Have AI account for power outages

This commit is contained in:
ScottNZ
2014-08-24 20:38:20 +12:00
parent b70395e27c
commit cc15d859e2

View File

@@ -142,8 +142,12 @@ namespace OpenRA.Mods.RA.AI
var power = GetProducibleBuilding("Power", buildableThings, a => a.Traits.Get<PowerInfo>().Amount);
if (power != null && power.Traits.Get<PowerInfo>().Amount > 0)
{
HackyAI.BotDebug("AI: {0} decided to build {1}: Priority override (low power)", queue.Actor.Owner, power.Name);
return power;
// TODO: Handle the case when of when we actually do need a power plant because we don't have enough but are also suffering from a power outage
if (playerPower.PowerOutageRemainingTicks <= 0)
{
HackyAI.BotDebug("AI: {0} decided to build {1}: Priority override (low power)", queue.Actor.Owner, power.Name);
return power;
}
}
}
@@ -206,8 +210,14 @@ namespace OpenRA.Mods.RA.AI
var power = GetProducibleBuilding("Power", buildableThings, a => a.Traits.Get<PowerInfo>().Amount);
if (power != null && power.Traits.Get<PowerInfo>().Amount > 0)
{
HackyAI.BotDebug("{0} decided to build {1}: Priority override (would be low power)", queue.Actor.Owner, power.Name);
return power;
// TODO: Handle the case when of when we actually do need a power plant because we don't have enough but are also suffering from a power outage
if (playerPower.PowerOutageRemainingTicks > 0)
HackyAI.BotDebug("AI: {0} is suffering from a power outage; not going to build {1}", queue.Actor.Owner, power.Name);
else
{
HackyAI.BotDebug("{0} decided to build {1}: Priority override (would be low power)", queue.Actor.Owner, power.Name);
return power;
}
}
}