Added cache for cell cost and blocking
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@@ -90,6 +90,7 @@ namespace OpenRA.Mods.Common.Traits
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public interface ICrushable
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{
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bool CrushableBy(Actor self, Actor crusher, BitSet<CrushClass> crushClasses);
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bool TryCalculatePlayerBlocking(Actor self, BitSet<CrushClass> crushClasses, out LongBitSet<PlayerBitMask> blocking);
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}
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[RequireExplicitImplementation]
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