Fix vein attack animation moving along with target.
This commit is contained in:
@@ -887,9 +887,12 @@
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DamageInterval: 16
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DamageTypes: BulletDeath
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Terrain: Veins
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GrantConditionOnTerrain@VEINS:
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LeavesTrails@VEINS:
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Image: veins
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Palette: player
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TerrainTypes: Veins
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Condition: veins
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WithIdleOverlay@VEINS:
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Sequence: veins
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RequiresCondition: veins
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TrailWhileStationary: true
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StationaryInterval: 16
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MovingInterval: 16
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StartDelay: -1
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SpawnAtLastPosition: false
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@@ -99,8 +99,7 @@ HVR:
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StationaryInterval: 18
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MovingInterval: 6
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-DamagedByTerrain@VEINS:
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-GrantConditionOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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-LeavesTrails@VEINS:
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SMECH:
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Inherits: ^Vehicle
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@@ -142,8 +141,7 @@ SMECH:
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Selectable:
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Bounds: 20, 32, 0, -8
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-DamagedByTerrain@VEINS:
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-GrantConditionOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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-LeavesTrails@VEINS:
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MMCH:
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Inherits: ^Tank
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@@ -31,8 +31,7 @@ BGGY:
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AutoTarget:
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WithMuzzleOverlay:
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-DamagedByTerrain@VEINS:
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-GrantConditionOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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-LeavesTrails@VEINS:
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BIKE:
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Inherits: ^Vehicle
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@@ -268,8 +267,7 @@ WEED:
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-WithVoxelBody:
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WithVoxelUnloadBody:
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-DamagedByTerrain@VEINS:
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-GrantConditionOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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-LeavesTrails@VEINS:
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SAPC:
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Inherits: ^Tank
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@@ -101,8 +101,7 @@ HARV:
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gdi: harv.gdi
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nod: harv.nod
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-DamagedByTerrain@VEINS:
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-GrantConditionOnTerrain@VEINS:
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-WithIdleOverlay@VEINS:
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-LeavesTrails@VEINS:
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LPST:
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Inherits: ^Tank
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@@ -357,6 +357,13 @@ resources:
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Tick: 180
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Offset: 0, -12, 2.5
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veins:
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idle: veinatac
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Length: 12
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UseTilesetExtension: true
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ZOffset: 1023
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Offset: 0, -12, 24
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shroud:
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Defaults:
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Offset: 0, -1
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@@ -3,11 +3,6 @@
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Offset: 0, 0, 24
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Length: *
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BlendMode: Additive
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veins: veinatac
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Length: 12
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UseTilesetExtension: true
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ZOffset: 1023
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Offset: 0, -12, 24
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mcv.gdi:
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Inherits: ^VehicleOverlays
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