saboteur =
.description = Sneaky infantry, armed with explosives.
Can be deployed to become invisible for a limited time.
Strong vs Buildings
Weak vs Everything
Special Ability: destroy buildings
.name = Saboteur
.encyclopedia = The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
actor-nsfremen-description = Elite infantry unit armed with assault rifles and rockets
Strong vs Infantry, Vehicles
Weak vs Artillery
## misc.yaml
actor-crate-name = Crate
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-camera-name = (reveals area to owner)
actor-wormspawner-name = (worm spawning location)
actor-upgrade-conyard =
.name = Construction Yard Upgrade
.description = Unlocks additional construction options
(Large Concrete Slab, Rocket Turret)
actor-upgrade-barracks =
.name = Barracks Upgrade
.description = Unlocks additional infantry
(Trooper, Engineer, Thumper Infantry)
Required to unlock faction specific infantry
(Atreides: Grenadier, Harkonnen: Sardaukar)
actor-upgrade-light =
.name = Light Factory Upgrade
.description = Unlocks additional light unit
(Missile Quad)
Required to unlock faction specific light unit
(Ordos: Stealth Raider Trike)
actor-upgrade-heavy =
.name = Heavy Factory Upgrade
.description = Unlocks additional construction options
(Repair Pad, IX Research Center)
Unlocks additional heavy units
(Siege Tank, Missile Tank, MCV)
actor-upgrade-hightech =
.name = High Tech Factory Upgrade
.description = Unlocks the Atreides Air Strike superweapon
actor-deathhand =
.name = Death Hand
.encyclopedia = The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
## structures.yaml
meta-concrete =
.name = Concrete
.generic-name = Structure
.description = Provides a strong foundation that prevents
damage from the terrain.
actor-concretea =
.name = Concrete Slab
.encyclopedia = If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.
Concrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
actor-concreteb-name = Large Concrete Slab
actor-construction-yard =
.description = Produces structures.
.encyclopedia = The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.
Construction yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
.name = Construction Yard
actor-wind-trap =
.description = Provides power for other structures.
.name = Wind Trap
.encyclopedia = Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.
Wind Traps are vulnerable to most types of weapons.
actor-barracks =
.description = Trains infantry.
.name = Barracks
.encyclopedia = Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.
Barracks are vulnerable to most types of weapons.
actor-refinery =
.description = Harvesters unload Spice here for processing.
.name = Spice Refinery
.encyclopedia = The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.
Refineries are vulnerable to most types of weapons.
actor-silo =
.description = Stores excess harvested Spice.
.encyclopedia = The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.
The Spice Silo is vulnerable to most types of weapons.
.name = Silo
actor-light-factory =
.description = Produces light vehicles.
.name = Light Factory
.encyclopedia = The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.
A Light Factory is vulnerable to most types of weapons.
actor-heavy-factory =
.description = Produces heavy vehicles.
.name = Heavy Factory
.encyclopedia = The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.
The Heavy Factory is vulnerable to most types of weapons.
actor-outpost =
.description = Provides a radar map of the battlefield.
Requires power to operate.
.name = Outpost
.encyclopedia = If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.
The Radar Outpost is vulnerable to most types of weapons.
actor-starport =
.name = Starport
.description = Dropzone for quick reinforcements, at a price.
.encyclopedia = The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.
Armor is heavy, but the Starport is vulnerable to most types of weapons.
actor-wall =
.description = Stop units and blocks enemy fire.
.name = Concrete Wall
.generic-name = Structure
.encyclopedia = Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.
Walls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged.
actor-medium-gun-turret =
.description = Defensive structure.
Strong vs Tanks
Weak vs Infantry, Aircraft
.name = Gun Turret
.encyclopedia = The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.
The Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-large-gun-turret =
.description = Defensive structure.
Strong vs Infantry, Aircraft
Weak vs Tanks
Requires power to operate.
.name = Rocket Turret
.encyclopedia = The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.
The Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-repair-pad =
.description = Repairs vehicles.
Allows construction of MCVs
.name = Repair Pad
.encyclopedia = With a Repair Pad, vehicles can be repaired for a varying price.
The Repair Pad is vulnerable to most types of weapons.
actor-high-tech-factory =
.description = Unlocks advanced technology.
.name = High Tech Factory
.encyclopedia = The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.
The High Tech Factory is vulnerable to most types of weapons.
actor-research-centre =
.description = Unlocks advanced tanks.
.name = IX Research Center
.encyclopedia = The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.
The IX Research Center is vulnerable to most types of weapons.
actor-palace =
.description = Unlocks elite infantry and weapons.
.name = Palace
.encyclopedia = The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.
Armor is heavy, but the Palace is vulnerable to most types of weapons.
## vehicles.yaml
actor-mcv =
.description = Deploys into another Construction Yard
Unarmed
.name = Mobile Construction Vehicle
.encyclopedia = The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
actor-harvester =
.description = Collects Spice for processing
Unarmed
.name = Spice Harvester
.encyclopedia = Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.
A Harvester is included with a Refinery.
actor-trike =
.description = Fast scout
Strong vs Infantry
Weak vs Tanks
.name = Trike
.encyclopedia = Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.
Trikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
actor-quad =
.description = Missile Scout
Strong vs Vehicles
Weak vs Infantry
.name = Missile Quad
.encyclopedia = Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.
Quads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns.
actor-siege-tank =
.description = Siege Artillery
Strong vs Infantry, Buildings
Weak vs Tanks
.name = Siege Tank
.encyclopedia = Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.
Siege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns.
actor-missile-tank =
.name = Missile Tank
.description = Rocket Artillery
Strong vs Vehicles, Buildings, Aircraft
Weak vs Infantry
.encyclopedia = The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.
Missile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective.
actor-sonic-tank =
.description = Fires sonic shocks
Strong vs Infantry, Vehicles
Weak vs Artillery
.name = Sonic Tank
.encyclopedia = The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.
The Sonic Tank will damage all units in its firing path.
They are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
actor-devastator =
.description = Super Heavy Tank
Strong vs Tanks
Weak vs Artillery
.name = Devastator
.encyclopedia = The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.
The Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns.
actor-raider =
.description = Improved Scout
Strong vs Infantry, Light Vehicles
Weak vs Tanks
.name = Raider Trike
.encyclopedia = Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.
Raiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective.
actor-stealth-raider =
.description = Invisible Raider Trike
Strong vs Infantry, Light Vehicles
Weak vs Tanks
.name = Stealth Raider Trike
.encyclopedia = A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns.
actor-deviator =
.name = Deviator
.description = Fires a warhead which changes
the allegiance of enemy vehicles
.encyclopedia = The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.
The Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective.
meta-combat-tank =
.description = Main Battle Tank
Strong vs Tanks
Weak vs Infantry
.name = Combat Tank
actor-combat-tank-a =
.name = Atreides Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
Atreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns.
actor-combat-tank-h =
.name = Harkonnen Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
The Harkonnen Combat Tank is stronger than its counterparts, but also slower.
actor-combat-tank-o =
.name = Ordos Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
The Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest.

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-outpost-modified--name = Modified Outpost

View File

@@ -517,4 +517,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl

View File

@@ -72,5 +72,5 @@ outpost:
Tooltip:
RequiresCondition: !modified
Tooltip@Modified:
Name: Modified Outpost
Name: actor-outpost-modified--name
RequiresCondition: modified

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-outpost-modified--name = Modified Outpost

View File

@@ -519,4 +519,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl

View File

@@ -40,7 +40,7 @@ outpost:
Tooltip:
RequiresCondition: !modified
Tooltip@Modified:
Name: Modified Outpost
Name: actor-outpost-modified--name
RequiresCondition: modified
quad:

