Merge pull request #7133 from reaperrr/ra-reorg10

Reorganise Mods.D2k, more reorganisation for Mods.RA
This commit is contained in:
Paul Chote
2014-12-18 23:00:21 +13:00
17 changed files with 41 additions and 33 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Tag trait for SupplyTruck: actors.")]
class AcceptsSuppliesInfo : TraitInfo<AcceptsSupplies> {}
class AcceptsSupplies {}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class MineInfo : ITraitInfo, IOccupySpaceInfo
{
public readonly string[] CrushClasses = { };
public readonly bool AvoidFriendly = true;
public readonly string[] DetonateClasses = { };
public object Create(ActorInitializer init) { return new Mine(init, this); }
}
class Mine : ICrushable
{
readonly Actor self;
readonly MineInfo info;
public Mine(ActorInitializer init, MineInfo info)
{
this.self = init.self;
this.info = info;
}
public void WarnCrush(Actor crusher) {}
public void OnCrush(Actor crusher)
{
if (crusher.HasTrait<MineImmune>() || (self.Owner.Stances[crusher.Owner] == Stance.Ally && info.AvoidFriendly))
return;
var mobile = crusher.TraitOrDefault<Mobile>();
if (mobile != null && !info.DetonateClasses.Intersect(mobile.Info.Crushes).Any())
return;
self.Kill(crusher);
}
public bool CrushableBy(string[] crushClasses, Player owner)
{
return info.CrushClasses.Intersect(crushClasses).Any();
}
}
[Desc("Tag trait for stuff that should not trigger mines.")]
class MineImmuneInfo : TraitInfo<MineImmune> { }
class MineImmune { }
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class MinelayerInfo : ITraitInfo
{
[ActorReference] public readonly string Mine = "minv";
[ActorReference] public readonly string[] RearmBuildings = { "fix" };
public readonly string RearmSound = "minelay1.aud";
public readonly float MinefieldDepth = 1.5f;
public object Create(ActorInitializer init) { return new Minelayer(init.self); }
}
class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync
{
/* TODO: [Sync] when sync can cope with arrays! */
public CPos[] Minefield = null;
[Sync] CPos minefieldStart;
Actor self;
Sprite tile;
public Minelayer(Actor self)
{
this.self = self;
var tileset = self.World.TileSet.Id.ToLowerInvariant();
tile = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
yield return new BeginMinefieldOrderTargeter();
yield return new DeployOrderTargeter("PlaceMine", 5);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
switch (order.OrderID)
{
case "BeginMinefield":
var start = self.World.Map.CellContaining(target.CenterPosition);
self.World.OrderGenerator = new MinefieldOrderGenerator(self, start);
return new Order("BeginMinefield", self, false) { TargetLocation = start };
case "PlaceMine":
return new Order("PlaceMine", self, false) { TargetLocation = self.Location };
default:
return null;
}
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "BeginMinefield")
minefieldStart = order.TargetLocation;
if (order.OrderString == "PlaceMine")
{
minefieldStart = order.TargetLocation;
Minefield = new CPos[] { order.TargetLocation };
self.CancelActivity();
self.QueueActivity(new LayMines());
}
if (order.OrderString == "PlaceMinefield")
{
var movement = self.Trait<IPositionable>();
Minefield = GetMinefieldCells(minefieldStart, order.TargetLocation,
self.Info.Traits.Get<MinelayerInfo>().MinefieldDepth)
.Where(p => movement.CanEnterCell(p, null, false)).ToArray();
self.CancelActivity();
self.QueueActivity(new LayMines());
}
}
static IEnumerable<CPos> GetMinefieldCells(CPos start, CPos end, float depth)
{
var mins = CPos.Min(start, end);
var maxs = CPos.Max(start, end);
/* TODO: proper endcaps, if anyone cares (which won't happen unless depth is large) */
var p = end - start;
var q = new float2(p.Y, -p.X);
q = (start != end) ? (1 / q.Length) * q : new float2(1, 0);
var c = -float2.Dot(q, new float2(start.X, start.Y));
/* return all points such that |ax + by + c| < depth */
for (var i = mins.X; i <= maxs.X; i++)
for (var j = mins.Y; j <= maxs.Y; j++)
if (Math.Abs(q.X * i + q.Y * j + c) < depth)
yield return new CPos(i, j);
}
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer || Minefield == null)
