Manual cleanup

This commit is contained in:
Gustas
2023-11-11 23:20:42 +02:00
committed by Matthias Mailänder
parent db8a28f2c0
commit caad8ba44b
182 changed files with 399 additions and 424 deletions

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@@ -0,0 +1,28 @@
## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
options-difficulty =
.easy = Easy
.normal = Normal
.hard = Hard
## campaign-maprules.yaml
actor-moneycrate-name = Money Crate
## gdi03, gdi07, gdi08a, gdi08b, gdi09, nod03a, nod03b
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
## gdi08a
actor-c3-name = Farmer Mike
## gdi08b
civilian-killed = Civilian killed.
## nod01
actor-c10-name = Nikoomba
## nod03a, nod03b
actor-prison-name = Prison

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@@ -1,4 +1,4 @@
## Player ## player.yaml
options-tech-level = options-tech-level =
.low = Low .low = Low
.medium = Medium .medium = Medium
@@ -20,7 +20,7 @@ notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack. notification-ally-under-attack = Our ally is under attack.
notification-silos-needed = Silos needed. notification-silos-needed = Silos needed.
## World ## world.yaml
options-starting-units = options-starting-units =
.mcv-only = MCV Only .mcv-only = MCV Only
.light-support = Light Support .light-support = Light Support
@@ -30,33 +30,13 @@ dropdown-map-creeps =
.label = Creep Actors .label = Creep Actors
.description = Hostile forces spawn on the battlefield .description = Hostile forces spawn on the battlefield
## Structures ## defaults.yaml
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-unable-to-build-more = Unable to build more.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-ion-cannon-charging = Ion cannon charging.
notification-ion-cannon-ready = Ion cannon ready.
notification-select-target = Select target.
notification-insufficient-power = Insufficient power.
notification-airstrike-ready = Airstrike ready.
notification-enemy-planes-approaching = Enemy planes approaching.
notification-nuclear-weapon-available = Nuclear weapon available.
notification-nuclear-weapon-launched = Nuclear weapon launched.
notification-nuclear-warhead-approaching = Nuclear warhead approaching.
## Defaults
notification-unit-lost = Unit lost. notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted. notification-unit-promoted = Unit promoted.
notification-building-captured = Building captured. notification-building-captured = Building captured.
notification-civilian-building-captured = Civilian Building captured. notification-civilian-building-captured = Civilian Building captured.
notification-structure-lost = Structure lost. notification-structure-lost = Structure lost.
## Vehicles
notification-harvester-lost = Harvester lost.
## aircraft.yaml ## aircraft.yaml
actor-tran = actor-tran =
.name = Chinook Transport .name = Chinook Transport
@@ -82,9 +62,6 @@ actor-tran-husk-name = Chinook Transport
actor-heli-husk-name = Apache Longbow actor-heli-husk-name = Apache Longbow
actor-orca-husk-name = Orca actor-orca-husk-name = Orca
## campaign-maprules.yaml
actor-moneycrate-name = Money Crate
## civilian-desert.yaml ## civilian-desert.yaml
actor-v20-name = Sala's House actor-v20-name = Sala's House
actor-v20-husk-name = Sala's House (Destroyed) actor-v20-husk-name = Sala's House (Destroyed)
@@ -170,7 +147,6 @@ meta-tank-generic-name = Tank
meta-helicopter-generic-name = Helicopter meta-helicopter-generic-name = Helicopter
meta-soldier-generic-name = Soldier meta-soldier-generic-name = Soldier
meta-civinfantry-name = Civilian meta-civinfantry-name = Civilian
meta-dino-name = Dinosaur
meta-viceroid-name = Visceroid meta-viceroid-name = Visceroid
meta-ship-generic-name = Ship meta-ship-generic-name = Ship
meta-building-generic-name = Structure meta-building-generic-name = Structure
@@ -182,8 +158,6 @@ meta-civhaystackorigloo =
.winter--name = Igloo .winter--name = Igloo
.summer--name = Haystacks .summer--name = Haystacks
meta-civfieldhusk-name = Field (Destroyed)
meta-civhaystackorigloohusk = meta-civhaystackorigloohusk =
.winter--name = Igloo (Destroyed) .winter--name = Igloo (Destroyed)
.summer--name = Haystacks (Destroyed) .summer--name = Haystacks (Destroyed)
@@ -226,12 +200,12 @@ actor-e1 =
actor-e2 = actor-e2 =
.name = Grenadier .name = Grenadier
.description = Fast infantry armed with grenades. .description = Fast infantry armed with grenades.
Strong vs Buildings, slow-moving targets Strong vs Buildings, slow-moving targets
actor-e3 = actor-e3 =
.name = Rocket Soldier .name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry. .description = Anti-tank/Anti-aircraft infantry.
Strong vs Tanks, Aircraft Strong vs Tanks, Aircraft
Weak vs Infantry Weak vs Infantry
@@ -292,6 +266,22 @@ actor-boat-name = Gunboat
actor-lst-name = Landing Craft actor-lst-name = Landing Craft
## structures.yaml ## structures.yaml
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-unable-to-build-more = Unable to build more.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-ion-cannon-charging = Ion cannon charging.
notification-ion-cannon-ready = Ion cannon ready.
notification-select-target = Select target.
notification-insufficient-power = Insufficient power.
notification-airstrike-ready = Airstrike ready.
notification-enemy-planes-approaching = Enemy planes approaching.
notification-nuclear-weapon-available = Nuclear weapon available.
notification-nuclear-weapon-launched = Nuclear weapon launched.
notification-nuclear-warhead-approaching = Nuclear warhead approaching.
actor-fact = actor-fact =
.name = Construction Yard .name = Construction Yard
.description = Builds structures .description = Builds structures
@@ -437,6 +427,8 @@ actor-harv =
.description = Collects Tiberium for processing. .description = Collects Tiberium for processing.
Unarmed Unarmed
notification-harvester-lost = Harvester lost.
actor-apc = actor-apc =
.name = APC .name = APC
.description = Armed infantry transport. .description = Armed infantry transport.