View File

@@ -5,7 +5,7 @@ carryall.reinforce:
UpdatesPlayerStatistics:
AddToAssetsValue: false
Tooltip:
Name: Carryall
Name: actor-carryall-reinforce.name
Health:
HP: 48000
Armor:
@@ -46,7 +46,7 @@ carryall.reinforce:
Buildable:
BuildDuration: 750
BuildDurationModifier: 100
Description: Large winged, planet-bound ship\n Automatically lifts harvesters from and to Spice.\n Lifts vehicles to Repair Pads when ordered.
Description: actor-carryall-reinforce.description
carryall:
Inherits: carryall.reinforce
@@ -58,7 +58,7 @@ carryall:
BeforeUnloadDelay: 15
LocalOffset: 0, 0, -128
Encyclopedia:
Description: Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.\n\nThe Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
Description: actor-carryall-encyclopedia
Order: 230
Category: Units
Aircraft:
@@ -81,7 +81,7 @@ frigate:
DropRange: 1c0
Interactable:
Tooltip:
Name: Frigate
Name: actor-frigate-name
Aircraft:
IdleBehavior: LeaveMap
Speed: 189
@@ -110,7 +110,7 @@ ornithopter:
Armor:
Type: light
Encyclopedia:
Description: The fastest aircraft on Dune, the Ornithopther is lightly armored and capable of dropping 500lb bombs. This unit is most effective against infantry and lightly armored targets, but also damages armored targets.
Description: actor-ornithopter.encyclopedia
Order: 240
Category: Units
Aircraft:
@@ -123,7 +123,7 @@ ornithopter:
AmmoPool:
Ammo: 5
Tooltip:
Name: Ornithopter
Name: actor-ornithopter.name
SpawnActorOnDeath:
Actor: ornithopter.husk
RejectsOrders:
@@ -133,7 +133,7 @@ ornithopter:
ornithopter.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Ornithopter
Name: actor-ornithopter-husk-name
Aircraft:
TurnSpeed: 20
Speed: 224
@@ -143,7 +143,7 @@ ornithopter.husk:
carryall.husk:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Name: actor-carryall-husk-name
Aircraft:
TurnSpeed: 16
Speed: 144
@@ -155,7 +155,7 @@ carryall.husk:
carryall.huskVTOL:
Inherits: ^AircraftHusk
Tooltip:
Name: Carryall
Name: actor-carryall-huskvtol-name
FallsToEarth:
Moves: False
Velocity: 0c128

View File

@@ -1,7 +1,7 @@
spicebloom.spawnpoint:
Interactable:
EditorOnlyTooltip:
Name: Spice Bloom spawnpoint
Name: actor-spicebloom-spawnpoint-name
AlwaysVisible:
RenderSpritesEditorOnly:
Image: spicebloom.editor
@@ -36,7 +36,7 @@ spicebloom:
AppearsOnRadar:
UseLocation: true
Tooltip:
Name: Spice Bloom
Name: actor-spicebloom-name
SpiceBloom:
Weapon: SpiceExplosion
Explodes:
@@ -72,7 +72,7 @@ sandworm:
Inherits@1: ^SpriteActor
Interactable:
Tooltip:
Name: Sandworm
Name: actor-sandworm-name
Health:
HP: 100000
HitShape:
@@ -132,7 +132,7 @@ sandworm:
sietch:
Inherits: ^Building
Tooltip:
Name: Fremen Sietch
Name: actor-sietch-name
-D2kBuilding:
Building:
Footprint: xx xx

View File

@@ -1,31 +1,31 @@
^Vehicle:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-vehicle-neutral-prefix
ShowOwnerRow: false
^Tank:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-tank-neutral-prefix
ShowOwnerRow: false
^Infantry:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-infantry-neutral-prefix
ShowOwnerRow: false
^Plane:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-plane-neutral-prefix
ShowOwnerRow: false
^Building:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: meta-building-neutral-prefix
ShowOwnerRow: false
^Husk:
@@ -41,5 +41,5 @@
wall:
Tooltip:
GenericVisibility: Enemy, Neutral
NeutralPrefix: Neutral
NeutralPrefix: actor-wall-neutral-prefix
ShowOwnerRow: false

View File

@@ -204,7 +204,7 @@
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Tooltip:
GenericName: Unit
GenericName: meta-vehicle-generic-name
Huntable:
OwnerLostAction:
Action: Kill
@@ -286,7 +286,7 @@
Type: CenterPosition
AlwaysVisibleRelationships: None
Tooltip:
GenericName: Destroyed Unit
GenericName: meta-husk-generic-name
ScriptTriggers:
WithFacingSpriteBody:
HitShape:
@@ -320,7 +320,7 @@
^AircraftHusk:
Inherits: ^Husk
Tooltip:
GenericName: Unit
GenericName: meta-aircrafthusk-generic-name
WithShadow:
FallsToEarth:
MaximumSpinSpeed: 0
@@ -335,7 +335,7 @@
Inherits@selection: ^SelectableCombatUnit
Inherits@handicaps: ^PlayerHandicaps
Tooltip:
GenericName: Unit
GenericName: meta-infantry-generic-name
Huntable:
OwnerLostAction:
Action: Kill
@@ -409,7 +409,7 @@
Inherits@handicaps: ^PlayerHandicaps
Interactable:
Tooltip:
GenericName: Unit
GenericName: meta-plane-generic-name
OwnerLostAction:
Action: Kill
AppearsOnRadar:
@@ -433,7 +433,7 @@
Inherits@selection: ^SelectableBuilding
Inherits@handicaps: ^PlayerHandicaps
Tooltip:
GenericName: Structure
GenericName: meta-building-generic-name
Huntable:
OwnerLostAction:
Action: Kill

View File

@@ -3,21 +3,21 @@ mcv.husk:
Health:
HP: 1750
Tooltip:
Name: Mobile Construction Vehicle (Destroyed)
Name: actor-mcv-husk-name
harvester.husk:
Inherits: ^VehicleHusk
Health:
HP: 1500
Tooltip:
Name: Spice Harvester (Destroyed)
Name: actor-harvester-husk-name
TransformOnCapture:
IntoActor: harvester
siege_tank.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: Siege Tank (Destroyed)
Name: actor-siege-tank-husk-name
ThrowsParticle@turret:
Anim: turret
TransformOnCapture:
@@ -26,7 +26,7 @@ siege_tank.husk:
missile_tank.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: Missile Tank (Destroyed)
Name: actor-missile-tank-husk-name
TransformOnCapture:
IntoActor: missile_tank
@@ -35,7 +35,7 @@ sonic_tank.husk:
Husk:
Locomotor: vehicle
Tooltip:
Name: Sonic Tank (Destroyed)
Name: actor-sonic-tank-husk-name
TransformOnCapture:
IntoActor: sonic_tank
@@ -46,14 +46,14 @@ devastator.husk:
Health:
HP: 1250
Tooltip:
Name: Devastator (Destroyed)
Name: actor-devastator-husk-name
TransformOnCapture:
IntoActor: devastator
deviator.husk:
Inherits: ^VehicleHusk
Tooltip:
Name: Deviator (Destroyed)
Name: actor-deviator-husk-name
TransformOnCapture:
IntoActor: deviator
@@ -62,7 +62,7 @@ deviator.husk:
Health:
HP: 1000
Tooltip:
Name: Combat Tank (Destroyed)
Name: meta-combat-tank-husk-name
ThrowsParticle@turret:
Anim: turret

