Merge pull request #8682 from Mailaender/abomb-activation-crash

Fixed a crash when activating a nuke during sudden powerdown
This commit is contained in:
abcdefg30
2015-07-09 13:24:01 +02:00

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@@ -230,7 +230,9 @@ namespace OpenRA.Mods.Common.Traits
if (!Ready)
return;
var power = Instances.First(i => !InstanceDisabled(i));
var power = Instances.FirstOrDefault(i => !InstanceDisabled(i));
if (power == null)
return;
// Note: order.Subject is the *player* actor
power.Activate(power.Self, order, manager);