yield break;
var pal = wr.Palette("terrain");
foreach (var c in Minefield)
yield return new SpriteRenderable(tile, self.World.Map.CenterOfCell(c),
WVec.Zero, -511, pal, 1f, true);
}
class MinefieldOrderGenerator : IOrderGenerator
{
readonly Actor minelayer;
readonly CPos minefieldStart;
readonly Sprite tileOk;
readonly Sprite tileBlocked;
public MinefieldOrderGenerator(Actor self, CPos xy)
{
minelayer = self;
minefieldStart = xy;
var tileset = self.World.TileSet.Id.ToLowerInvariant();
tileOk = self.World.Map.SequenceProvider.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
tileBlocked = self.World.Map.SequenceProvider.GetSequence("overlay", "build-invalid").GetSprite(0);
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
world.CancelInputMode();
yield break;
}
var underCursor = world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a))
.MaxByOrDefault(a => a.Info.Traits.Contains<SelectableInfo>()
? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue);
if (mi.Button == MouseButton.Right && underCursor == null)
{
minelayer.World.CancelInputMode();
yield return new Order("PlaceMinefield", minelayer, false) { TargetLocation = xy };
}
}
public void Tick(World world)
{
if (!minelayer.IsInWorld || minelayer.IsDead)
world.CancelInputMode();
}
CPos lastMousePos;
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
{
if (!minelayer.IsInWorld)
yield break;
var movement = minelayer.Trait<IPositionable>();
var minefield = GetMinefieldCells(minefieldStart, lastMousePos,
minelayer.Info.Traits.Get<MinelayerInfo>().MinefieldDepth);
var pal = wr.Palette("terrain");
foreach (var c in minefield)
{
var tile = movement.CanEnterCell(c, null, false) ? tileOk : tileBlocked;
yield return new SpriteRenderable(tile, world.Map.CenterOfCell(c),
WVec.Zero, -511, pal, 1f, true);
}
}
public string GetCursor(World world, CPos xy, MouseInput mi) { lastMousePos = xy; return "ability"; } /* TODO */
}
class BeginMinefieldOrderTargeter : IOrderTargeter
{
public string OrderID { get { return "BeginMinefield"; } }
public int OrderPriority { get { return 5; } }
public bool CanTarget(Actor self, Target target, List<Actor> othersAtTarget, TargetModifiers modifiers, ref string cursor)
{
if (target.Type != TargetType.Terrain)
return false;
var location = self.World.Map.CellContaining(target.CenterPosition);
if (!self.World.Map.Contains(location))
return false;
cursor = "ability";
IsQueued = modifiers.HasModifier(TargetModifiers.ForceQueue);
return !othersAtTarget.Any() && modifiers.HasModifier(TargetModifiers.ForceAttack);
}
public bool IsQueued { get; protected set; }
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
[Desc("Donate money to building if it has the AcceptSupplies: trait.")]
class SupplyTruckInfo : ITraitInfo
{
[Desc("The amount of cash the owner of the building recieves.")]
public readonly int Payload = 500;
public object Create(ActorInitializer init) { return new SupplyTruck(this); }
}
class SupplyTruck : IIssueOrder, IResolveOrder, IOrderVoice
{
SupplyTruckInfo info;
public SupplyTruck(SupplyTruckInfo info)
{
this.info = info;
}
public IEnumerable<IOrderTargeter> Orders
{
get { yield return new SupplyTruckOrderTargeter(); }
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DeliverSupplies")
return null;
if (target.Type == TargetType.FrozenActor)
return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
}
public string VoicePhraseForOrder(Actor self, Order order)
{
return "Move";
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString != "DeliverSupplies")
return;
var target = self.ResolveFrozenActorOrder(order, Color.Yellow);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Yellow);
self.QueueActivity(new DonateSupplies(self, target.Actor, info.Payload));
}
class SupplyTruckOrderTargeter : UnitOrderTargeter
{
public SupplyTruckOrderTargeter()
: base("DeliverSupplies", 5, "enter", false, true)
{
}
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
return target.HasTrait<AcceptsSupplies>();
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
return target.Info.Traits.Contains<AcceptsSuppliesInfo>();
}
}
}
}