View File

@@ -6,11 +6,11 @@ light_inf:
BuildPaletteOrder: 10
BuildDuration: 62
BuildDurationModifier: 100
Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery
Description: actor-light-inf.description
Valued:
Cost: 50
Tooltip:
Name: Light Infantry
Name: actor-light-inf.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -20,7 +20,7 @@ light_inf:
Armament:
Weapon: LMG
Encyclopedia:
Description: Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.\n\nLight Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons.
Description: actor-light-inf.encyclopedia
Order: 0
Category: Units
WithInfantryBody:
@@ -35,11 +35,11 @@ engineer:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 125
BuildDurationModifier: 100
Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything
Description: actor-engineer.description
Valued:
Cost: 400
Tooltip:
Name: Engineer
Name: actor-engineer.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -53,7 +53,7 @@ engineer:
CaptureTypes: building
PlayerExperience: 10
Encyclopedia:
Description: Engineers can be used to capture enemy buildings.\n\nEngineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
Description: actor-engineer.encyclopedia
Order: 30
Category: Units
-RevealOnFire:
@@ -70,11 +70,11 @@ trooper:
Prerequisites: upgrade.barracks, ~techlevel.medium
BuildDuration: 85
BuildDurationModifier: 100
Description: Anti-tank infantry\n Strong vs Tanks\n Weak vs Infantry, Artillery
Description: actor-trooper.description
Valued:
Cost: 90
Tooltip:
Name: Trooper
Name: actor-trooper.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -87,7 +87,7 @@ trooper:
Weapon: Bazooka
LocalOffset: 128,0,256
Encyclopedia:
Description: Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.\n\nTroopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
Description: actor-trooper.encyclopedia
Order: 10
Category: Units
TakeCover:
@@ -104,11 +104,11 @@ thumper:
Prerequisites: upgrade.barracks, ~techlevel.high
BuildDuration: 125
BuildDurationModifier: 100
Description: Attracts nearby worms when deployed\n Unarmed
Description: actor-thumper.description
Valued:
Cost: 200
Tooltip:
Name: Thumper Infantry
Name: actor-thumper.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -125,7 +125,7 @@ thumper:
Facing: 512
AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand
Encyclopedia:
Description: Deploys a noisy hammering device which will attract sand worms to this area.
Description: actor-thumper.encyclopedia
Order: 40
Category: Units
WithInfantryBody:
@@ -152,14 +152,14 @@ fremen:
Inherits: ^Infantry
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Tooltip:
Name: Fremen
Name: actor-fremen.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
Queue: Infantry
BuildPaletteOrder: 80
Prerequisites: ~disabled
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery\n Special Ability: Invisibility
Description: actor-fremen.description
Mobile:
Speed: 43
Valued:
@@ -177,7 +177,7 @@ fremen:
Armament@SECONDARY:
Weapon: Fremen_L
Encyclopedia:
Description: Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.\n\nFremen units are very vulnerable to high-explosive and bullet weapons.
Description: actor-fremen.encyclopedia
Order: 70
Category: Units
WithInfantryBody:
@@ -204,11 +204,11 @@ grenadier:
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 94
BuildDurationModifier: 100
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Description: actor-grenadier.description
Valued:
Cost: 80
Tooltip:
Name: Grenadier
Name: actor-grenadier.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -220,7 +220,7 @@ grenadier:
LocalOffset: 192,0,224
FireDelay: 3
Encyclopedia:
Description: Grenadiers are an infantry artillery unit which are strong against buildings. They have a chance to explode on death, so don't group them together.
Description: actor-grenadier.encyclopedia
Order: 50
Category: Units
TakeCover:
@@ -240,11 +240,11 @@ sardaukar:
Prerequisites: ~palace.sardaukar, ~techlevel.high
BuildDuration: 94
BuildDurationModifier: 100
Description: Elite assault infantry of Corrino\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Description: actor-sardaukar.description
Valued:
Cost: 120
Tooltip:
Name: Sardaukar
Name: actor-sardaukar.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -260,7 +260,7 @@ sardaukar:
Armament@SECONDARY:
Weapon: M_HMG
Encyclopedia:
Description: These powerful heavy troopers have a machine gun that's effective against infantry, and a rocket launcher for vehicles.
Description: actor-sardaukar.encyclopedia
Order: 60
Category: Units
Voiced:
@@ -278,7 +278,7 @@ mpsardaukar:
Prerequisites: ~barracks.harkonnen, upgrade.barracks, high_tech_factory, ~techlevel.medium
BuildDuration: 160
BuildDurationModifier: 100
Description: Elite assault infantry of Harkonnen\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Description: actor-mpsardaukar-description
Valued:
Cost: 200
Armament@PRIMARY:
@@ -296,17 +296,17 @@ saboteur:
Queue: Infantry
BuildPaletteOrder: 100
Prerequisites: ~disabled
Description: Sneaky infantry, armed with explosives.\nCan be deployed to become invisible for a limited time.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
Description: actor-saboteur.description
Valued:
Cost: 300 ## actually 0, but spawns from support power at Palace
Tooltip:
Name: Saboteur
Name: actor-saboteur.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 4000
Encyclopedia:
Description: The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.\n\nThe Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
Description: actor-saboteur.encyclopedia
Order: 80
Category: Units
Mobile:
@@ -343,7 +343,7 @@ nsfremen:
Buildable:
BuildPaletteOrder: 90
Prerequisites: ~disabled
Description: Elite infantry unit armed with assault rifles and rockets\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Description: actor-nsfremen-description
RenderSprites:
Image: fremen
-Cloak:

View File

@@ -1,7 +1,7 @@
crate:
HiddenUnderFog:
Tooltip:
Name: Crate
Name: actor-crate-name
Crate:
Duration: 3000
TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
@@ -142,7 +142,7 @@ crate:
mpspawn:
Interactable:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
Name: actor-mpspawn-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -158,7 +158,7 @@ mpspawn:
waypoint:
Interactable:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
Name: actor-waypoint-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -183,7 +183,7 @@ carryall.colorpicker:
camera:
Interactable:
EditorOnlyTooltip:
Name: (reveals area to owner)
Name: actor-camera-name
AlwaysVisible:
RenderSpritesEditorOnly:
WithSpriteBody:
@@ -200,7 +200,7 @@ camera:
wormspawner:
Interactable:
EditorOnlyTooltip:
Name: (worm spawning location)
Name: actor-wormspawner-name
AlwaysVisible:
Immobile:
OccupiesSpace: false
@@ -217,7 +217,7 @@ upgrade.conyard:
Interactable:
ScriptTriggers:
Tooltip:
Name: Construction Yard Upgrade
Name: actor-upgrade-conyard.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: construction_yard
@@ -225,7 +225,7 @@ upgrade.conyard:
BuildLimit: 1
BuildDuration: 625
BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret)
Description: actor-upgrade-conyard.description
Valued:
Cost: 1000
RenderSprites:
@@ -242,7 +242,7 @@ upgrade.barracks:
Interactable:
ScriptTriggers:
Tooltip:
Name: Barracks Upgrade
Name: actor-upgrade-barracks.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: barracks
@@ -250,7 +250,7 @@ upgrade.barracks:
BuildLimit: 1
BuildDuration: 208
BuildDurationModifier: 100
Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar)
Description: actor-upgrade-barracks.description
Valued:
Cost: 500
RenderSprites:
@@ -267,7 +267,7 @@ upgrade.light:
Interactable:
ScriptTriggers:
Tooltip:
Name: Light Factory Upgrade
Name: actor-upgrade-light.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: light_factory
@@ -275,7 +275,7 @@ upgrade.light:
BuildLimit: 1
BuildDuration: 268
BuildDurationModifier: 100
Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike)
Description: actor-upgrade-light.description
Valued:
Cost: 400
RenderSprites:
@@ -292,7 +292,7 @@ upgrade.heavy:
Interactable:
ScriptTriggers:
Tooltip:
Name: Heavy Factory Upgrade
Name: actor-upgrade-heavy.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: heavy_factory
@@ -300,7 +300,7 @@ upgrade.heavy:
BuildLimit: 1
BuildDuration: 468
BuildDurationModifier: 100
Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV)
Description: actor-upgrade-heavy.description
Valued:
Cost: 800
RenderSprites:
@@ -318,7 +318,7 @@ upgrade.hightech:
Interactable:
ScriptTriggers:
Tooltip:
Name: High Tech Factory Upgrade
Name: actor-upgrade-hightech.name
Buildable:
BuildPaletteOrder: 50
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
@@ -326,7 +326,7 @@ upgrade.hightech:
BuildLimit: 1
BuildDuration: 937
BuildDurationModifier: 100
Description: Unlocks the Atreides Air Strike superweapon
Description: actor-upgrade-hightech.description
Valued:
Cost: 1500
RenderSprites:
@@ -337,9 +337,9 @@ deathhand:
AlwaysVisible:
Interactable:
Tooltip:
Name: Death Hand
Name: actor-deathhand.name
Encyclopedia:
Description: The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
Description: actor-deathhand.encyclopedia
Order: 250
Category: Super Weapons
Buildable:

