Draw editor terrain/resource preview as part of the world.

This commit is contained in:
Paul Chote
2020-01-12 12:28:06 +00:00
committed by abcdefg30
parent e74033bded
commit cc05621c10
8 changed files with 129 additions and 73 deletions

View File

@@ -16,7 +16,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public enum EditorCursorType { None, Actor }
public enum EditorCursorType { None, Actor, TerrainTemplate, Resource }
[Desc("Required for the map editor to work. Attach this to the world actor.")]
public class EditorCursorLayerInfo : ITraitInfo, Requires<EditorActorLayerInfo>
@@ -40,6 +40,12 @@ namespace OpenRA.Mods.Common.Traits
WVec actorCenterOffset;
bool actorSharesCell;
public TerrainTemplateInfo TerrainTemplate { get; private set; }
public ResourceTypeInfo Resource { get; private set; }
CPos terrainOrResourceCell;
bool terrainOrResourceDirty;
readonly List<IRenderable> terrainOrResourcePreview = new List<IRenderable>();
public EditorCursorLayer(Actor self, EditorCursorLayerInfo info)
{
this.info = info;
@@ -54,7 +60,50 @@ namespace OpenRA.Mods.Common.Traits
if (wr.World.Type != WorldType.Editor)
return;
if (Actor != null)
if (Type == EditorCursorType.TerrainTemplate || Type == EditorCursorType.Resource)
{
var cell = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
if (terrainOrResourceCell != cell || terrainOrResourceDirty)
{
terrainOrResourceCell = cell;
terrainOrResourceDirty = false;
terrainOrResourcePreview.Clear();
var pos = world.Map.CenterOfCell(cell);
if (Type == EditorCursorType.TerrainTemplate)
{
var i = 0;
for (var y = 0; y < TerrainTemplate.Size.Y; y++)
{
for (var x = 0; x < TerrainTemplate.Size.X; x++)
{
var tile = new TerrainTile(TerrainTemplate.Id, (byte)i++);
var tileInfo = world.Map.Rules.TileSet.GetTileInfo(tile);
// Empty tile
if (tileInfo == null)
continue;
var sprite = wr.Theater.TileSprite(tile, 0);
var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false));
}
}
}
else
{
var variant = Resource.Sequences.FirstOrDefault();
var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
var sprite = sequence.GetSprite(Resource.MaxDensity - 1);
var palette = wr.Palette(Resource.Palette);
terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, WVec.Zero, 0, palette, 1, false));
}
}
}
else if (Type == EditorCursorType.Actor)
{
// Offset mouse position by the center offset (in world pixels)
var worldPx = wr.Viewport.ViewToWorldPx(Viewport.LastMousePos) - wr.ScreenPxOffset(actorCenterOffset);
@@ -99,6 +148,9 @@ namespace OpenRA.Mods.Common.Traits
if (wr.World.Type != WorldType.Editor)
return NoRenderables;
if (Type == EditorCursorType.TerrainTemplate || Type == EditorCursorType.Resource)
return terrainOrResourcePreview;
if (Type == EditorCursorType.Actor)
return Actor.Render().OrderBy(WorldRenderer.RenderableScreenZPositionComparisonKey);
@@ -112,7 +164,7 @@ namespace OpenRA.Mods.Common.Traits
if (wr.World.Type != WorldType.Editor)
return NoRenderables;
return Actor != null ? Actor.RenderAnnotations() : NoRenderables;
return Type == EditorCursorType.Actor ? Actor.RenderAnnotations() : NoRenderables;
}
bool IRenderAnnotations.SpatiallyPartitionable { get { return false; } }
@@ -154,6 +206,34 @@ namespace OpenRA.Mods.Common.Traits
Type = EditorCursorType.Actor;
Actor = new EditorActorPreview(wr, null, reference, owner);
TerrainTemplate = null;
Resource = null;
return ++CurrentToken;
}
public int SetTerrainTemplate(WorldRenderer wr, TerrainTemplateInfo template)
{
terrainOrResourceCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
Type = EditorCursorType.TerrainTemplate;
TerrainTemplate = template;
Actor = null;
Resource = null;
terrainOrResourceDirty = true;
return ++CurrentToken;
}
public int SetResource(WorldRenderer wr, ResourceTypeInfo resource)
{
terrainOrResourceCell = wr.Viewport.ViewToWorld(wr.Viewport.WorldToViewPx(Viewport.LastMousePos));
Type = EditorCursorType.Resource;
Resource = resource;
Actor = null;
TerrainTemplate = null;
terrainOrResourceDirty = true;
return ++CurrentToken;
}
@@ -165,6 +245,8 @@ namespace OpenRA.Mods.Common.Traits
Type = EditorCursorType.None;
Actor = null;
TerrainTemplate = null;
Resource = null;
}
}
}