Implement WithDecorationCarryable.
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@@ -97,6 +97,7 @@
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<Compile Include="UtilityCommands\D2kMapImporter.cs" />
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<Compile Include="UtilityCommands\D2kMapImporter.cs" />
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<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
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<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Traits\Render\WithDecorationCarryable.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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38
OpenRA.Mods.D2k/Traits/Render/WithDecorationCarryable.cs
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38
OpenRA.Mods.D2k/Traits/Render/WithDecorationCarryable.cs
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@@ -0,0 +1,38 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Displays a sprite when the carryable actor is waiting for pickup.")]
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public class WithDecorationCarryableInfo : WithDecorationInfo, Requires<CarryableInfo>
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{
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public override object Create(ActorInitializer init) { return new WithDecorationCarryable(init.Self, this); }
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}
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public class WithDecorationCarryable : WithDecoration
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{
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readonly Carryable carryable;
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public WithDecorationCarryable(Actor self, WithDecorationCarryableInfo info)
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: base(self, info)
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{
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carryable = self.Trait<Carryable>();
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}
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public override bool ShouldRender(Actor self)
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{
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return carryable.Reserved;
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}
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}
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}
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@@ -62,6 +62,10 @@ harvester:
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SearchFromProcRadius: 24
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SearchFromProcRadius: 24
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SearchFromOrderRadius: 12
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SearchFromOrderRadius: 12
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Carryable:
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Carryable:
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WithDecorationCarryable:
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Image: pips
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Sequence: pickup-indicator
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Offset: -12, -12
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Health:
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Health:
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HP: 1000
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HP: 1000
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Armor:
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Armor:
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@@ -112,6 +112,8 @@ pips:
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groups: DATA.R8
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groups: DATA.R8
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Start: 17
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Start: 17
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Length: 10
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Length: 10
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pickup-indicator: DATA.R8
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Start: 112
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tag-primary: DATA.R8
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tag-primary: DATA.R8
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Start: 110
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Start: 110
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pip-empty: DATA.R8
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pip-empty: DATA.R8
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