tidier code

This commit is contained in:
Alli
2010-01-06 20:58:38 +13:00
parent 4b8cdcca4a
commit cadb3139fd

View File

@@ -26,12 +26,8 @@ namespace OpenRa.Game.Traits
protected override void QueueAttack( Actor self, Order order )
{
if (self.traits.Contains<Building>())
{
var b = self.traits.Get<Building>();
if (b.InsuffientPower())
return;
}
if (self.traits.Contains<Building>() && self.traits.Get<Building>().InsuffientPower())
return;
const int RangeTolerance = 1; /* how far inside our maximum range we should try to sit */
/* todo: choose the appropriate weapon, when only one works against this target */