View File

@@ -10,15 +10,15 @@
AreaTypes: building
Adjacent: 4
Tooltip:
Name: Concrete
GenericName: Structure
Name: meta-concrete.name
GenericName: meta-concrete.generic-name
RenderSprites:
KillsSelf:
RemoveInstead: true
Buildable:
Queue: Building
BuildPaletteOrder: 10
Description: Provides a strong foundation that prevents\ndamage from the terrain.
Description: meta-concrete.description
concretea:
Inherits: ^concrete
@@ -26,9 +26,9 @@ concretea:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Concrete Slab
Name: actor-concretea.name
Encyclopedia:
Description: If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.\n\nConcrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
Description: actor-concretea.encyclopedia
Category: Buildings
Order: 10
Valued:
@@ -47,7 +47,7 @@ concreteb:
Footprint: xxx xxx xxx
Dimensions: 3,3
Tooltip:
Name: Large Concrete Slab
Name: actor-concreteb-name
Valued:
Cost: 50
Buildable:
@@ -61,14 +61,14 @@ construction_yard:
Inherits@PRIMARY: ^PrimaryBuilding
Inherits@UPGRADEABLE: ^Upgradeable
Buildable:
Description: Produces structures.
Description: actor-construction-yard.description
D2kBuilding:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
-ConcretePrerequisites:
Encyclopedia:
Description: The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.\n\nConstruction yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
Description: actor-construction-yard.encyclopedia
Category: Buildings
Order: 0
WithBuildingBib:
@@ -89,7 +89,7 @@ construction_yard:
Valued:
Cost: 2000
Tooltip:
Name: Construction Yard
Name: actor-construction-yard.name
CustomSellValue:
Value: 2000
SpawnActorsOnSell:
@@ -125,19 +125,19 @@ wind_trap:
BuildPaletteOrder: 120
BuildDuration: 208
BuildDurationModifier: 100
Description: Provides power for other structures.
Description: actor-wind-trap.description
Selectable:
Bounds: 2048, 2048
Valued:
Cost: 225
Tooltip:
Name: Wind Trap
Name: actor-wind-trap.name
D2kBuilding:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.\n\nWind Traps are vulnerable to most types of weapons.
Description: actor-wind-trap.encyclopedia
Category: Buildings
Order: 20
Health:
@@ -178,19 +178,19 @@ barracks:
BuildPaletteOrder: 220
BuildDuration: 268
BuildDurationModifier: 100
Description: Trains infantry.
Description: actor-barracks.description
Selectable:
Bounds: 2048, 2048
Valued:
Cost: 225
Tooltip:
Name: Barracks
Name: actor-barracks.name
D2kBuilding:
Footprint: xx xx ==
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.\n\nBarracks are vulnerable to most types of weapons.
Description: actor-barracks.encyclopedia
Category: Buildings
Order: 30
Health:
@@ -252,19 +252,19 @@ refinery:
BuildPaletteOrder: 130
BuildDuration: 625
BuildDurationModifier: 100
Description: Harvesters unload Spice here for processing.
Description: actor-refinery.description
Selectable:
Bounds: 3072, 2048
Valued:
Cost: 1500
Tooltip:
Name: Spice Refinery
Name: actor-refinery.name
D2kBuilding:
Footprint: =xx xx= ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.\n\nRefineries are vulnerable to most types of weapons.
Description: actor-refinery.encyclopedia
Category: Buildings
Order: 40
Health:
@@ -327,17 +327,17 @@ silo:
BuildPaletteOrder: 310
BuildDuration: 156
BuildDurationModifier: 100
Description: Stores excess harvested Spice.
Description: actor-silo.description
Selectable:
Bounds: 1024, 1024
Encyclopedia:
Description: The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.\n\nThe Spice Silo is vulnerable to most types of weapons.
Description: actor-silo.encyclopedia
Category: Buildings
Order: 50
Valued:
Cost: 120
Tooltip:
Name: Silo
Name: actor-silo.name
RequiresBuildableArea:
Adjacent: 4
-GivesBuildableArea:
@@ -386,19 +386,19 @@ light_factory:
BuildPaletteOrder: 230
BuildDuration: 321
BuildDurationModifier: 100
Description: Produces light vehicles.
Description: actor-light-factory.description
Selectable:
Bounds: 3072, 2048
Valued:
Cost: 500
Tooltip:
Name: Light Factory
Name: actor-light-factory.name
D2kBuilding:
Footprint: xxx xx= ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.\n\nA Light Factory is vulnerable to most types of weapons.
Description: actor-light-factory.encyclopedia
Category: Buildings
Order: 60
Health:
@@ -471,19 +471,19 @@ heavy_factory:
BuildPaletteOrder: 330
BuildDuration: 750
BuildDurationModifier: 100
Description: Produces heavy vehicles.
Description: actor-heavy-factory.description
Selectable:
Bounds: 3072, 3072
Valued:
Cost: 1000
Tooltip:
Name: Heavy Factory
Name: actor-heavy-factory.name
D2kBuilding:
Footprint: _x_ xxx =xX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.\n\nThe Heavy Factory is vulnerable to most types of weapons.
Description: actor-heavy-factory.encyclopedia
Category: Buildings
Order: 70
Health:
@@ -566,19 +566,19 @@ outpost:
BuildPaletteOrder: 320
BuildDuration: 312
BuildDurationModifier: 100
Description: Provides a radar map of the battlefield.\n Requires power to operate.
Description: actor-outpost.description
Selectable:
Bounds: 3072, 2048
Valued:
Cost: 750
Tooltip:
Name: Outpost
Name: actor-outpost.name
D2kBuilding:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.\n\nThe Radar Outpost is vulnerable to most types of weapons.
Description: actor-outpost.encyclopedia
Category: Buildings
Order: 80
Health:
@@ -615,21 +615,21 @@ starport:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Tooltip:
Name: Starport
Name: actor-starport.name
Buildable:
Prerequisites: heavy_factory, outpost, ~techlevel.high
Queue: Building
BuildPaletteOrder: 530
BuildDuration: 625
BuildDurationModifier: 100
Description: Dropzone for quick reinforcements, at a price.
Description: actor-starport.description
Valued:
Cost: 1500
D2kBuilding:
Footprint: xxx x=x =x=
Dimensions: 3,3
Encyclopedia:
Description: The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.\n\nArmor is heavy, but the Starport is vulnerable to most types of weapons.
Description: actor-starport.encyclopedia
Category: Buildings
Order: 90
Selectable:
@@ -715,20 +715,20 @@ wall:
BuildPaletteOrder: 410
BuildDuration: 62
BuildDurationModifier: 100
Description: Stop units and blocks enemy fire.
Description: actor-wall.description
Valued:
Cost: 20
CustomSellValue:
Value: 0
Tooltip:
Name: Concrete Wall
GenericName: Structure
Name: actor-wall.name
GenericName: actor-wall.generic-name
AppearsOnRadar:
D2kBuilding:
BuildSounds: CHUNG.WAV
TerrainTypes: Rock, Concrete
Encyclopedia:
Description: Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.\n\nWalls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged.
Description: actor-wall.encyclopedia
Category: Buildings
Order: 15
FootprintPlaceBuildingPreview:
@@ -783,11 +783,11 @@ medium_gun_turret:
BuildPaletteOrder: 510
BuildDuration: 268
BuildDurationModifier: 100
Description: Defensive structure.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Description: actor-medium-gun-turret.description
Valued:
Cost: 550
Tooltip:
Name: Gun Turret
Name: actor-medium-gun-turret.name
RequiresBuildableArea:
Adjacent: 4
Selectable:
@@ -796,7 +796,7 @@ medium_gun_turret:
Health:
HP: 27000
Encyclopedia:
Description: The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.\n\nThe Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
Description: actor-medium-gun-turret.encyclopedia
Category: Buildings
Order: 100
Armor:
@@ -831,13 +831,13 @@ large_gun_turret:
BuildPaletteOrder: 610
BuildDuration: 312
BuildDurationModifier: 100
Description: Defensive structure.\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate.
Description: actor-large-gun-turret.description
Valued:
Cost: 750
Tooltip:
Name: Rocket Turret
Name: actor-large-gun-turret.name
Encyclopedia:
Description: The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.\n\nThe Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
Description: actor-large-gun-turret.encyclopedia
Category: Buildings
Order: 110
RequiresBuildableArea:
@@ -875,16 +875,16 @@ repair_pad:
BuildPaletteOrder: 430
BuildDuration: 375
BuildDurationModifier: 100
Description: Repairs vehicles.\n Allows construction of MCVs
Description: actor-repair-pad.description
Valued:
Cost: 800
Tooltip:
Name: Repair Pad
Name: actor-repair-pad.name
D2kBuilding:
Footprint: +++ +++ +++
Dimensions: 3,3
Encyclopedia:
Description: With a Repair Pad, vehicles can be repaired for a varying price.\n\nThe Repair Pad is vulnerable to most types of weapons.
Description: actor-repair-pad.encyclopedia
Category: Buildings
Order: 120
Health:
@@ -939,13 +939,13 @@ high_tech_factory:
BuildPaletteOrder: 420
BuildDuration: 468
BuildDurationModifier: 100
Description: Unlocks advanced technology.
Description: actor-high-tech-factory.description
Selectable:
Bounds: 3072, 3072
Valued:
Cost: 1150
Tooltip:
Name: High Tech Factory
Name: actor-high-tech-factory.name
ProductionFromMapEdge:
Produces: Aircraft, Upgrade
ProductionBar:
@@ -960,7 +960,7 @@ high_tech_factory:
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.\n\nThe High Tech Factory is vulnerable to most types of weapons.
Description: actor-high-tech-factory.encyclopedia
Category: Buildings
Order: 130
Health:
@@ -1027,19 +1027,19 @@ research_centre:
BuildPaletteOrder: 520
BuildDuration: 312
BuildDurationModifier: 100
Description: Unlocks advanced tanks.
Description: actor-research-centre.description
Selectable:
Bounds: 3072, 3072
Valued:
Cost: 1000
Tooltip:
Name: IX Research Center
Name: actor-research-centre.name
D2kBuilding:
Footprint: _X_ xxx XXX ===
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Encyclopedia:
Description: The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.\n\nThe IX Research Center is vulnerable to most types of weapons.
Description: actor-research-centre.encyclopedia
Category: Buildings
Order: 140
Health:
@@ -1083,13 +1083,13 @@ palace:
BuildPaletteOrder: 620
BuildDuration: 937
BuildDurationModifier: 100
Description: Unlocks elite infantry and weapons.
Description: actor-palace.description
Selectable:
Bounds: 3072, 3072
Valued:
Cost: 1600
Tooltip:
Name: Palace
Name: actor-palace.name
RallyPoint:
CommandBarBlacklist:
DisableStop: false
@@ -1097,7 +1097,7 @@ palace:
Footprint: xx= xxx =xx
Dimensions: 3,3
Encyclopedia:
Description: The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.\n\nArmor is heavy, but the Palace is vulnerable to most types of weapons.
Description: actor-palace.encyclopedia
Category: Buildings
Order: 150
Health:

