Merge pull request #6837 from obrakmann/mission-polish
Another mission polish PR
This commit is contained in:
@@ -20,8 +20,9 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
class CrateInfo : ITraitInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
|
||||
{
|
||||
[Desc("Seconds")]
|
||||
public readonly int Lifetime = 5;
|
||||
[Desc("Length of time (in seconds) until the crate gets removed automatically. " +
|
||||
"A value of zero disables auto-removal.")]
|
||||
public readonly int Lifetime = 0;
|
||||
|
||||
[Desc("Allowed to land on.")]
|
||||
public readonly string[] TerrainTypes = { };
|
||||
@@ -57,24 +58,27 @@ namespace OpenRA.Mods.RA
|
||||
if (collected)
|
||||
return;
|
||||
|
||||
var shares = self.TraitsImplementing<CrateAction>()
|
||||
.Select(a => Pair.New(a, a.GetSelectionSharesOuter(crusher)));
|
||||
|
||||
var totalShares = shares.Sum(a => a.Second);
|
||||
var n = self.World.SharedRandom.Next(totalShares);
|
||||
var crateActions = self.TraitsImplementing<CrateAction>();
|
||||
|
||||
self.Destroy();
|
||||
collected = true;
|
||||
|
||||
foreach (var s in shares)
|
||||
if (crateActions.Any())
|
||||
{
|
||||
if (n < s.Second)
|
||||
var shares = crateActions.Select(a => Pair.New(a, a.GetSelectionSharesOuter(crusher)));
|
||||
|
||||
var totalShares = shares.Sum(a => a.Second);
|
||||
var n = self.World.SharedRandom.Next(totalShares);
|
||||
|
||||
foreach (var s in shares)
|
||||
{
|
||||
s.First.Activate(crusher);
|
||||
return;
|
||||
if (n < s.Second)
|
||||
{
|
||||
s.First.Activate(crusher);
|
||||
return;
|
||||
} else
|
||||
n -= s.Second;
|
||||
}
|
||||
else
|
||||
n -= s.Second;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,7 +111,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (++ticks >= info.Lifetime * 25)
|
||||
if (info.Lifetime != 0 && ++ticks >= info.Lifetime * 25)
|
||||
self.Destroy();
|
||||
}
|
||||
|
||||
|
||||
@@ -202,7 +202,8 @@ namespace OpenRA.Mods.RA.Scripting
|
||||
"The function will return true if production could be started, false otherwise. " +
|
||||
"If an actionFunc is given, it will be called as actionFunc(Actor[] actors) once " +
|
||||
"production of all actors has been completed. The actors array is guaranteed to " +
|
||||
"only contain alive actors.")]
|
||||
"only contain alive actors. Note: This function will fail to work when called " +
|
||||
"during the first tick")]
|
||||
public bool Build(string[] actorTypes, LuaFunction actionFunc = null)
|
||||
{
|
||||
var typeToQueueMap = new Dictionary<string, string>();
|
||||
|
||||
Reference in New Issue
Block a user