support power impl; incomplete

This commit is contained in:
Chris Forbes
2010-01-08 20:57:53 +13:00
parent 8a3f6c501c
commit cc0498314e
7 changed files with 118 additions and 36 deletions

View File

@@ -47,6 +47,7 @@ namespace OpenRa.Game
readonly List<Pair<Rectangle, Action<bool>>> buttons = new List<Pair<Rectangle, Action<bool>>>();
readonly List<Sprite> digitSprites;
readonly Dictionary<string, Sprite[]> tabSprites;
readonly Dictionary<string, Sprite> spsprites;
readonly Sprite[] shimSprites;
readonly Sprite blank;
@@ -55,6 +56,12 @@ namespace OpenRa.Game
bool hadRadar = false;
bool optionsPressed = false;
const int MinRows = 4;
string currentTab = "Building";
static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" };
readonly Dictionary<string, Sprite> sprites;
const int NumClockFrames = 54;
public Chrome(Renderer r)
{
@@ -116,6 +123,11 @@ namespace OpenRa.Game
u => u,
u => SpriteSheetBuilder.LoadAllSprites(Rules.UnitInfo[u].Icon ?? (u + "icon"))[0]);
spsprites = Rules.SupportPowerInfo
.ToDictionary(
u => u.Key,
u => SpriteSheetBuilder.LoadAllSprites(u.Value.Image)[0]);
tabSprites = groups.Select(
(g, i) => Pair.New(g,
OpenRa.Game.Graphics.Util.MakeArray(3,
@@ -163,7 +175,6 @@ namespace OpenRa.Game
DrawMinimap();
chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, PaletteType.Chrome);
chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
DrawMoney();
@@ -172,6 +183,7 @@ namespace OpenRa.Game
DrawButtons();
int paletteHeight = DrawBuildPalette(currentTab);
DrawSupportPowers();
DrawBuildTabs(paletteHeight);
DrawChat();
DrawOptionsMenu();
@@ -220,15 +232,11 @@ namespace OpenRa.Game
// Don't let tabs overlap the bevel
if (y > paletteOrigin.Y + paletteHeight - tabHeight - 9 && y < paletteOrigin.Y + paletteHeight)
{
y += tabHeight;
}
// Stick tabs to the edge of the screen
if (y > paletteOrigin.Y + paletteHeight)
{
x = Game.viewport.Width - tabWidth;
}
chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), PaletteType.Chrome);
@@ -321,10 +329,8 @@ namespace OpenRa.Game
if (!hasChronosphere)
repairButton.ReplaceAnim("disabled");
else
{
//repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
AddButton(chronoshiftRect, isLmb => HandleChronosphereButton());
}
buildPaletteRenderer.DrawSprite(repairButton.Image, chronoshiftDrawPos, PaletteType.Chrome);
// Iron Curtain
@@ -336,13 +342,10 @@ namespace OpenRa.Game
if (!hasCurtain)
repairButton.ReplaceAnim("disabled");
else
{
//repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
AddButton(curtainRect, isLmb => HandleIronCurtainButton());
}
buildPaletteRenderer.DrawSprite(repairButton.Image, curtainDrawPos, PaletteType.Chrome);
// Repair
Rectangle repairRect = new Rectangle(Game.viewport.Width - 120, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
@@ -386,7 +389,7 @@ namespace OpenRa.Game
buildPaletteRenderer.Flush();
//Options
Rectangle optionsRect = new Rectangle(0 + 40,0, optionsButton.Image.bounds.Width,
Rectangle optionsRect = new Rectangle(0,0, optionsButton.Image.bounds.Width,
optionsButton.Image.bounds.Height);
var optionsDrawPos = Game.viewport.Location + new float2(optionsRect.Location);
@@ -464,22 +467,6 @@ namespace OpenRa.Game
renderer.DrawText(line.b, p, line.a);
renderer.DrawText(line.c, p + new int2(size.X + 10, 0), Color.White);
}
string currentTab = "Building";
static string[] groups = new string[] { "Building", "Defense", "Infantry", "Vehicle", "Plane", "Ship" };
Dictionary<string, Sprite> sprites;
const int NumClockFrames = 54;
Func<int> ClockAnimFrame(string group)
{
return () =>
{
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
var producing = queue.CurrentItem( group );
if (producing == null) return 0;
return (producing.TotalTime - producing.RemainingTime) * NumClockFrames / producing.TotalTime;
};
}
// Return an int telling us the y coordinate at the bottom of the palette
int DrawBuildPalette(string queueName)
@@ -717,5 +704,40 @@ namespace OpenRa.Game
renderer.DrawText(info.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
}
}
void DrawSupportPowers()
{
chromeRenderer.DrawSprite(specialBinSprite, new float2(0,14), PaletteType.Chrome);
chromeRenderer.Flush();
var y = 24;
foreach (var sp in Game.LocalPlayer.SupportPowers)
{
var image = spsprites[sp.Key];
if (sp.Value.IsAvailable)
{
var drawPos = Game.viewport.Location + new float2(5, y);
buildPaletteRenderer.DrawSprite(image, drawPos, PaletteType.Chrome);
clock.PlayFetchIndex("idle",
() => (sp.Value.TotalTime - sp.Value.RemainingTime)
* NumClockFrames / sp.Value.TotalTime);
clock.Tick();
buildPaletteRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
if (sp.Value.IsDone)
{
ready.Play("ready");
buildPaletteRenderer.DrawSprite(ready.Image,
drawPos + new float2((64 - ready.Image.size.X) / 2, 2),
PaletteType.Chrome);
}
y += 51;
}
}
buildPaletteRenderer.Flush();
}
}
}