View File

@@ -7,11 +7,11 @@ mcv:
BuildPaletteOrder: 110
BuildDuration: 750
BuildDurationModifier: 100
Description: Deploys into another Construction Yard\n Unarmed
Description: actor-mcv.description
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Name: actor-mcv.name
Selectable:
Class: mcv
DecorationBounds: 1344, 1344
@@ -20,7 +20,7 @@ mcv:
Armor:
Type: light
Encyclopedia:
Description: The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.\n\nMCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
Description: actor-mcv.encyclopedia
Order: 180
Category: Units
Mobile:
@@ -61,11 +61,11 @@ harvester:
BuildPaletteOrder: 10
BuildDuration: 625
BuildDurationModifier: 100
Description: Collects Spice for processing\n Unarmed
Description: actor-harvester.description
Valued:
Cost: 1200
Tooltip:
Name: Spice Harvester
Name: actor-harvester.name
Selectable:
Class: harvester
DecorationBounds: 1344, 1344
@@ -85,7 +85,7 @@ harvester:
Armor:
Type: harvester
Encyclopedia:
Description: Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.\n\nA Harvester is included with a Refinery.
Description: actor-harvester.encyclopedia
Order: 130
Category: Units
Mobile:
@@ -125,11 +125,11 @@ trike:
Prerequisites: ~light.trike
BuildDuration: 225
BuildDurationModifier: 100
Description: Fast scout\n Strong vs Infantry\n Weak vs Tanks
Description: actor-trike.description
Valued:
Cost: 300
Tooltip:
Name: Trike
Name: actor-trike.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Selectable:
@@ -139,7 +139,7 @@ trike:
Armor:
Type: wood
Encyclopedia:
Description: Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.\n\nTrikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
Description: actor-trike.encyclopedia
Order: 90
Category: Units
Mobile:
@@ -173,11 +173,11 @@ quad:
BuildPaletteOrder: 20
BuildDuration: 321
BuildDurationModifier: 100
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Description: actor-quad.description
Valued:
Cost: 400
Tooltip:
Name: Missile Quad
Name: actor-quad.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -193,7 +193,7 @@ quad:
Weapon: Rocket
LocalOffset: 128,64,64, 128,-64,64
Encyclopedia:
Description: Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.\n\nQuads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns.
Description: actor-quad.encyclopedia
Order: 110
Category: Units
AttackFrontal:
@@ -216,11 +216,11 @@ siege_tank:
BuildPaletteOrder: 50
BuildDuration: 375
BuildDurationModifier: 100
Description: Siege Artillery\n Strong vs Infantry, Buildings\n Weak vs Tanks
Description: actor-siege-tank.description
Valued:
Cost: 700
Tooltip:
Name: Siege Tank
Name: actor-siege-tank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -228,7 +228,7 @@ siege_tank:
Armor:
Type: light
Encyclopedia:
Description: Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.\n\nSiege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns.
Description: actor-siege-tank.encyclopedia
Order: 170
Category: Units
Mobile:
@@ -268,7 +268,7 @@ missile_tank:
Inherits@GAINSEXPERIENCE: ^GainsExperience
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
Tooltip:
Name: Missile Tank
Name: actor-missile-tank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -277,7 +277,7 @@ missile_tank:
BuildPaletteOrder: 60
BuildDuration: 512
BuildDurationModifier: 100
Description: Rocket Artillery\n Strong vs Vehicles, Buildings, Aircraft\n Weak vs Infantry
Description: actor-missile-tank.description
Valued:
Cost: 900
Mobile:
@@ -288,7 +288,7 @@ missile_tank:
Armor:
Type: wood
Encyclopedia:
Description: The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.\n\nMissile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective.
Description: actor-missile-tank.encyclopedia
Order: 190
Category: Units
RevealsShroud:
@@ -322,11 +322,11 @@ sonic_tank:
Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
BuildDuration: 562
BuildDurationModifier: 100
Description: Fires sonic shocks\n Strong vs Infantry, Vehicles\n Weak vs Artillery
Description: actor-sonic-tank.description
Valued:
Cost: 1000
Tooltip:
Name: Sonic Tank
Name: actor-sonic-tank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -342,7 +342,7 @@ sonic_tank:
Weapon: Sound
LocalOffset: 600,0,427
Encyclopedia:
Description: The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.\n\nThe Sonic Tank will damage all units in its firing path.\n\nThey are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
Description: actor-sonic-tank.encyclopedia
Order: 200
Category: Units
AttackFrontal:
@@ -367,11 +367,11 @@ devastator:
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
BuildDuration: 625
BuildDurationModifier: 100
Description: Super Heavy Tank\n Strong vs Tanks\n Weak vs Artillery
Description: actor-devastator.description
Valued:
Cost: 1050
Tooltip:
Name: Devastator
Name: actor-devastator.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -393,7 +393,7 @@ devastator:
LocalOffset: 640,0,32
MuzzleSequence: muzzle
Encyclopedia:
Description: The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.\n\nThe Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns.
Description: actor-devastator.encyclopedia
Order: 220
Category: Units
AttackFrontal:
@@ -444,13 +444,13 @@ raider:
Prerequisites: ~light.raider
BuildDuration: 225
BuildDurationModifier: 100
Description: Improved Scout\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Description: actor-raider.description
Valued:
Cost: 350
Tooltip:
Name: Raider Trike
Name: actor-raider.name
Encyclopedia:
Description: Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.\n\nRaiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective.
Description: actor-raider.encyclopedia
Order: 100
Category: Units
UpdatesPlayerStatistics:
@@ -487,11 +487,11 @@ stealth_raider:
BuildPaletteOrder: 30
BuildDuration: 225
BuildDurationModifier: 100
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Description: actor-stealth-raider.description
Valued:
Cost: 400
Tooltip:
Name: Stealth Raider Trike
Name: actor-stealth-raider.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Cloak:
@@ -504,7 +504,7 @@ stealth_raider:
Condition: cloak-force-disabled
ValidDamageStates: Critical
Encyclopedia:
Description: A cloaked version of the raider, good for stealth attacks. Will uncloak when firing its machine guns.
Description: actor-stealth-raider.encyclopedia
Order: 120
Category: Units
AutoTarget:
@@ -519,7 +519,7 @@ deviator:
Valued:
Cost: 1000
Tooltip:
Name: Deviator
Name: actor-deviator.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -528,7 +528,7 @@ deviator:
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
BuildDuration: 562
BuildDurationModifier: 100
Description: Fires a warhead which changes\nthe allegiance of enemy vehicles
Description: actor-deviator.description
Mobile:
TurnSpeed: 12
Speed: 53
@@ -537,7 +537,7 @@ deviator:
Armor:
Type: wood
Encyclopedia:
Description: The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.\n\nThe Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective.
Description: actor-deviator.encyclopedia
Order: 210
Category: Units
RevealsShroud:
@@ -568,11 +568,11 @@ deviator:
BuildPaletteOrder: 40
BuildDuration: 432
BuildDurationModifier: 100
Description: Main Battle Tank\n Strong vs Tanks\n Weak vs Infantry
Description: meta-combat-tank.description
Valued:
Cost: 700
Tooltip:
Name: Combat Tank
Name: meta-combat-tank.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
@@ -610,9 +610,9 @@ deviator:
combat_tank_a:
Inherits: ^combat_tank
Tooltip:
Name: Atreides Combat Tank
Name: actor-combat-tank-a.name
Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nAtreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns.
Description: actor-combat-tank-a.encyclopedia
Order: 140
Category: Units
Buildable:
@@ -625,9 +625,9 @@ combat_tank_a:
combat_tank_h:
Inherits: ^combat_tank
Tooltip:
Name: Harkonnen Combat Tank
Name: actor-combat-tank-h.name
Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Harkonnen Combat Tank is stronger than its counterparts, but also slower.
Description: actor-combat-tank-h.encyclopedia
Order: 160
Category: Units
Buildable:
@@ -644,13 +644,13 @@ combat_tank_h:
combat_tank_o:
Inherits: ^combat_tank
Tooltip:
Name: Ordos Combat Tank
Name: actor-combat-tank-o.name
Buildable:
Prerequisites: ~heavy.ordos_combat
Turreted:
TurnSpeed: 20
Encyclopedia:
Description: The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.\n\nThe Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest.
Description: actor-combat-tank-o.encyclopedia
Order: 150
Category: Units
Armament:

