Added cache for cell cost and blocking
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@@ -225,6 +225,16 @@ namespace OpenRA.Mods.Common.Traits
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return self.IsAtGroundLevel() && crushClasses.Contains(info.CrushClass);
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}
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bool ICrushable.TryCalculatePlayerBlocking(Actor self, BitSet<CrushClass> crushClasses, out LongBitSet<PlayerBitMask> blocking)
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{
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if (self.IsAtGroundLevel() && crushClasses.Contains(info.CrushClass))
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blocking = default(LongBitSet<PlayerBitMask>);
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else
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blocking = self.World.AllPlayerMask;
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return true;
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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self.World.AddToMaps(self, this);
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