Fix vein attack animation moving along with target.

This commit is contained in:
Zimmermann Gyula
2017-01-26 09:22:15 +01:00
parent 8e9370054d
commit cc71582419
6 changed files with 20 additions and 20 deletions

View File

@@ -887,9 +887,12 @@
DamageInterval: 16
DamageTypes: BulletDeath
Terrain: Veins
GrantConditionOnTerrain@VEINS:
LeavesTrails@VEINS:
Image: veins
Palette: player
TerrainTypes: Veins
Condition: veins
WithIdleOverlay@VEINS:
Sequence: veins
RequiresCondition: veins
TrailWhileStationary: true
StationaryInterval: 16
MovingInterval: 16
StartDelay: -1
SpawnAtLastPosition: false

View File

@@ -99,8 +99,7 @@ HVR:
StationaryInterval: 18
MovingInterval: 6
-DamagedByTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
-LeavesTrails@VEINS:
SMECH:
Inherits: ^Vehicle
@@ -142,8 +141,7 @@ SMECH:
Selectable:
Bounds: 20, 32, 0, -8
-DamagedByTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
-LeavesTrails@VEINS:
MMCH:
Inherits: ^Tank

View File

@@ -31,8 +31,7 @@ BGGY:
AutoTarget:
WithMuzzleOverlay:
-DamagedByTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
-LeavesTrails@VEINS:
BIKE:
Inherits: ^Vehicle
@@ -268,8 +267,7 @@ WEED:
-WithVoxelBody:
WithVoxelUnloadBody:
-DamagedByTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
-LeavesTrails@VEINS:
SAPC:
Inherits: ^Tank

View File

@@ -101,8 +101,7 @@ HARV:
gdi: harv.gdi
nod: harv.nod
-DamagedByTerrain@VEINS:
-GrantConditionOnTerrain@VEINS:
-WithIdleOverlay@VEINS:
-LeavesTrails@VEINS:
LPST:
Inherits: ^Tank

View File

@@ -357,6 +357,13 @@ resources:
Tick: 180
Offset: 0, -12, 2.5
veins:
idle: veinatac
Length: 12
UseTilesetExtension: true
ZOffset: 1023
Offset: 0, -12, 24
shroud:
Defaults:
Offset: 0, -1

View File

@@ -3,11 +3,6 @@
Offset: 0, 0, 24
Length: *
BlendMode: Additive
veins: veinatac
Length: 12
UseTilesetExtension: true
ZOffset: 1023
Offset: 0, -12, 24
mcv.gdi:
Inherits: ^VehicleOverlays