View File

@@ -67,3 +67,681 @@ notification-building-infiltrated = Building infiltrated.
## Misc
notification-sonar-pulse-ready = Sonar pulse ready.
## aircraft.yaml
actor-badr-name = Badger
actor-mig =
.description = Fast Ground-Attack Plane.
Strong vs Buildings, Vehicles
Weak vs Infantry, Aircraft
.name = MiG Attack Plane
actor-yak =
.description = Attack Plane armed with
dual machine guns.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Yak Attack Plane
actor-tran =
.description = Fast Infantry Transport Helicopter.
Unarmed
.name = Chinook
actor-heli =
.description = Helicopter gunship armed
with multi-purpose missiles.
Strong vs Buildings, Vehicles, Aircraft
Weak vs Infantry
.name = Longbow
actor-hind =
.description = Helicopter gunship armed
with dual chainguns.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Hind
actor-u2-name = Spy Plane
actor-mh60 =
.description = Helicopter gunship armed
with dual chainguns.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Black Hawk
## campaign-rules.yaml
actor-moneycrate-name = Crate
## campaign-tooltips.yaml
actor-miss-name = Technology Center
## civilian.yaml
actor-c10-name = Scientist
actor-tecn-name = Technician
actor-tecn2-name = Technician
actor-fcom-name = Forward Command
actor-hosp-name = Hospital
actor-v01-name = Church
actor-v19-name = Oil Pump
actor-v19-husk-name = Husk (Oil Pump)
actor-barl-name = Explosive Barrel
actor-brl3-name = Explosive Barrel
actor-miss-name = Communications Center
actor-bio-name = Biological Lab
actor-oilb-name = Oil Derrick
actor-v25-name = Church
actor-lhus-name = Lighthouse
actor-windmill-name = Windmill
## decoration.yaml
actor-ice01-name = Ice Floe
actor-ice02-name = Ice Floe
actor-ice03-name = Ice Floe
actor-ice04-name = Ice Floe
actor-ice05-name = Ice Floe
actor-utilpol1-name = Utility Pole
actor-utilpol2-name = Utility Pole
actor-tanktrap1-name = Tank Trap
actor-tanktrap2-name = Tank Trap
## defaults.yaml
meta-vehicle-generic-name = Vehicle
meta-infantry-generic-name = Soldier
meta-civinfantry-name = Civilian
meta-ship-generic-name = Ship
meta-neutralplane-generic-name = Plane
meta-helicopter-generic-name = Helicopter
meta-basicbuilding-generic-name = Structure
meta-techbuilding-name = Civilian Building
meta-ammobox-name = Ammo Box
meta-civfield-name = Field
meta-civhaystackorigloo =
.winter--name = Igloo
.summer--name = Haystacks
meta-tree-name = Tree
meta-treehusk-name = Tree (Burnt)
meta-box-name = Boxes
meta-husk-generic-name = Destroyed Vehicle
meta-planehusk-generic-name = Destroyed Plane
meta-helicopterhusk-generic-name = Destroyed Helicopter
meta-bridge-name = Bridge
meta-rock-name = Rock
meta-crate =
.name = Crate
.generic-name = Crate
meta-mine-name = Mine
## fakes.yaml
actor-fpwr =
.description = Looks like a Power Plant.
.name = Fake Power Plant
.generic-name = Power Plant
actor-tenf =
.description = Looks like an Allied Barracks.
.name = Fake Allied Barracks
.generic-name = Allied Barracks
actor-syrf =
.description = Looks like a Naval Yard.
.name = Fake Naval Yard
.generic-name = Naval Yard
actor-spef =
.description = Looks like a Sub Pen.
.name = Fake Sub Pen
.generic-name = Sub Pen
actor-weaf =
.description = Looks like a War Factory.
.name = Fake War Factory
.generic-name = War Factory
actor-domf =
.name = Fake Radar Dome
.generic-name = Radar Dome
.description = Looks like a Radar Dome.
actor-fixf =
.description = Looks like a Service Depot.
.name = Fake Service Depot
.generic-name = Service Depot
actor-fapw =
.description = Looks like an Advanced Power Plant.
.name = Fake Advanced Power Plant
.generic-name = Advanced Power Plant
actor-atef =
.name = Fake Allied Tech Center
.generic-name = Allied Tech Center
.description = Looks like an Allied Tech Center.
actor-pdof =
.name = Fake Chronosphere
.generic-name = Chronosphere
.description = Looks like a Chronosphere.
Maximum 1 can be built.
actor-mslf =
.name = Fake Missile Silo
.generic-name = Missile Silo
.description = Looks like a Missile Silo.
Maximum 1 can be built.
actor-facf =
.description = Looks like a Construction Yard.
.name = Fake Construction Yard
.generic-name = Construction Yard
## husks.yaml
actor-2tnk-husk-name = Husk (Medium Tank)
actor-3tnk-husk-name = Husk (Heavy Tank)
actor-4tnk-husk-name = Husk (Mammoth Tank)
actor-harv-fullhusk-name = Husk (Ore Truck)
actor-harv-emptyhusk-name = Husk (Ore Truck)
actor-mcv-husk-name = Husk (Mobile Construction Vehicle)
actor-mgg-husk-name = Husk (Mobile Gap Generator)
actor-tran-husk-name = Chinook
actor-tran-husk1-name = Husk (Chinook)
actor-tran-husk2-name = Husk (Chinook)
actor-badr-husk-name = Badger
actor-mig-husk-name = MiG Attack Plane
actor-yak-husk-name = Yak Attack Plane
actor-heli-husk-name = Longbow
actor-hind-husk-name = Hind
actor-u2-husk-name = Husk (Spy Plane)
actor-mh60-husk-name = Black Hawk
## infantry.yaml
actor-dog =
.description = Anti-infantry unit.
Can detect spies.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Attack Dog
.generic-name = Dog
actor-e1 =
.description = General-purpose infantry.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Rifle Infantry
actor-e2 =
.description = Infantry armed with grenades.
Strong vs Buildings, Infantry
Weak vs Vehicles, Aircraft
.name = Grenadier
actor-e3 =
.description = Anti-tank/Anti-aircraft infantry.
Strong vs Vehicles, Aircraft
Weak vs Infantry
.name = Rocket Soldier
actor-e4 =
.description = Advanced anti-structure unit.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
.name = Flamethrower
actor-e6 =
.description = Infiltrates and captures
enemy structures.
Unarmed
.name = Engineer
actor-spy =
.description = Infiltrates enemy structures for intel or
sabotage. Exact effect depends on the
building infiltrated.
Loses disguise when attacking.
Can detect spies.
Strong vs Infantry
Weak vs Vehicles, Aircraft
Special Ability: Disguised
.disguisetooltip-name = Spy
.disguisetooltip-generic-name = Soldier
actor-spy-england-disguisetooltip-name = British Spy
actor-e7 =
.description = Elite commando infantry. Armed with
dual pistols and C4.
Maximum 1 can be trained.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
Special Ability: Destroy Building with C4
.name = Tanya
actor-medi =
.description = Heals nearby infantry.
Unarmed
.name = Medic
actor-mech =
.description = Repairs nearby vehicles and restores
husks to working condition by capturing them.
Unarmed
.name = Mechanic
actor-einstein-name = Prof. Einstein
actor-delphi-name = Agent Delphi
actor-chan-name = Scientist
actor-gnrl-name = General
actor-thf =
.description = Steals enemy credits.
Hijacks enemy vehicles.
Unarmed
.name = Thief
actor-shok =
.description = Elite infantry with portable Tesla coils.
Strong vs Infantry, Vehicles
Weak vs Aircraft
.name = Shock Trooper
actor-zombie =
.name = Zombie
.description = Slow undead. Attacks in close combat.
actor-ant =
.name = Giant Ant
.generic-name = Ant
.description = Irradiated insect that grew oversize.
actor-fireant-name = Fire Ant
actor-scoutant-name = Scout Ant
actor-warriorant-name = Warrior Ant
## misc.yaml
actor-moneycrate-name = Money Crate
actor-healcrate-name = Heal Crate
actor-wcrate-name = Wooden Crate
actor-scrate-name = Steel Crate
actor-camera-name = (reveals area to owner)
actor-camera-paradrop-name = (support power proxy camera)
actor-camera-spyplane-name = (support power proxy camera)
actor-sonar-name = (support power proxy camera)
actor-flare-name = Flare
actor-mine-name = Ore Mine
actor-gmine-name = Gem Mine
actor-railmine-name = Abandoned Mine
actor-quee-name = Queen Ant
actor-lar1-name = Ant Larva
actor-lar2-name = Ant Larvae
actor-mpspawn-name = (multiplayer player starting point)
actor-waypoint-name = (waypoint for scripted behavior)
actor-ctflag-name = Flag
## ships.yaml
actor-ss =