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@@ -715,4 +715,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -646,4 +646,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -414,4 +414,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -237,4 +237,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -626,4 +626,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1,3 +0,0 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -700,4 +700,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -452,4 +452,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -529,4 +529,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -746,4 +746,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -758,4 +758,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -614,4 +614,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -767,4 +767,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1021,4 +1021,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Music: music.yaml Music: music.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1,3 +0,0 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -1029,4 +1029,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1,4 +0,0 @@
## rules.yaml
actor-c3-name = Farmer Mike
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -888,4 +888,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1,5 +0,0 @@
civilian-killed = Civilian killed.
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -1063,4 +1063,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl, en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1,3 +0,0 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.

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@@ -784,4 +784,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl, en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1,2 +0,0 @@
## rules.yaml
actor-c10-name = Nikoomba

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@@ -233,4 +233,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -236,4 +236,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -197,4 +197,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1,4 +0,0 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
actor-miss-name = Prison

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@@ -436,4 +436,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -96,7 +96,7 @@ RMBO:
MISS: MISS:
Tooltip: Tooltip:
Name: actor-miss-name Name: actor-prison-name
CaptureManager: CaptureManager:
Capturable: Capturable:
Types: building Types: building

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@@ -1,4 +0,0 @@
## rules.yaml
actor-hq-description = Provides an overview of the battlefield.
Requires power to operate.
actor-miss-name = Prison

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@@ -477,4 +477,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -95,7 +95,7 @@ RMBO:
MISS: MISS:
Tooltip: Tooltip:
Name: actor-miss-name Name: actor-prison-name
CaptureManager: CaptureManager:
Capturable: Capturable:
Types: building Types: building

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@@ -479,4 +479,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -538,4 +538,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -377,4 +377,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -669,4 +669,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, languages/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl, languages/en.ftl

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@@ -599,4 +599,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, languages/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl, languages/en.ftl

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@@ -467,4 +467,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -600,4 +600,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -957,4 +957,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -772,4 +772,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -614,4 +614,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -773,4 +773,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -886,4 +886,4 @@ Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|r
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1345,4 +1345,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -726,4 +726,4 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl

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@@ -1142,6 +1142,6 @@ Actors:
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl Translations: cnc|languages/lua/en.ftl, cnc|languages/campaign/en.ftl
Weapons: weapons.yaml Weapons: weapons.yaml

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@@ -519,8 +519,6 @@
Prerequisites: ~disabled Prerequisites: ~disabled
Valued: Valued:
Cost: 1000 Cost: 1000
Tooltip:
Name: meta-dino-name
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
Mobile: Mobile:
@@ -861,7 +859,6 @@
Dimensions: 1,1 Dimensions: 1,1
Footprint: = Footprint: =
Tooltip: Tooltip:
Name: meta-civfieldhusk-name
GenericVisibility: None GenericVisibility: None
ShowOwnerRow: false ShowOwnerRow: false
RenderSprites: RenderSprites:

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@@ -1,3 +1,4 @@
## world
dropdown-difficulty = dropdown-difficulty =
.label = Difficulty .label = Difficulty
.description = The difficulty of the mission .description = The difficulty of the mission
@@ -6,3 +7,9 @@ options-difficulty =
.easy = Easy .easy = Easy
.normal = Normal .normal = Normal
.hard = Hard .hard = Hard
## campaign-tooltips.yaml
neutral-prefix = Neutral
## harkonnen-05, ordos-04
actor-outpost-modified--name = Modified Outpost

View File

@@ -1,8 +0,0 @@
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
options-difficulty =
.easy = Easy
.normal = Normal
.hard = Hard

