reveal start positions of allies
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@@ -52,8 +52,8 @@ namespace OpenRA.Traits
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{
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p.World.CreateActor("mcv", sp, p);
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if (p == p.World.LocalPlayer)
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p.World.WorldActor.traits.Get<Shroud>().Explore( p.World, sp,
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if (p == p.World.LocalPlayer || p.Stances[p.World.LocalPlayer] == Stance.Ally)
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p.World.WorldActor.traits.Get<Shroud>().Explore(p.World, sp,
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p.World.WorldActor.Info.Traits.Get<SpawnDefaultUnitsInfo>().InitialExploreRange);
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}
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