Updated TerrainInfo cost to use short
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@@ -79,9 +79,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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var nodesDict = t.Value.ToDictionary();
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var cost = nodesDict.ContainsKey("PathingCost")
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? FieldLoader.GetValue<int>("cost", nodesDict["PathingCost"].Value)
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? FieldLoader.GetValue<short>("cost", nodesDict["PathingCost"].Value)
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: 10000 / speed;
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ret.Add(t.Key, new TerrainInfo(speed, cost));
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ret.Add(t.Key, new TerrainInfo(speed, (short)cost));
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}
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}
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@@ -108,16 +108,16 @@ namespace OpenRA.Mods.Common.Traits
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{
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public static readonly TerrainInfo Impassable = new TerrainInfo();
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public readonly int Cost;
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public readonly short Cost;
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public readonly int Speed;
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public TerrainInfo()
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{
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Cost = int.MaxValue;
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Cost = short.MaxValue;
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Speed = 0;
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}
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public TerrainInfo(int speed, int cost)
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public TerrainInfo(int speed, short cost)
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{
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Speed = speed;
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Cost = cost;
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@@ -168,7 +168,7 @@ namespace OpenRA.Mods.Common.Traits
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public int CalculateTilesetMovementClass(TileSet tileset)
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{
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// collect our ability to cross *all* terraintypes, in a bitvector
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return TilesetTerrainInfo[tileset].Select(ti => ti.Cost < int.MaxValue).ToBits();
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return TilesetTerrainInfo[tileset].Select(ti => ti.Cost < short.MaxValue).ToBits();
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}
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public uint GetMovementClass(TileSet tileset)
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