Add APC ground attack sprite turret
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@@ -129,20 +129,33 @@ APC:
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TurnSpeed: 10
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TurnSpeed: 10
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: APCGun
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Weapon: APCGun
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Recoil: 96
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Recoil: 48
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RecoilRecovery: 18
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RecoilRecovery: 18
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LocalOffset: 85,85,299, 85,-85,299
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LocalOffset: 255,100,189, 255,-100,189
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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PauseOnCondition: reload-air
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ReloadingCondition: reload-ground
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Armament@SECONDARY:
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Armament@SECONDARY:
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Name: secondary
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Name: secondary
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Weapon: APCGun.AA
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Weapon: APCGun.AA
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Recoil: 96
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Recoil: 48
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RecoilRecovery: 18
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RecoilRecovery: 18
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LocalOffset: 85,85,299, 85,-85,299
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LocalOffset: 175,100,299, 175,-100,299
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle-air
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PauseOnCondition: reload-ground
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ReloadingCondition: reload-air
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GrantConditionOnAttack:
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Condition: attack-ground
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RevokeDelay: 18
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RevokeOnNewTarget: False
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RevokeAll: True
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AttackTurreted:
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AttackTurreted:
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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RequiresCondition: attack-ground
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WithSpriteTurret@AIR:
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Sequence: turret-air
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RequiresCondition: !attack-ground
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Cargo:
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Cargo:
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Types: Infantry
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Types: Infantry
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MaxWeight: 5
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MaxWeight: 5
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@@ -312,7 +312,13 @@ apc:
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UseClassicFacings: True
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UseClassicFacings: True
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turret: apctur
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turret: apctur
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Facings: 32
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Facings: 32
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muzzle: apcmuz
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turret-air: apctur
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Start: 32
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Facings: 32
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muzzle: minigun
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Length: 6
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Facings: 8
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muzzle-air: apcmuz
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Length: 3
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Length: 3
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Stride: 6
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Stride: 6
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Facings: 8
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Facings: 8
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