View File

@@ -1,4 +1,4 @@
## Player ## player.yaml
options-tech-level = options-tech-level =
.low = Low .low = Low
.medium = Medium .medium = Medium
@@ -21,7 +21,7 @@ notification-no-room-for-new-units = No room for new unit.
notification-cannot-build-here = Cannot build here. notification-cannot-build-here = Cannot build here.
notification-one-of-our-buildings-has-been-captured = One of our buildings has been captured. notification-one-of-our-buildings-has-been-captured = One of our buildings has been captured.
## World ## world.yaml
dropdown-map-worms = dropdown-map-worms =
.label = Worms .label = Worms
.description = Worms roam the map and devour unprepared forces .description = Worms roam the map and devour unprepared forces
@@ -31,26 +31,7 @@ options-starting-units =
.light-support = Light Support .light-support = Light Support
.heavy-support = Heavy Support .heavy-support = Heavy Support
## Arrakis ## defaults.yaml
notification-worm-attack = Worm attack.
notification-worm-sign = Worm sign.
## Structures
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-select-target = Select target.
notifciation-missile-launch-detected = Missile launch detected.
notification-airstrike-ready = Airstrike ready.
notification-building-lost = Building lost.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-death-hand-missile-prepping = Death Hand missile prepping.
notification-death-hand-missile-ready = Death Hand missile ready.
notification-fremen-ready = Fremen ready.
notification-saboteur-ready = Saboteur ready.
## Defaults
notification-unit-lost = Unit lost. notification-unit-lost = Unit lost.
notification-unit-promoted = Unit promoted. notification-unit-promoted = Unit promoted.
notification-enemy-building-captured = Enemy Building captured. notification-enemy-building-captured = Enemy Building captured.
@@ -64,7 +45,7 @@ actor-carryall-reinforce =
Lifts vehicles to Repair Pads when ordered. Lifts vehicles to Repair Pads when ordered.
actor-carryall-encyclopedia = Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to. actor-carryall-encyclopedia = Carryalls will automatically transport Harvesters back and forth from the Spice Fields to the Refineries. They will also pick up units and deliver them to the Repair Pad, when ordered to.
The Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons. The Carryall is a lightly armored transport aircraft. They are vulnerable to missiles and can only be hit by anti-aircraft weapons.
actor-frigate-name = Frigate actor-frigate-name = Frigate
@@ -77,19 +58,14 @@ actor-carryall-husk-name = Carryall
actor-carryall-huskvtol-name = Carryall actor-carryall-huskvtol-name = Carryall
## arrakis.yaml ## arrakis.yaml
notification-worm-attack = Worm attack.
notification-worm-sign = Worm sign.
actor-spicebloom-spawnpoint-name = Spice Bloom spawnpoint actor-spicebloom-spawnpoint-name = Spice Bloom spawnpoint
actor-spicebloom-name = Spice Bloom actor-spicebloom-name = Spice Bloom
actor-sandworm-name = Sandworm actor-sandworm-name = Sandworm
actor-sietch-name = Fremen Sietch actor-sietch-name = Fremen Sietch
## campaign-tooltips.yaml
meta-vehicle-neutral-prefix = Neutral
meta-tank-neutral-prefix = Neutral
meta-infantry-neutral-prefix = Neutral
meta-plane-neutral-prefix = Neutral
meta-building-neutral-prefix = Neutral
actor-wall-neutral-prefix = Neutral
## defaults.yaml ## defaults.yaml
meta-vehicle-generic-name = Unit meta-vehicle-generic-name = Unit
meta-husk-generic-name = Destroyed Unit meta-husk-generic-name = Destroyed Unit
@@ -115,7 +91,7 @@ actor-light-inf =
Weak vs Vehicles, Artillery Weak vs Vehicles, Artillery
.name = Light Infantry .name = Light Infantry
.encyclopedia = Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles. .encyclopedia = Light Infantry are lightly armored foot soldiers, equipped with 9mm RP assault rifles. Light Infantry are effective against other infantry and lightly armored vehicles.
Light Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons. Light Infantry are resistant to missiles and large-caliber guns, but very vulnerable to high-explosives, fire and bullet weapons.
actor-engineer = actor-engineer =
@@ -124,7 +100,7 @@ actor-engineer =
Weak vs Everything Weak vs Everything
.name = Engineer .name = Engineer
.encyclopedia = Engineers can be used to capture enemy buildings. .encyclopedia = Engineers can be used to capture enemy buildings.
Engineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons. Engineers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
actor-trooper = actor-trooper =
@@ -133,7 +109,7 @@ actor-trooper =
Weak vs Infantry, Artillery Weak vs Infantry, Artillery
.name = Trooper .name = Trooper
.encyclopedia = Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry. .encyclopedia = Armed with missile launchers, Troopers fire wire guided armor-piercing warheads. These units are particularly effective against vehicles (especially armored ones) and buildings. However, this unit is largely useless against infantry.
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons. Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
actor-thumper = actor-thumper =
@@ -149,11 +125,11 @@ actor-fremen =
Weak vs Artillery Weak vs Artillery
Special Ability: Invisibility Special Ability: Invisibility
.encyclopedia = Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles. .encyclopedia = Fremen are the native desert warriors of Dune. Fremen ground units carry 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
Fremen units are very vulnerable to high-explosive and bullet weapons. Fremen units are very vulnerable to high-explosive and bullet weapons.
actor-grenadier = actor-grenadier =
.description = Infantry armed with grenades. .description = Infantry armed with grenades.
Strong vs Buildings, Infantry Strong vs Buildings, Infantry
Weak vs Vehicles Weak vs Vehicles
.name = Grenadier .name = Grenadier
@@ -178,7 +154,7 @@ actor-saboteur =
Special Ability: destroy buildings Special Ability: destroy buildings
.name = Saboteur .name = Saboteur
.encyclopedia = The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself. .encyclopedia = The Saboteur is a special military unit acquired by House Ordos. A single Saboteur can destroy any enemy building once he moves into it, though also destroys himself! A Saboteur can be stealthed by deploying itself.
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons. The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
actor-nsfremen-description = Elite infantry unit armed with assault rifles and rockets actor-nsfremen-description = Elite infantry unit armed with assault rifles and rockets
@@ -194,31 +170,31 @@ actor-wormspawner-name = (worm spawning location)