.description = Submerged anti-ship unit
armed with torpedoes.
Can detect other submarines.
Strong vs Naval units
Weak vs Ground units, Aircraft
Special Ability: Submerge
.name = Submarine
actor-msub =
.description = Submerged anti-ground siege unit
with anti-air capabilities.
Can detect other submarines.
Strong vs Buildings, Ground units, Aircraft
Weak vs Naval units
Special Ability: Submerge
.name = Missile Submarine
actor-dd =
.description = Fast multi-role ship.
Can detect submarines.
Strong vs Naval units, Vehicles, Aircraft
Weak vs Infantry
.name = Destroyer
actor-ca =
.description = Very slow long-range ship.
Strong vs Buildings, Ground units
Weak vs Naval units, Aircraft
.name = Cruiser
actor-lst =
.description = General-purpose naval transport.
Can carry infantry and tanks.
Unarmed
.name = Transport
actor-pt =
.description = Light scout & support ship.
Can detect submarines.
Strong vs Naval units
Weak vs Ground units, Aircraft
.name = Gunboat
## structures.yaml
actor-mslo =
.name = Missile Silo
.description = Provides an atomic bomb.
Requires power to operate.
Maximum 1 can be built.
Special Ability: Atom Bomb
actor-gap =
.name = Gap Generator
.description = Obscures the enemy's view with shroud.
Requires power to operate.
actor-spen =
.name = Sub Pen
.description = Produces and repairs
submarines and transports.
actor-syrd =
.description = Produces and repairs
ships and transports.
.name = Naval Yard
actor-iron =
.description = Makes a group of units invulnerable
for a short time.
Requires power to operate.
Maximum 1 can be built.
Special Ability: Invulnerability
.name = Iron Curtain
actor-pdox =
.description = Teleports a group of units across the
map for a short time.
Requires power to operate.
Maximum 1 can be built.
Special Ability: Chronoshift
.name = Chronosphere
actor-tsla =
.description = Advanced base defense.
Requires power to operate.
Can detect cloaked units.
Strong vs Vehicles, Infantry
Weak vs Aircraft
.name = Tesla Coil
actor-agun =
.description = Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft
Weak vs Ground units
.name = AA Gun
actor-dome =
.description = Provides an overview
of the battlefield.
Requires power to operate.
.name = Radar Dome
actor-pbox =
.name = Pillbox
.description = Static defense with a fireport for
a garrisoned soldier.
Can detect cloaked units.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
actor-hbox =
.name = Camo Pillbox
.description = Camouflaged static defense with a fireport
for a garrisoned soldier.
Can detect cloaked units.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
actor-gun =
.description = Anti-Armor base defense.
Can detect cloaked units.
Strong vs Vehicles
Weak vs Infantry, Aircraft
.name = Turret
actor-ftur =
.description = Anti-Infantry base defense.
Can detect cloaked units.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Flame Tower
actor-sam =
.description = Anti-Air base defense.
Requires power to operate.
Strong vs Aircraft
Weak vs Ground units
.name = SAM Site
actor-atek =
.description = Provides Allied advanced technologies.
Special Ability: GPS Satellite
.name = Allied Tech Center
actor-weap =
.description = Produces vehicles.
.name = War Factory
actor-fact =
.description = Produces structures.
.name = Construction Yard
actor-proc =
.description = Refines Ore and Gems
into credits.
.name = Ore Refinery
actor-silo =
.description = Stores excess refined
Ore and Gems.
.name = Silo
actor-hpad =
.description = Produces and reloads
helicopters.
.name = Helipad
actor-afld =
.description = Produces and reloads aircraft.
Special Ability: Spy Plane
Special Ability: Paratroopers
.name = Airfield
actor-afld-ukraine-description = Produces and reloads aircraft.
Special Ability: Spy Plane
Special Ability: Paratroopers
Special Ability: Parabombs
actor-powr =
.description = Provides power for other structures.
.name = Power Plant
actor-apwr =
.description = Provides double the power of
a standard Power Plant.
.name = Advanced Power Plant
actor-stek =
.description = Provides Soviet advanced technologies.
.name = Soviet Tech Center
actor-barr =
.description = Trains infantry.
.name = Soviet Barracks
actor-kenn =
.description = Trains Attack Dogs.
.name = Kennel
actor-tent =
.description = Trains infantry.
.name = Allied Barracks
actor-fix =
.description = Repairs vehicles for credits.
.name = Service Depot
actor-sbag =
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.name = Sandbag Wall
actor-fenc =
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.name = Wire Fence
actor-brik =
.description = Stop units and blocks enemy fire.
.name = Concrete Wall
actor-cycl-name = Chain-Link Barrier
actor-barb-name = Barbed-Wire Fence
actor-wood-name = Wooden Fence
actor-barracks-name = Infantry Production
actor-techcenter-name = Tech Center
actor-anypower-name = Any Power Generation
## vehicles.yaml
actor-v2rl =
.description = Long-range rocket artillery.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
.name = V2 Rocket Launcher
actor-1tnk =
.description = Fast tank, good for scouting.
Strong vs Light armor
Weak vs Infantry, Tanks, Aircraft
.name = Light Tank
.generic-name = Tank
actor-2tnk =
.description = Allied Main Battle Tank.
Strong vs Vehicles
Weak vs Infantry, Aircraft
.name = Medium Tank
.generic-name = Tank
actor-3tnk =
.description = Soviet Main Battle Tank, with dual cannons
Strong vs Vehicles
Weak vs Infantry, Aircraft
.name = Heavy Tank
.generic-name = Tank
actor-4tnk =
.description = Big and slow tank, with anti-air capability.
Can crush concrete walls.
Strong vs Vehicles, Infantry, Aircraft
Weak vs Nothing
.name = Mammoth Tank
.generic-name = Tank
actor-arty =
.description = Long-range artillery.
Strong vs Infantry, Buildings
Weak vs Vehicles, Aircraft
.name = Artillery
actor-harv =
.description = Collects Ore and Gems for processing.
Unarmed
.name = Ore Truck
.generic-name = Harvester
actor-mcv =
.description = Deploys into another Construction Yard.
Unarmed
.name = Mobile Construction Vehicle
actor-jeep =
.description = Fast scout & anti-infantry vehicle.
Can carry one infantry.
Strong vs Infantry
Weak vs Vehicles, Aircraft
.name = Ranger
actor-apc =
.description = Tough infantry transport.
Strong vs Infantry, Light armor
Weak vs Tanks, Aircraft
.name = Armored Personnel Carrier
actor-mnly =
.description = Lays mines to destroy
unwary enemy units.
Can detect mines.
Unarmed
.name = Minelayer
actor-truk =
.description = Transports cash to other players.
Unarmed
.name = Supply Truck
actor-mgg =
.description = Regenerates the shroud nearby,
obscuring the area.
Unarmed
.name = Mobile Gap Generator
actor-mrj =
.name = Mobile Radar Jammer
.description = Jams nearby enemy radar domes
and deflects incoming missiles.
Unarmed
actor-ttnk =
.description = Tank with mounted Tesla coil.
Strong vs Infantry, Vehicles, Buildings
Weak vs Aircraft
.name = Tesla Tank
.generic-name = Tank
actor-ftrk =
.description = Mobile unit with mounted Flak cannon.
Strong vs Infantry, Light armor, Aircraft
Weak vs Tanks
.name = Mobile Flak
actor-dtrk =
.description = Truck with actively armed nuclear
explosives. Has very weak armor.
.name = Demolition Truck
actor-ctnk =
.description = Armed with anti-ground missiles.
Teleports to areas within range.
Strong vs Vehicles, Buildings
Weak vs Infantry, Aircraft
Special ability: Can teleport
.name = Chrono Tank
.generic-name = Tank
actor-qtnk =
.description = Deals seismic damage to nearby vehicles
and structures.
Strong vs Vehicles, Buildings
Weak vs Infantry, Aircraft
.name = MAD Tank
.generic-name = Tank
actor-stnk =
.description = Lightly armored infantry transport which
can cloak. Armed with anti-ground missiles.
Strong vs Light armor
Weak vs Infantry, Tanks, Aircraft
.name = Phase Transport

