Replace GlobalLightingPaletteEffect with a post-processing shader.
This commit is contained in:
@@ -20,13 +20,15 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
|
||||
public override string Description =>
|
||||
"MenuPaletteEffect is renamed to MenuPostProcessEffect\n" +
|
||||
"ChronoshiftPaletteEffect is renamed to ChronoshiftPostProcessEffect\n" +
|
||||
"FlashPaletteEffect is renamed to FlashPostProcessEffect";
|
||||
"FlashPaletteEffect is renamed to FlashPostProcessEffect\n" +
|
||||
"GlobalLightingPaletteEffect is renamed to TintPostProcessEffect";
|
||||
|
||||
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
|
||||
{
|
||||
actorNode.RenameChildrenMatching("MenuPaletteEffect", "MenuPostProcessEffect");
|
||||
actorNode.RenameChildrenMatching("ChronoshiftPaletteEffect", "ChronoshiftPostProcessEffect");
|
||||
actorNode.RenameChildrenMatching("FlashPaletteEffect", "FlashPostProcessEffect");
|
||||
actorNode.RenameChildrenMatching("GlobalLightingPaletteEffect", "TintPostProcessEffect");
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user