Crates: Part 2

This commit is contained in:
Paul Chote
2010-01-27 20:55:11 +13:00
parent abe1b3c1ea
commit cc4c137038
8 changed files with 114 additions and 3 deletions

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@@ -3,6 +3,26 @@ using System.Linq;
using OpenRa.Effects;
using OpenRa.Traits;
/*
* Crates left to implement:
Armor=10,ARMOR,2.0 ; armor of nearby objects increased (armor multiplier)
Cloak=0,STEALTH2 ; enable cloaking on nearby objects
Darkness=1,EMPULSE ; cloak entire radar map
Explosion=5,NONE,500 ; high explosive baddie (damage per explosion)
Firepower=10,FPOWER,2.0 ; firepower of nearby objects increased (firepower multiplier)
HealBase=1,INVUN ; all buildings to full strength
ICBM=1,MISSILE2 ; nuke missile one time shot
Money=50,DOLLAR,2000 ; a chunk o' cash (maximum cash)
Napalm=5,NONE,600 ; fire explosion baddie (damage)
ParaBomb=3,PARABOX ; para-bomb raid one time shot
Reveal=1,EARTH ; reveal entire radar map
Sonar=3,SONARBOX ; one time sonar pulse
Squad=20,NONE ; squad of random infantry
Unit=20,NONE ; vehicle
Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes)
TimeQuake=3,TQUAKE ; time quake
*/
namespace OpenRa.Traits
{
class CrateInfo : ITraitInfo
@@ -23,9 +43,8 @@ namespace OpenRa.Traits
public void OnCrush(Actor crusher)
{
// TODO: Do Stuff
// TODO: Pick one randomly
self.traits.WithInterface<ICrateAction>().First().Activate(crusher);
self.World.AddFrameEndTask(w => w.Remove(self));
}

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@@ -55,6 +55,13 @@ namespace OpenRa.Traits
bool IsCrushableBy(UnitMovementType umt, Player player);
bool IsPathableCrush(UnitMovementType umt, Player player);
}
public interface ICrateAction
{
int SelectionShares { get; }
void Activate(Actor collector);
}
public struct Renderable
{
public readonly Sprite Sprite;

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@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRa.Traits;
using OpenRa.Mods.RA.Effects;
namespace OpenRa.Mods.RA
{
class SpeedUpgradeCrateActionInfo : ITraitInfo
{
public float Multiplier = 1.7f;
public int SelectionShares = 10;
public object Create(Actor self) { return new SpeedUpgradeCrateAction(self); }
}
class SpeedUpgradeCrateAction : ICrateAction
{
Actor self;
public SpeedUpgradeCrateAction(Actor self)
{
this.self = self;
}
public int SelectionShares
{
get { return self.Info.Traits.Get<SpeedUpgradeCrateActionInfo>().SelectionShares; }
}
public void Activate(Actor collector)
{
Sound.PlayToPlayer(collector.Owner, "unitspd1.aud");
collector.World.AddFrameEndTask(w =>
{
float multiplier = self.Info.Traits.Get<SpeedUpgradeCrateActionInfo>().Multiplier;
collector.traits.Add(new SpeedUpgrade(multiplier));
w.Add(new CrateEffectSpeedUpgrade(collector));
});
}
}
class SpeedUpgrade : ISpeedModifier
{
float multiplier;
public SpeedUpgrade(float multiplier) { this.multiplier = multiplier; }
public float GetSpeedModifier() { return multiplier; }
}
}

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@@ -0,0 +1,32 @@
using System.Collections.Generic;
using OpenRa.Graphics;
using OpenRa.Traits;
using OpenRa.Effects;
namespace OpenRa.Mods.RA.Effects
{
class CrateEffectSpeedUpgrade : IEffect
{
Actor a;
Animation anim = new Animation("crate-effects");
float2 doorOffset = new float2(-4,0);
public CrateEffectSpeedUpgrade(Actor a)
{
this.a = a;
anim.PlayThen("speed",
() => a.World.AddFrameEndTask(w => w.Remove(this)));
}
public void Tick( World world )
{
anim.Tick();
}
public IEnumerable<Renderable> Render()
{
yield return new Renderable(anim.Image,
a.CenterLocation - .5f * anim.Image.size + doorOffset, PaletteType.Gold);
}
}
}

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@@ -52,6 +52,7 @@
<Compile Include="Activities\LayMine.cs" />
<Compile Include="Activities\Steal.cs" />
<Compile Include="C4Demolition.cs" />
<Compile Include="Effects\CrateEffectSpeedUpgrade.cs" />
<Compile Include="EngineerCapture.cs" />
<Compile Include="InfiltrateForSonarPulse.cs" />
<Compile Include="RequiresPower.cs" />
@@ -61,6 +62,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderSpy.cs" />
<Compile Include="RepairableNear.cs" />
<Compile Include="Crate Actions\SpeedUpgrade.cs" />
<Compile Include="Spy.cs" />
<Compile Include="Thief.cs" />
</ItemGroup>

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@@ -135,6 +135,7 @@ DOME:
CRATE:
Crate:
SpeedUpgradeCrateAction:
Unit:
HP: 1
RenderUnit:

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@@ -424,6 +424,7 @@ DOME:
CRATE:
Crate:
SpeedUpgradeCrateAction:
Unit:
HP: 1
RenderUnit:

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@@ -1044,4 +1044,7 @@
<unit name="crate">
<sequence name="idle" start="0" length="16" src="wcrate" />
</unit>
<unit name="crate-effects">
<sequence name="speed" start="0" length="*" src="speed" />
</unit>
</sequences>