View File

@@ -5,10 +5,11 @@ using System.Text;
using OpenRa.FileFormats;
using OpenRa.Game.Graphics;
using IjwFramework.Types;
using System.Collections;
namespace OpenRa.Game.GameRules
{
class InfoLoader<T>
class InfoLoader<T> : IEnumerable<KeyValuePair<string, T>>
{
readonly Dictionary<string, T> infos = new Dictionary<string, T>();
@@ -28,9 +29,7 @@ namespace OpenRa.Game.GameRules
get { return infos[name.ToLowerInvariant()]; }
}
public IEnumerator<KeyValuePair<string, T>> GetEnumerator()
{
return infos.GetEnumerator();
}
public IEnumerator<KeyValuePair<string, T>> GetEnumerator() { return infos.GetEnumerator(); }
IEnumerator IEnumerable.GetEnumerator() { return infos.GetEnumerator(); }
}
}

View File

@@ -43,7 +43,7 @@ namespace OpenRa.Game.GameRules
return false;
return true;
}
}
public IEnumerable<string> BuildableItems( Player player, params string[] categories )
{

View File

@@ -119,6 +119,7 @@
<Compile Include="Shroud.cs" />
<Compile Include="Smudge.cs" />
<Compile Include="Sound.cs" />
<Compile Include="SupportPower.cs" />
<Compile Include="Support\Stopwatch.cs" />
<Compile Include="Support\PerfHistory.cs" />
<Compile Include="Traits\AcceptsOre.cs" />

View File

@@ -28,6 +28,7 @@ namespace OpenRa.Game
public bool IsReady;
public Shroud Shroud = new Shroud();
public Dictionary<string, SupportPower> SupportPowers;
public Player( Actor playerActor, int index, PaletteType palette, string playerName, Race race, string internalName )
{
@@ -37,6 +38,10 @@ namespace OpenRa.Game
this.InternalName = internalName;
this.PlayerName = playerName;
this.Race = race;
SupportPowers = Rules.SupportPowerInfo.ToDictionary(
spi => spi.Key,
spi => new SupportPower(spi.Value, this));
}
void UpdatePower()
@@ -126,6 +131,9 @@ namespace OpenRa.Game
UpdatePower();
UpdateOreCapacity();
foreach (var sp in SupportPowers.Values)
sp.Tick();
if (this == Game.LocalPlayer)
{
var totalMoney = Cash + Ore;

View File

@@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
class SupportPower
{
public readonly SupportPowerInfo Info;
public readonly Player Owner;
public SupportPower(SupportPowerInfo info, Player owner)
{
Info = info;
Owner = owner;
RemainingTime = TotalTime = (int)info.ChargeTime * 60 * 25;
}
public bool IsAvailable { get; private set; }
public bool IsDone { get { return RemainingTime == 0; } }
public int RemainingTime { get; private set; }
public int TotalTime { get; private set; }
public void Tick()
{
if (Info.GivenAuto)
{
var buildings = Rules.TechTree.GatherBuildings(Owner);
var effectivePrereq = Info.Prerequisite
.Select( a => a.ToLowerInvariant() )
.Where( a => Rules.UnitInfo[a].Owner
.Any( r => r == Owner.Race ));
IsAvailable = Info.TechLevel > -1
&& effectivePrereq.Any()
&& effectivePrereq.All(a => buildings[a].Count > 0);
}
if (IsAvailable && (!Info.Powered || Owner.GetPowerState() == PowerState.Normal))
{
if (RemainingTime > 0) --RemainingTime;
}
}
}
}

View File

@@ -857,6 +857,7 @@ Description=Chronoshift
LongDesc=Temporarily teleports a vehicle across the map.
Prerequisite=PDOX
Image=warpicon
TechLevel=12
[SpyPlanePower] ; free with first AFLD
ChargeTime=3
@@ -872,6 +873,7 @@ Description=Atom Bomb
LongDesc=Launches a nuclear missile at your target
Prerequisite=MSLO
Image=atomicon
TechLevel=12
[GpsSatellitePower] ; free with ATEK
ChargeTime=8
@@ -880,10 +882,12 @@ LongDesc=Reveals the entire map
OneShot=yes
Prerequisite=ATEK
Image=gpssicon
TechLevel=12
[InvulnerabilityPower] ; the point of IRON
ChargeTime=11
Description=Invulnerability
LongDesc=Makes a single unit invulnerable for a short time.
Image=infxicon
Prerequisite=IRON
Prerequisite=IRON
TechLevel=12