actor-upgrade-conyard = actor-upgrade-conyard =
.name = Construction Yard Upgrade .name = Construction Yard Upgrade
.description = Unlocks additional construction options .description = Unlocks additional construction options
(Large Concrete Slab, Rocket Turret) (Large Concrete Slab, Rocket Turret)
actor-upgrade-barracks = actor-upgrade-barracks =
.name = Barracks Upgrade .name = Barracks Upgrade
.description = Unlocks additional infantry .description = Unlocks additional infantry
(Trooper, Engineer, Thumper Infantry) (Trooper, Engineer, Thumper Infantry)
Required to unlock faction specific infantry Required to unlock faction specific infantry
(Atreides: Grenadier, Harkonnen: Sardaukar) (Atreides: Grenadier, Harkonnen: Sardaukar)
actor-upgrade-light = actor-upgrade-light =
.name = Light Factory Upgrade .name = Light Factory Upgrade
.description = Unlocks additional light unit .description = Unlocks additional light unit
(Missile Quad) (Missile Quad)
Required to unlock faction specific light unit Required to unlock faction specific light unit
(Ordos: Stealth Raider Trike) (Ordos: Stealth Raider Trike)
actor-upgrade-heavy = actor-upgrade-heavy =
.name = Heavy Factory Upgrade .name = Heavy Factory Upgrade
.description = Unlocks additional construction options .description = Unlocks additional construction options
(Repair Pad, IX Research Center) (Repair Pad, IX Research Center)
Unlocks additional heavy units Unlocks additional heavy units
(Siege Tank, Missile Tank, MCV) (Siege Tank, Missile Tank, MCV)
actor-upgrade-hightech = actor-upgrade-hightech =
@@ -230,8 +206,21 @@ actor-deathhand =
.encyclopedia = The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area. .encyclopedia = The Death Hand warhead carries atomic cluster munitions. It detonates above the target, inflicting great damage over a wide area.
## structures.yaml ## structures.yaml
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-select-target = Select target.
notifciation-missile-launch-detected = Missile launch detected.
notification-airstrike-ready = Airstrike ready.
notification-building-lost = Building lost.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-death-hand-missile-prepping = Death Hand missile prepping.
notification-death-hand-missile-ready = Death Hand missile ready.
notification-fremen-ready = Fremen ready.
notification-saboteur-ready = Saboteur ready.
meta-concrete = meta-concrete =
.name = Concrete
.generic-name = Structure .generic-name = Structure
.description = Provides a strong foundation that prevents .description = Provides a strong foundation that prevents
damage from the terrain. damage from the terrain.
@@ -239,7 +228,7 @@ meta-concrete =
actor-concretea = actor-concretea =
.name = Concrete Slab .name = Concrete Slab
.encyclopedia = If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment. .encyclopedia = If buildings are not placed on concrete, they will be damaged. Buildings can be repaired, but unless the building sits completely on concrete, the building will suffer continual weathering damage from the erosive desert environment.
Concrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged. Concrete is vulnerable to most weapon types. Concrete cannot be repaired if damaged.
actor-concreteb-name = Large Concrete Slab actor-concreteb-name = Large Concrete Slab
@@ -247,7 +236,7 @@ actor-concreteb-name = Large Concrete Slab
actor-construction-yard = actor-construction-yard =
.description = Produces structures. .description = Produces structures.
.encyclopedia = The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base. .encyclopedia = The Construction Yard is the foundation of any base built on Arrakis. Construction Yards produce a small amount of power and are required for the building of any new structures. Protect this structure! It is critical to the success of your base.
Construction yards are fairly strong, but vulnerable in varying degrees to all types of weapons. Construction yards are fairly strong, but vulnerable in varying degrees to all types of weapons.
.name = Construction Yard .name = Construction Yard
@@ -255,27 +244,27 @@ actor-wind-trap =
.description = Provides power for other structures. .description = Provides power for other structures.
.name = Wind Trap .name = Wind Trap
.encyclopedia = Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors. .encyclopedia = Wind Traps provide power and water to an installation. Large, above-ground ducts funnel wind currents underground into massive turbines which power generators and humidity extractors.
Wind Traps are vulnerable to most types of weapons. Wind Traps are vulnerable to most types of weapons.
actor-barracks = actor-barracks =
.description = Trains infantry. .description = Trains infantry.
.name = Barracks .name = Barracks
.encyclopedia = Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions. .encyclopedia = Barracks are required to produce and train light infantry units. Barracks can be upgraded for the production of more advanced infantry in later missions.
Barracks are vulnerable to most types of weapons. Barracks are vulnerable to most types of weapons.
actor-refinery = actor-refinery =
.description = Harvesters unload Spice here for processing. .description = Harvesters unload Spice here for processing.
.name = Spice Refinery .name = Spice Refinery
.encyclopedia = The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built. .encyclopedia = The Refinery is the basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed among the Silos and Refineries for storage. A refinery can store 2000 spice. A Spice Harvester is delivered via Carryall once a Refinery is built.
Refineries are vulnerable to most types of weapons. Refineries are vulnerable to most types of weapons.
actor-silo = actor-silo =
.description = Stores excess harvested Spice. .description = Stores excess harvested Spice.
.encyclopedia = The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity. .encyclopedia = The Spice Silo allows the player to store 1500 harvested Spice. When a Refinery completes processing, excess Spice is automatically distributed evenly among the Silos and Refineries. When harvested Spice exceeds Silo capacity, the excess will be lost. When Spice Silos are destroyed or captured, the amount stored will be dispersed among other Silos and Refineries unless there is insufficient storage capacity.
The Spice Silo is vulnerable to most types of weapons. The Spice Silo is vulnerable to most types of weapons.
.name = Silo .name = Silo
@@ -283,14 +272,14 @@ actor-light-factory =
.description = Produces light vehicles. .description = Produces light vehicles.
.name = Light Factory .name = Light Factory
