Merge pull request #8682 from Mailaender/abomb-activation-crash
Fixed a crash when activating a nuke during sudden powerdown
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@@ -230,7 +230,9 @@ namespace OpenRA.Mods.Common.Traits
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if (!Ready)
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return;
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var power = Instances.First(i => !InstanceDisabled(i));
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var power = Instances.FirstOrDefault(i => !InstanceDisabled(i));
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if (power == null)
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return;
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// Note: order.Subject is the *player* actor
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power.Activate(power.Self, order, manager);
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