Merge pull request #7133 from reaperrr/ra-reorg10

Reorganise Mods.D2k, more reorganisation for Mods.RA
This commit is contained in:
Paul Chote
2014-12-18 23:00:21 +13:00
17 changed files with 41 additions and 33 deletions

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@@ -11,12 +11,13 @@ using System;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Mods.RA; using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits; using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k.Activities
{ {
public class CarryUnit : Activity public class CarryUnit : Activity
{ {

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@@ -14,10 +14,11 @@ using OpenRA.Activities;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Mods.Common; using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Mods.RA.Move; using OpenRA.Mods.RA.Move;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k.Activities
{ {
enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground } enum AttackState { Burrowed, EmergingAboveGround, ReturningUnderground }

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@@ -68,32 +68,32 @@
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="AttackSwallow.cs" /> <Compile Include="Activities\CarryUnit.cs" />
<Compile Include="SwallowActor.cs" /> <Compile Include="Activities\SwallowActor.cs" />
<Compile Include="SpriteLoaders\R8Loader.cs" /> <Compile Include="SpriteLoaders\R8Loader.cs" />
<Compile Include="Traits\AttackSwallow.cs" />
<Compile Include="Traits\AutoCarryall.cs" />
<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" /> <Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
<Compile Include="Traits\Carryable.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" /> <Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
<Compile Include="Traits\Render\WithCrumbleOverlay.cs" /> <Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
<Compile Include="Traits\Render\WithDockingOverlay.cs" /> <Compile Include="Traits\Render\WithDockingOverlay.cs" />
<Compile Include="Traits\Render\WithDeliveryOverlay.cs" /> <Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
<Compile Include="Traits\TemporaryOwnerManager.cs" />
<Compile Include="Traits\ThrowsShrapnel.cs" /> <Compile Include="Traits\ThrowsShrapnel.cs" />
<Compile Include="Traits\World\ChooseBuildTabOnSelect.cs" /> <Compile Include="Traits\World\ChooseBuildTabOnSelect.cs" />
<Compile Include="Traits\World\PaletteFromR8.cs" />
<Compile Include="Traits\World\FogPaletteFromR8.cs" />
<Compile Include="Traits\World\D2kResourceLayer.cs" /> <Compile Include="Traits\World\D2kResourceLayer.cs" />
<Compile Include="Traits\World\FogPaletteFromR8.cs" />
<Compile Include="Traits\World\PaletteFromR8.cs" />
<Compile Include="Traits\World\PaletteFromScaledPalette.cs" /> <Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
<Compile Include="Traits\World\WormManager.cs" />
<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
<Compile Include="Widgets\BuildPaletteWidget.cs" />
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
<Compile Include="Widgets\MoneyBinWidget.cs" /> <Compile Include="Widgets\MoneyBinWidget.cs" />
<Compile Include="Widgets\SupportPowerBinWidget.cs" /> <Compile Include="Widgets\SupportPowerBinWidget.cs" />
<Compile Include="Widgets\BuildPaletteWidget.cs" />
<Compile Include="Widgets\SlidingContainerWidget.cs" /> <Compile Include="Widgets\SlidingContainerWidget.cs" />
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
<Compile Include="AutoCarryall\AutoCarryall.cs" />
<Compile Include="AutoCarryall\Carryable.cs" />
<Compile Include="AutoCarryall\CarryUnit.cs" />
<Compile Include="WormManager.cs" />
<Compile Include="ChangeOwnerWarhead.cs" />
<Compile Include="TemporaryOwnerManager.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>

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@@ -8,10 +8,11 @@
*/ */
#endregion #endregion
using OpenRA.Mods.D2k.Activities;
using OpenRA.Mods.RA; using OpenRA.Mods.RA;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k.Traits
{ {
[Desc("Sandworms use this attack model.")] [Desc("Sandworms use this attack model.")]
class AttackSwallowInfo : AttackFrontalInfo class AttackSwallowInfo : AttackFrontalInfo

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@@ -12,12 +12,13 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Activities;
using OpenRA.Mods.RA; using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Traits; using OpenRA.Mods.RA.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k.Traits
{ {
[Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")] [Desc("Automatically transports harvesters with the Carryable trait between resource fields and refineries")]
public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo> public class AutoCarryallInfo : ITraitInfo, Requires<IBodyOrientationInfo>

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@@ -12,9 +12,10 @@ using System.Linq;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.Common; using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Activities;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k.Traits
{ {
[Desc("Can be carried by units with the trait `AutoCarryall`.")] [Desc("Can be carried by units with the trait `AutoCarryall`.")]
public class CarryableInfo : ITraitInfo public class CarryableInfo : ITraitInfo

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@@ -11,7 +11,7 @@
using System.Drawing; using System.Drawing;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k.Traits
{ {
[Desc("Interacts with the ChangeOwner warhead.", [Desc("Interacts with the ChangeOwner warhead.",
"Displays a bar how long this actor is affected and reverts back to the old owner on temporary changes.")] "Displays a bar how long this actor is affected and reverts back to the old owner on temporary changes.")]