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

View File

@@ -1565,4 +1565,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl

View File

@@ -96,7 +96,7 @@ WEAP.infiltratable:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:

View File

@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

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@@ -1195,4 +1195,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -93,7 +93,7 @@ WEAP.infiltratable:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-miss-name = Prison

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@@ -1066,4 +1066,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -95,7 +95,7 @@ WEAP.infiltratable:
MISS:
Tooltip:
Name: Prison
Name: actor-miss-name
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni:

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@@ -0,0 +1,10 @@
## rules.yaml
actor-player =
.grantexternalconditionpower-ironcurtain-begin-charge-text-notification = Iron curtain charging.
.grantexternalconditionpower-ironcurtain-end-charge-text-notification = Iron curtain ready.
actor-mnlyr-name = Bomber
actor-minvv =
.description = Bomb which explodes after 8 seconds
.name = Bomb

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@@ -755,3 +755,4 @@ Actors:
Rules: rules.yaml
Sequences: sequences.yaml
Translations: en.ftl

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@@ -103,8 +103,8 @@ Player:
EndChargeSpeechNotification: IronCurtainReady
SelectTargetTextNotification: notification-select-target
InsufficientPowerTextNotification: notification-insufficient-power
BeginChargeTextNotification: Iron curtain charging.
EndChargeTextNotification: Iron curtain ready.
BeginChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-begin-charge-text-notification
EndChargeTextNotification: actor-player.grantexternalconditionpower-ironcurtain-end-charge-text-notification
Condition: invulnerability
Sequence: idle
OnFireSound: ironcur9.aud
@@ -126,7 +126,7 @@ MNLYR:
Valued:
Cost: 800
Tooltip:
Name: Bomber
Name: actor-mnlyr-name
Health:
HP: 50000
Armor:
@@ -175,7 +175,7 @@ MINVV:
Buildable:
Queue: Building
BuildPaletteOrder: 10
Description: Bomb which explodes after 8 seconds
Description: actor-minvv.description
Valued:
Cost: 30
Health:
@@ -184,7 +184,7 @@ MINVV:
Image: miner
WithSpriteBody:
Tooltip:
Name: Bomb
Name: actor-minvv.name
ChangesHealth:
Step: -100
Delay: 1

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@@ -0,0 +1,2 @@
## rules.yaml
actor-dtrk-name = Bomb Truck

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@@ -265,3 +265,4 @@ Actors:
Rules: rules.yaml
Weapons: weapons.yaml
Translations: en.ftl

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@@ -48,7 +48,7 @@ APC:
DTRK:
Tooltip:
Name: Bomb Truck
Name: actor-dtrk-name
Health:
HP: 10000
Armor:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-lst-name = Naval Mobile HQ

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@@ -184,3 +184,4 @@ Rules: rules.yaml
Sequences: sequences.yaml
Weapons: weapons.yaml
Translations: en.ftl

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@@ -41,7 +41,7 @@ UNITCRATE:
LST:
Tooltip:
Name: Naval Mobile HQ
Name: actor-lst-name
Health:
HP: 100000
Mobile:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-dtrk-name = Bomb Truck

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@@ -160,3 +160,4 @@ Actors:
Rules: rules.yaml
Weapons: weapons.yaml
Translations: en.ftl

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@@ -48,7 +48,7 @@ APC:
DTRK:
Tooltip:
Name: Bomb Truck
Name: actor-dtrk-name
Health:
HP: 10000
Armor:

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@@ -0,0 +1,3 @@
## rules.yaml
actor-gnrl-name = Stavros
actor-badr-bomber-name = Strategic Bomber

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@@ -1309,4 +1309,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -45,7 +45,7 @@ GNRL:
Valued:
Cost: 1000
Tooltip:
Name: Stavros
Name: actor-gnrl-name
Armament:
Weapon: SilencedPPK
Passenger:
@@ -86,7 +86,7 @@ BADR.Bomber:
Aircraft:
Speed: 373
Tooltip:
Name: Strategic Bomber
Name: actor-badr-bomber-name
RenderSprites:
Image: U2

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@@ -0,0 +1,11 @@
## rules.yaml
actor-mobiletent-name = Mobile Tent
actor-sniper =
.name = Sniper
.description = Elite sniper infantry unit.
Can detect cloaked units.
Strong vs Infantry
Weak vs Vehicles, Aircraft
actor-badr-bomber-name = MiG Bomber

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@@ -469,4 +469,4 @@ Sequences: sequences.yaml
Music: music.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl

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@@ -142,7 +142,7 @@ MOBILETENT:
Valued:
Cost: 2000
Tooltip:
Name: Mobile Tent
Name: actor-mobiletent-name
Selectable:
DecorationBounds: 896, 896
SelectionDecorations:
@@ -277,7 +277,7 @@ SNIPER:
Valued:
Cost: 200
Tooltip:
Name: Sniper
Name: actor-sniper.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Buildable:
@@ -285,7 +285,7 @@ SNIPER:
BuildAtProductionType: Soldier
BuildPaletteOrder: 80
Prerequisites: barracks
Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Description: actor-sniper.description
Health:
HP: 20000
Passenger:
@@ -404,7 +404,7 @@ BADR.Bomber:
AmmoPool:
Ammo: 30
Tooltip:
Name: MiG Bomber
Name: actor-badr-bomber-name
SpawnActorOnDeath:
Actor: MIG.Husk
RenderSprites:

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@@ -0,0 +1,4 @@
## rules.yaml
actor-miss-name = Soviet Air Force HQ
actor-mainland-name = Reach the mainland
actor-givefix-name = Weapons Factory or Helipad

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@@ -2204,4 +2204,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -22,7 +22,7 @@ CAMERA:
MISS:
Tooltip:
Name: Soviet Air Force HQ
Name: actor-miss-name
Capturable:
Types: building
CaptureManager:
@@ -45,7 +45,7 @@ MAINLAND:
AlwaysVisible:
Interactable:
Tooltip:
Name: Reach the mainland
Name: actor-mainland-name
ProvidesPrerequisite:
Prerequisite: mainland
@@ -61,7 +61,7 @@ GIVEFIX:
AlwaysVisible:
Interactable:
Tooltip:
Name: Weapons Factory or Helipad
Name: actor-givefix-name
MIG.SCRIPTED:
Inherits: MIG

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@@ -0,0 +1,8 @@
## rules.yaml
actor-demitri-name = Dr. Demitri
actor-5tnk =
.name = Super Tank
.generic-name = Super Tank
actor-5tnk-husk-name = Husk (Super Tank)

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@@ -2099,4 +2099,4 @@ Weapons: weapons.yaml
Voices: voices.yaml
Translations: ra|languages/lua/en.ftl
Translations: ra|languages/lua/en.ftl, en.ftl

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@@ -85,7 +85,7 @@ V19:
DEMITRI:
Inherits: DELPHI
Tooltip:
Name: Dr. Demitri
Name: actor-demitri-name
Passenger:
CargoType: Demitri
RenderSprites:
@@ -120,8 +120,8 @@ PBOX:
Valued:
Cost: 10000
Tooltip:
Name: Super Tank
GenericName: Super Tank
Name: actor-5tnk.name
GenericName: actor-5tnk.generic-name
Health:
HP: 2000000
Armor:
@@ -173,7 +173,7 @@ PBOX:
5TNK.Husk:
Inherits: ^Husk
Tooltip:
Name: Husk (Super Tank)
Name: actor-5tnk-husk-name
ThrowsParticle@turret:
Anim: turret
Health:

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@@ -0,0 +1,3 @@
## rules.yaml
actor-flare-name = Gas
actor-stavros-name = Stavros

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@@ -751,4 +751,4 @@ Notifications: notifications.yaml
Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -51,7 +51,7 @@ FLARE:
Range: 1c512
ValidRelationships: Ally, Neutral, Enemy
Tooltip:
Name: Gas
Name: actor-flare-name
IRONCRATE:
Inherits: ^Crate
@@ -110,7 +110,7 @@ STAVROS:
RenderSprites:
Image: GNRL
Tooltip:
Name: Stavros
Name: actor-stavros-name
Infiltrates:
Types: SpyInfiltrate
Voice: Move

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@@ -0,0 +1,2 @@
## rules.yaml
actor-oilb-husk-name = Husk (Oil Derrick)

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@@ -307,3 +307,4 @@ Actors:
Rules: rules.yaml
Sequences: sequences.yaml
Translations: en.ftl

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@@ -53,7 +53,7 @@ OILB.Husk:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Husk (Oil Derrick)
Name: actor-oilb-husk-name
CaptureManager:
Capturable:
Types: building-husk

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@@ -0,0 +1,2 @@
## rules.yaml
actor-gnrl-name = Officer

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@@ -1367,4 +1367,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -32,7 +32,7 @@ TSLA:
GNRL:
Tooltip:
Name: Officer
Name: actor-gnrl-name
C5:
-Wanders:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-bio-name = Sarin Processing Plant

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@@ -1243,4 +1243,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl, en.ftl

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@@ -56,7 +56,7 @@ ATEK:
BIO:
Tooltip:
Name: Sarin Processing Plant
Name: actor-bio-name
E7:
Buildable:

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@@ -0,0 +1,2 @@
## rules.yaml
actor-moneycrate-name = Atomic Material

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