.encyclopedia = The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions. .encyclopedia = The Light Factory is required for the production of small, lightly armored, combat vehicles. The Light Factory can be upgraded to produce more advanced light vehicles in later missions.
A Light Factory is vulnerable to most types of weapons. A Light Factory is vulnerable to most types of weapons.
actor-heavy-factory = actor-heavy-factory =
.description = Produces heavy vehicles. .description = Produces heavy vehicles.
.name = Heavy Factory .name = Heavy Factory
.encyclopedia = The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings. .encyclopedia = The Heavy Factory allows the player to build heavy vehicles such as Harvesters and Combat Tanks. When upgraded, this facility allows the construction of advanced vehicles, though some vehicles also require other buildings.
The Heavy Factory is vulnerable to most types of weapons. The Heavy Factory is vulnerable to most types of weapons.
actor-outpost = actor-outpost =
@@ -298,14 +287,14 @@ actor-outpost =
Requires power to operate. Requires power to operate.
.name = Outpost .name = Outpost
.encyclopedia = If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete. .encyclopedia = If the player has sufficient power, the Radar Outpost will generate a radar map. Radar is automatically activated when construction of the Outpost is complete.
The Radar Outpost is vulnerable to most types of weapons. The Radar Outpost is vulnerable to most types of weapons.
actor-starport = actor-starport =
.name = Starport .name = Starport
.description = Dropzone for quick reinforcements, at a price. .description = Dropzone for quick reinforcements, at a price.
.encyclopedia = The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility. .encyclopedia = The Starport allows you to engage in intergalactic trading with the C.H.O.A.M. Merchants' Guild. The Starport provides a trading market for vehicles and airborne units at varying rates. You cannot purchase units from the Guild without this facility.
Armor is heavy, but the Starport is vulnerable to most types of weapons. Armor is heavy, but the Starport is vulnerable to most types of weapons.
actor-wall = actor-wall =
@@ -313,7 +302,7 @@ actor-wall =
.name = Concrete Wall .name = Concrete Wall
.generic-name = Structure .generic-name = Structure
.encyclopedia = Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement. .encyclopedia = Base defense. Concrete walls are the most effective barriers on Dune. Concrete walls will block tank bullets and impede unit movement.
Walls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged. Walls can only be damaged by explosive weapons, missiles and shells. Like concrete slabs, walls cannot be repaired if damaged.
actor-medium-gun-turret = actor-medium-gun-turret =
@@ -322,18 +311,18 @@ actor-medium-gun-turret =
Weak vs Infantry, Aircraft Weak vs Infantry, Aircraft
.name = Gun Turret .name = Gun Turret
.encyclopedia = The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range. .encyclopedia = The Gun Turret has a medium range gun which is effective against vehicles, especially heavily armored vehicles. The Gun Turret will fire on any enemy unit within range.
The Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns. The Gun Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-large-gun-turret = actor-large-gun-turret =
.description = Defensive structure. .description = Defensive structure.
Strong vs Infantry, Aircraft Strong vs Infantry, Aircraft
Weak vs Tanks Weak vs Tanks
Requires power to operate. Requires power to operate.
.name = Rocket Turret .name = Rocket Turret
.encyclopedia = The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate. .encyclopedia = The substantially improved Rocket Turret has a longer range and a higher rate of fire than the Gun Turret. The Rocket Turret's advanced targeting equipment requires power to operate.
The Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns. The Rocket Turret is resistant to bullet and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-repair-pad = actor-repair-pad =
@@ -341,28 +330,28 @@ actor-repair-pad =
Allows construction of MCVs Allows construction of MCVs
.name = Repair Pad .name = Repair Pad
.encyclopedia = With a Repair Pad, vehicles can be repaired for a varying price. .encyclopedia = With a Repair Pad, vehicles can be repaired for a varying price.
The Repair Pad is vulnerable to most types of weapons. The Repair Pad is vulnerable to most types of weapons.
actor-high-tech-factory = actor-high-tech-factory =
.description = Unlocks advanced technology. .description = Unlocks advanced technology.
.name = High Tech Factory .name = High Tech Factory
.encyclopedia = The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions. .encyclopedia = The High Tech Factory produces airborne units, and is required for the production of Carryalls. House Atreides can upgrade the High Tech Factory to build Ornithopters for an air strike in later missions.
The High Tech Factory is vulnerable to most types of weapons. The High Tech Factory is vulnerable to most types of weapons.
actor-research-centre = actor-research-centre =
.description = Unlocks advanced tanks. .description = Unlocks advanced tanks.
.name = IX Research Center .name = IX Research Center
.encyclopedia = The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes. .encyclopedia = The IX Research Center provides technology upgrades for structures and vehicles. This facility is required for production of a number of advanced special weapons and prototypes.
The IX Research Center is vulnerable to most types of weapons. The IX Research Center is vulnerable to most types of weapons.
actor-palace = actor-palace =
.description = Unlocks elite infantry and weapons. .description = Unlocks elite infantry and weapons.
.name = Palace .name = Palace
.encyclopedia = The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons. .encyclopedia = The Palace serves as the command center once it is constructed. Palaces feature unique additional options, making available advanced special weapons.
Armor is heavy, but the Palace is vulnerable to most types of weapons. Armor is heavy, but the Palace is vulnerable to most types of weapons.
## vehicles.yaml ## vehicles.yaml
@@ -371,7 +360,7 @@ actor-mcv =
Unarmed Unarmed
.name = Mobile Construction Vehicle .name = Mobile Construction Vehicle
.encyclopedia = The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard. .encyclopedia = The Mobile Construction Vehicle must be driven to a suitable deployment area. After locating an appropriate area of rock, the MCV can be transformed into a Construction Yard.
