reveal start positions of allies

This commit is contained in:
Chris Forbes
2010-04-29 16:51:48 +12:00
parent e53bbfc523
commit cc2a18d5cb

View File

@@ -52,8 +52,8 @@ namespace OpenRA.Traits
{
p.World.CreateActor("mcv", sp, p);
if (p == p.World.LocalPlayer)
p.World.WorldActor.traits.Get<Shroud>().Explore( p.World, sp,
if (p == p.World.LocalPlayer || p.Stances[p.World.LocalPlayer] == Stance.Ally)
p.World.WorldActor.traits.Get<Shroud>().Explore(p.World, sp,
p.World.WorldActor.Info.Traits.Get<SpawnDefaultUnitsInfo>().InitialExploreRange);
}