Draw editor terrain/resource preview as part of the world.
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@@ -12,6 +12,7 @@
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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@@ -36,6 +37,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly TileSet tileset;
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readonly TileSelectorTemplate[] allTemplates;
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readonly EditorCursorLayer editorCursor;
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[ObjectCreator.UseCtor]
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public TileSelectorLogic(Widget widget, World world, WorldRenderer worldRenderer)
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@@ -43,6 +45,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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tileset = world.Map.Rules.TileSet;
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allTemplates = tileset.Templates.Values.Select(t => new TileSelectorTemplate(t)).ToArray();
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editorCursor = world.WorldActor.Trait<EditorCursorLayer>();
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allCategories = allTemplates.SelectMany(t => t.Categories)
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.Distinct()
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@@ -98,7 +101,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var tileId = t.Template.Id;
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var item = ScrollItemWidget.Setup(ItemTemplate,
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() => { var brush = Editor.CurrentBrush as EditorTileBrush; return brush != null && brush.Template == tileId; },
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() => editorCursor.Type == EditorCursorType.TerrainTemplate && editorCursor.TerrainTemplate.Id == tileId,
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() => Editor.SetBrush(new EditorTileBrush(Editor, tileId, WorldRenderer)));
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var preview = item.Get<TerrainTemplatePreviewWidget>("TILE_PREVIEW");
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