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns. MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
actor-harvester = actor-harvester =
@@ -379,7 +368,7 @@ actor-harvester =
Unarmed Unarmed
.name = Spice Harvester .name = Spice Harvester
.encyclopedia = Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns. .encyclopedia = Harvesters are resistant to bullets, and to some degree, high-explosives. These units are vulnerable to missiles and high-caliber guns.
A Harvester is included with a Refinery. A Harvester is included with a Refinery.
actor-trike = actor-trike =
@@ -388,7 +377,7 @@ actor-trike =
Weak vs Tanks Weak vs Tanks
.name = Trike .name = Trike
.encyclopedia = Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles. .encyclopedia = Trikes are lightly armored, three-wheeled vehicles equipped with heavy machine guns, effective against infantry and lightly armored vehicles.
Trikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them. Trikes are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
actor-quad = actor-quad =
@@ -397,7 +386,7 @@ actor-quad =
Weak vs Infantry Weak vs Infantry
.name = Missile Quad .name = Missile Quad
.encyclopedia = Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles. .encyclopedia = Stronger than the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. The Quad is effective against most vehicles.
Quads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns. Quads are resistant to bullets and explosives, to a lesser degree. However, Quads are vulnerable to missiles and high-caliber guns.
actor-siege-tank = actor-siege-tank =
@@ -406,7 +395,7 @@ actor-siege-tank =
Weak vs Tanks Weak vs Tanks
.name = Siege Tank .name = Siege Tank
.encyclopedia = Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range. .encyclopedia = Siege Tanks are very effective against infantry and lightly armored vehicles - but very weak against heavily armored targets. They fire over a long range.
Siege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns. Siege Tanks are resistant to bullets, and to some degree, explosives. These units are vulnerable to missiles and high-caliber guns.
actor-missile-tank = actor-missile-tank =
@@ -415,7 +404,7 @@ actor-missile-tank =
Strong vs Vehicles, Buildings, Aircraft Strong vs Vehicles, Buildings, Aircraft
Weak vs Infantry Weak vs Infantry
.encyclopedia = The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units. .encyclopedia = The Missile Tank is anti-aircraft capable and effective against most targets, except infantry units.
Missile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective. Missile Tanks are vulnerable to most weapons, though high-caliber guns are slightly less effective.
actor-sonic-tank = actor-sonic-tank =
@@ -424,9 +413,9 @@ actor-sonic-tank =
Weak vs Artillery Weak vs Artillery
.name = Sonic Tank .name = Sonic Tank
.encyclopedia = The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets. .encyclopedia = The Sonic Tank is most effective against infantry and lightly armored vehicles - but weaker against armored targets.
The Sonic Tank will damage all units in its firing path. The Sonic Tank will damage all units in its firing path.
They are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns. They are very resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
actor-devastator = actor-devastator =
@@ -435,7 +424,7 @@ actor-devastator =
Weak vs Artillery Weak vs Artillery
.name = Devastator .name = Devastator
.encyclopedia = The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures. .encyclopedia = The Devastator is the most powerful tank on Dune - powerfully effective against most units, but slow - and slow to fire. Nuclear powered, the Devastator fires dual plasma charges and may be ordered to self-destruct, damaging surrounding units and structures.
The Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns. The Devastator is very resistant to bullet and high-explosives, but vulnerable to missiles and high-caliber guns.
actor-raider = actor-raider =
@@ -444,7 +433,7 @@ actor-raider =
Weak vs Tanks Weak vs Tanks
.name = Raider Trike .name = Raider Trike
.encyclopedia = Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles. .encyclopedia = Raiders are similar to Trikes, but the Ordos have refined their fire power, speed and armor to create a powerful and maneuverable scout. With dual 20mm cannons, Raiders are most effective against infantry and lightly armored vehicles.
Raiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective. Raiders are vulnerable to most types of weaponry, though high-caliber guns are slightly less effective.
actor-stealth-raider = actor-stealth-raider =
@@ -459,29 +448,27 @@ actor-deviator =
.description = Fires a warhead which changes .description = Fires a warhead which changes
the allegiance of enemy vehicles the allegiance of enemy vehicles
.encyclopedia = The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud. .encyclopedia = The Deviator's missiles discharge a silicon cloud that interferes with vehicle controls - temporarily changing the allegiance of the targeted unit. Personnel are not seriously effected by the cloud.
The Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective. The Deviator is vulnerable to most types of weapon, though high-caliber guns are slightly less effective.
meta-combat-tank = meta-combat-tank-description = Main Battle Tank
.description = Main Battle Tank
Strong vs Tanks Strong vs Tanks
Weak vs Infantry Weak vs Infantry
.name = Combat Tank
actor-combat-tank-a = actor-combat-tank-a =
.name = Atreides Combat Tank .name = Atreides Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles. .encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
Atreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns. Atreides Combat Tanks are very resistant to bullet and heavy-explosives, but vulnerable to missiles and high-caliber guns.
actor-combat-tank-h = actor-combat-tank-h =
.name = Harkonnen Combat Tank .name = Harkonnen Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles. .encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
The Harkonnen Combat Tank is stronger than its counterparts, but also slower. The Harkonnen Combat Tank is stronger than its counterparts, but also slower.
actor-combat-tank-o = actor-combat-tank-o =
.name = Ordos Combat Tank .name = Ordos Combat Tank
.encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles. .encyclopedia = The Combat Tank is effective against most vehicles, less so against lightly armored vehicles.
The Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest. The Ordos Combat Tank is the fastest variant of the Combat Tank, but it is also the weakest.