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@@ -16,7 +16,7 @@ using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k.Traits
{ {
[Desc("Controls the spawning of sandworms. Attach this to the world actor.")] [Desc("Controls the spawning of sandworms. Attach this to the world actor.")]
class WormManagerInfo : ITraitInfo class WormManagerInfo : ITraitInfo

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@@ -10,9 +10,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Mods.D2k.Traits;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.D2k namespace OpenRA.Mods.D2k.Warheads
{ {
[Desc("Interacts with the DynamicOwnerChange trait.")] [Desc("Interacts with the DynamicOwnerChange trait.")]
public class ChangeOwnerWarhead : Warhead public class ChangeOwnerWarhead : Warhead

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@@ -10,6 +10,7 @@
using System.Linq; using System.Linq;
using OpenRA.Activities; using OpenRA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives; using OpenRA.Primitives;
using OpenRA.Traits; using OpenRA.Traits;

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@@ -12,6 +12,7 @@ using System.Collections.Generic;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects namespace OpenRA.Mods.RA.Effects

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@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.Graphics; using OpenRA.Graphics;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA.Graphics
{ {
struct TeslaZapRenderable : IRenderable struct TeslaZapRenderable : IRenderable
{ {

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@@ -97,7 +97,7 @@
<Compile Include="AI\AttackOrFleeFuzzy.cs" /> <Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" /> <Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" /> <Compile Include="AI\HackyAI.cs" />
<Compile Include="AcceptsSupplies.cs" /> <Compile Include="Traits\AcceptsSupplies.cs" />
<Compile Include="Activities\Attack.cs" /> <Compile Include="Activities\Attack.cs" />
<Compile Include="Activities\AttackMoveActivity.cs" /> <Compile Include="Activities\AttackMoveActivity.cs" />
<Compile Include="Activities\ExternalCaptureActor.cs" /> <Compile Include="Activities\ExternalCaptureActor.cs" />
@@ -133,7 +133,7 @@
<Compile Include="Effects\SatelliteLaunch.cs" /> <Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" /> <Compile Include="Effects\TeslaZap.cs" />
<Compile Include="Render\RenderUnitReload.cs" /> <Compile Include="Render\RenderUnitReload.cs" />
<Compile Include="TeslaZapRenderable.cs" /> <Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="GainsExperience.cs" /> <Compile Include="GainsExperience.cs" />
<Compile Include="Infiltration\InfiltrateForPowerOutage.cs" /> <Compile Include="Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="EjectOnDeath.cs" /> <Compile Include="EjectOnDeath.cs" />
@@ -199,8 +199,8 @@
<Compile Include="Lint\CheckTraitPrerequisites.cs" /> <Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" /> <Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="Traits\MadTank.cs" /> <Compile Include="Traits\MadTank.cs" />
<Compile Include="Mine.cs" /> <Compile Include="Traits\Mine.cs" />
<Compile Include="Minelayer.cs" /> <Compile Include="Traits\Minelayer.cs" />
<Compile Include="Move\Mobile.cs" /> <Compile Include="Move\Mobile.cs" />
<Compile Include="Move\Move.cs" /> <Compile Include="Move\Move.cs" />
<Compile Include="Move\PathFinder.cs" /> <Compile Include="Move\PathFinder.cs" />
@@ -252,7 +252,7 @@
<Compile Include="Disguise.cs" /> <Compile Include="Disguise.cs" />
<Compile Include="StoresResources.cs" /> <Compile Include="StoresResources.cs" />
<Compile Include="StrategicVictoryConditions.cs" /> <Compile Include="StrategicVictoryConditions.cs" />
<Compile Include="SupplyTruck.cs" /> <Compile Include="Traits\SupplyTruck.cs" />
<Compile Include="SupportPowers\AirstrikePower.cs" /> <Compile Include="SupportPowers\AirstrikePower.cs" />
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" /> <Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Traits\SupportPowers\GpsPower.cs" /> <Compile Include="Traits\SupportPowers\GpsPower.cs" />

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@@ -10,7 +10,7 @@
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA.Traits
{ {
[Desc("Tag trait for SupplyTruck: actors.")] [Desc("Tag trait for SupplyTruck: actors.")]
class AcceptsSuppliesInfo : TraitInfo<AcceptsSupplies> {} class AcceptsSuppliesInfo : TraitInfo<AcceptsSupplies> {}

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@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Mods.RA.Move; using OpenRA.Mods.RA.Move;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA.Traits
{ {
class MineInfo : ITraitInfo, IOccupySpaceInfo class MineInfo : ITraitInfo, IOccupySpaceInfo
{ {

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@@ -11,12 +11,12 @@
using System; using System;
using System.Linq; using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Graphics; using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA.Traits
{ {
class MinelayerInfo : ITraitInfo class MinelayerInfo : ITraitInfo
{ {

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@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA.Traits
{ {
[Desc("Donate money to building if it has the AcceptSupplies: trait.")] [Desc("Donate money to building if it has the AcceptSupplies: trait.")]
class SupplyTruckInfo : ITraitInfo class SupplyTruckInfo : ITraitInfo