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@@ -114,4 +114,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -113,4 +113,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -171,4 +171,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -141,4 +141,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -138,4 +138,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -135,4 +135,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -419,4 +419,4 @@ Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rule
Sequences: sequences.yaml Sequences: sequences.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -368,4 +368,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -109,4 +109,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -109,4 +109,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -165,4 +165,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -147,4 +147,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -180,4 +180,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -210,4 +210,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -379,4 +379,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -1,2 +0,0 @@
## rules.yaml
actor-outpost-modified--name = Modified Outpost

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@@ -517,4 +517,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -718,4 +718,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -655,4 +655,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -772,4 +772,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -655,4 +655,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -1045,4 +1045,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -1008,4 +1008,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -104,4 +104,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -104,4 +104,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -155,4 +155,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -140,4 +140,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -146,4 +146,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -257,4 +257,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -1,2 +0,0 @@
## rules.yaml
actor-outpost-modified--name = Modified Outpost

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@@ -519,4 +519,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl, en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -573,4 +573,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -577,4 +577,4 @@ Actors:
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
Translations: d2k|languages/lua/en.ftl, d2k|languages/difficulties/en.ftl Translations: d2k|languages/lua/en.ftl, d2k|languages/campaign/en.ftl

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@@ -1,31 +1,31 @@
^Vehicle: ^Vehicle:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: meta-vehicle-neutral-prefix NeutralPrefix: neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Tank: ^Tank:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: meta-tank-neutral-prefix NeutralPrefix: neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Infantry: ^Infantry:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: meta-infantry-neutral-prefix NeutralPrefix: neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Plane: ^Plane:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: meta-plane-neutral-prefix NeutralPrefix: neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Building: ^Building:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: meta-building-neutral-prefix NeutralPrefix: neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false
^Husk: ^Husk:
@@ -41,5 +41,5 @@
wall: wall:
Tooltip: Tooltip:
GenericVisibility: Enemy, Neutral GenericVisibility: Enemy, Neutral
NeutralPrefix: actor-wall-neutral-prefix NeutralPrefix: neutral-prefix
ShowOwnerRow: false ShowOwnerRow: false

View File

@@ -10,7 +10,6 @@
AreaTypes: building AreaTypes: building
Adjacent: 4 Adjacent: 4
Tooltip: Tooltip:
Name: meta-concrete.name
GenericName: meta-concrete.generic-name GenericName: meta-concrete.generic-name
RenderSprites: RenderSprites:
KillsSelf: KillsSelf:

View File

@@ -568,11 +568,9 @@ deviator:
BuildPaletteOrder: 40 BuildPaletteOrder: 40
BuildDuration: 432 BuildDuration: 432
BuildDurationModifier: 100 BuildDurationModifier: 100
Description: meta-combat-tank.description Description: meta-combat-tank-description
Valued: Valued:
Cost: 700 Cost: 700
Tooltip:
Name: meta-combat-tank.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:

View File

@@ -0,0 +1,71 @@
## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
options-difficulty =
.easy = Easy
.normal = Normal
.hard = Hard
## campaign-rules.yaml
actor-crate-name = Crate
## campaign-tooltips.yaml
actor-technology-center-name = Technology Center
## allies-05a, allies-05b, allies-05c
actor-prison-name = Prison
## fall-of-greece-1-personal-war, situation-critical
actor-strategic-bomber-name = Strategic Bomber
## fall-of-greece-1-personal-war, mousetrap
actor-stavros-name = Stavros
## intervention
actor-air-force-hq-name = Soviet Air Force HQ
actor-mainland-name = Reach the mainland
actor-givefix-name = Weapons Factory or Helipad
## monster-tank-madness
actor-demitri-name = Dr. Demitri
actor-5tnk =
.name = Super Tank
.generic-name = Super Tank
actor-5tnk-husk-name = Husk (Super Tank)
## mousetrap
actor-gas-name = Gas
## sarin-gas-2-down-under
actor-offiser-name = Officer
## sarin-gas-3-controlled-burn
actor-sarin-processing-plant-name = Sarin Processing Plant
## siberian-conflict-1-fresh-tracks
actor-atomic-material-name = Atomic Material
## situation-critical
actor-scientist-name = Scientist
## soviet-soldier-volkov-n-chitzkoi
actor-afac =
.name = Alloy Facility
.generic-name = Alloy Facility
actor-ccen =
.name = Control Center
.generic-name = Control Center
actor-hgun-name = Heavy Turret Prototype
actor-zkoi =
.name = Chitzkoi
.generic-name = Cyborg Dog
## situation-critical, soviet-soldier-volkov-n-chitzkoi
actor-volk-name = Volkov

View File

@@ -1,8 +0,0 @@
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
options-difficulty =
.easy = Easy
.normal = Normal
.hard = Hard

View File

@@ -1,4 +1,4 @@
## Player ## player.yaml
options-tech-level = options-tech-level =
.infantry-only = Infantry Only .infantry-only = Infantry Only
.low = Low .low = Low
@@ -26,48 +26,12 @@ notification-base-under-attack = Base under attack.
notification-ally-under-attack = Our ally is under attack. notification-ally-under-attack = Our ally is under attack.
notification-silos-needed = Silos needed. notification-silos-needed = Silos needed.
## World ## world.yaml
options-starting-units = options-starting-units =
.mcv-only = MCV Only .mcv-only = MCV Only
.light-support = Light Support .light-support = Light Support
.heavy-support = Heavy Support .heavy-support = Heavy Support
## Structures
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-unable-to-build-more = Unable to build more.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-select-target = Select target.
notification-insufficient-power = Insufficient power.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-abomb-prepping = A-bomb prepping.
notification-abomb-ready = A-bomb ready.
notification-abomb-launch-detected = A-bomb launch detected.
notification-iron-curtain-charging = Iron curtain charging.
notification-iron-curtain-ready = Iron curtain ready.
notification-chronosphere-charging = Chronosphere charging.
notification-chronosphere-ready = Chronosphere ready.
notification-satellite-launched = Satellite launched.
notification-credits-stolen = Credits stolen.
notifcation-spy-plane-ready = Spy plane ready.
## Defaults
notification-unit-lost = Unit lost.
notification-airborne-unit-lost = Airborne Unit lost.
notification-naval-unit-lost = Naval Unit lost.
notification-unit-promoted = Unit promoted.
notification-primary-building-selected = Primary building selected.
notification-structure-captured = Structure captured.
notification-unit-stolen = Unit stolen.
## Infantry
notification-building-infiltrated = Building infiltrated.
## Misc
notification-sonar-pulse-ready = Sonar pulse ready.
## aircraft.yaml ## aircraft.yaml
actor-badr-name = Badger actor-badr-name = Badger
@@ -112,12 +76,6 @@ actor-mh60 =
Weak vs Tanks, Aircraft Weak vs Tanks, Aircraft
.name = Black Hawk .name = Black Hawk
## campaign-rules.yaml
actor-moneycrate-name = Crate
## campaign-tooltips.yaml
actor-miss-name = Technology Center
## civilian.yaml ## civilian.yaml
actor-c10-name = Scientist actor-c10-name = Scientist
actor-tecn-name = Technician actor-tecn-name = Technician
@@ -148,6 +106,14 @@ actor-tanktrap1-name = Tank Trap
actor-tanktrap2-name = Tank Trap actor-tanktrap2-name = Tank Trap
## defaults.yaml ## defaults.yaml
notification-unit-lost = Unit lost.
notification-airborne-unit-lost = Airborne Unit lost.
notification-naval-unit-lost = Naval Unit lost.
notification-unit-promoted = Unit promoted.
notification-primary-building-selected = Primary building selected.
notification-structure-captured = Structure captured.
notification-unit-stolen = Unit stolen.
meta-vehicle-generic-name = Vehicle meta-vehicle-generic-name = Vehicle
meta-infantry-generic-name = Soldier meta-infantry-generic-name = Soldier
meta-civinfantry-name = Civilian meta-civinfantry-name = Civilian
@@ -261,6 +227,8 @@ actor-u2-husk-name = Husk (Spy Plane)
actor-mh60-husk-name = Black Hawk actor-mh60-husk-name = Black Hawk
## infantry.yaml ## infantry.yaml
notification-building-infiltrated = Building infiltrated.
actor-dog = actor-dog =
.description = Anti-infantry unit. .description = Anti-infantry unit.
Can detect spies. Can detect spies.
@@ -364,6 +332,8 @@ actor-scoutant-name = Scout Ant
actor-warriorant-name = Warrior Ant actor-warriorant-name = Warrior Ant
## misc.yaml ## misc.yaml
notification-sonar-pulse-ready = Sonar pulse ready.
actor-moneycrate-name = Money Crate actor-moneycrate-name = Money Crate
actor-healcrate-name = Heal Crate actor-healcrate-name = Heal Crate
actor-wcrate-name = Wooden Crate actor-wcrate-name = Wooden Crate
@@ -429,6 +399,26 @@ actor-pt =
.name = Gunboat .name = Gunboat
## structures.yaml ## structures.yaml
notification-construction-complete = Construction complete.
notification-unit-ready = Unit ready.
notification-unable-to-build-more = Unable to build more.
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
notification-repairing = Repairing.
notification-unit-repaired = Unit repaired.
notification-select-target = Select target.
notification-insufficient-power = Insufficient power.
notification-reinforcements-have-arrived = Reinforcements have arrived.
notification-abomb-prepping = A-bomb prepping.
notification-abomb-ready = A-bomb ready.
notification-abomb-launch-detected = A-bomb launch detected.
notification-iron-curtain-charging = Iron curtain charging.
notification-iron-curtain-ready = Iron curtain ready.
notification-chronosphere-charging = Chronosphere charging.
notification-chronosphere-ready = Chronosphere ready.
notification-satellite-launched = Satellite launched.
notification-credits-stolen = Credits stolen.
notifcation-spy-plane-ready = Spy plane ready.
actor-mslo = actor-mslo =
.name = Missile Silo .name = Missile Silo
.description = Provides an atomic bomb. .description = Provides an atomic bomb.
@@ -693,7 +683,7 @@ actor-truk =
.name = Supply Truck .name = Supply Truck
actor-mgg = actor-mgg =
.description = Regenerates the shroud nearby, .description = Regenerates the shroud nearby,
obscuring the area. obscuring the area.
Unarmed Unarmed
.name = Mobile Gap Generator .name = Mobile Gap Generator

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@@ -449,4 +449,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/campaign/en.ftl

View File

@@ -658,4 +658,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/campaign/en.ftl, languages/en.ftl

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@@ -1312,4 +1312,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/campaign/en.ftl

View File

@@ -1212,4 +1212,4 @@ Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/c
Weapons: weapons.yaml Weapons: weapons.yaml
Translations: ra|languages/lua/en.ftl, ra|languages/difficulties/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/campaign/en.ftl

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@@ -535,4 +535,4 @@ Actors:
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/campaign/en.ftl, languages/en.ftl

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@@ -1,2 +0,0 @@
## rules.yaml
actor-miss-name = Prison

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@@ -1565,4 +1565,4 @@ Weapons: weapons.yaml
Notifications: notifications.yaml Notifications: notifications.yaml
Translations: ra|languages/lua/en.ftl, languages/en.ftl, en.ftl Translations: ra|languages/lua/en.ftl, ra|languages/campaign/en.ftl, languages/en.ftl

View File

@@ -96,7 +96,7 @@ WEAP.infiltratable:
MISS: MISS:
Tooltip: Tooltip:
Name: actor-miss-name Name: actor-prison-name
Targetable: Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives TargetTypes: GroundActor, C4, DetonateAttack, Structure, Mission Objectives
AttackOmni: AttackOmni:

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