Merge pull request #11367 from reaperrr/ts-misc-polish

Fixed various offsets in TS
This commit is contained in:
Matthias Mailänder
2016-06-11 19:01:23 +02:00
committed by GitHub
6 changed files with 32 additions and 20 deletions

View File

@@ -74,7 +74,7 @@ GACTWR:
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Turreted: Turreted:
TurnSpeed: 10 TurnSpeed: 10
InitialFacing: 50 InitialFacing: 224
AttackTurreted: AttackTurreted:
UpgradeTypes: tower UpgradeTypes: tower
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
@@ -101,7 +101,7 @@ GACTWR:
UpgradeTypes: tower.vulcan UpgradeTypes: tower.vulcan
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Weapon: VulcanTower Weapon: VulcanTower
LocalOffset: 768,85,512 LocalOffset: 416,85,960
MuzzleSequence: muzzle MuzzleSequence: muzzle
MuzzleSplitFacings: 8 MuzzleSplitFacings: 8
Armament@VULCSECONDARY: Armament@VULCSECONDARY:
@@ -109,19 +109,19 @@ GACTWR:
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Name: secondary Name: secondary
Weapon: VulcanTower Weapon: VulcanTower
LocalOffset: 768,-85,512 LocalOffset: 416,-85,960
MuzzleSequence: muzzle MuzzleSequence: muzzle
MuzzleSplitFacings: 8 MuzzleSplitFacings: 8
Armament@ROCKET: Armament@ROCKET:
UpgradeTypes: tower.rocket UpgradeTypes: tower.rocket
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Weapon: RPGTower Weapon: RPGTower
LocalOffset: 512,-128,512 LocalOffset: 192,-65,1056
Armament@SAM: Armament@SAM:
UpgradeTypes: tower.sam UpgradeTypes: tower.sam
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Weapon: RedEye2 Weapon: RedEye2
LocalOffset: 512,0,512 LocalOffset: 384,0,1200
WithMuzzleOverlay: WithMuzzleOverlay:
UpgradeTypes: tower.vulcan UpgradeTypes: tower.vulcan
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1

View File

@@ -149,6 +149,7 @@ MMCH:
Range: 8c0 Range: 8c0
BodyOrientation: BodyOrientation:
QuantizedFacings: 32 QuantizedFacings: 32
UseClassicPerspectiveFudge: False
WithInfantryBody: WithInfantryBody:
Turreted: Turreted:
TurnSpeed: 5 TurnSpeed: 5
@@ -158,11 +159,14 @@ MMCH:
Recoils: no Recoils: no
Armament: Armament:
Weapon: 120mm Weapon: 120mm
Recoil: 127 MuzzleSequence: muzzle
RecoilRecovery: 26 Recoil: 128
RecoilRecovery: 32
LocalOffset: 640, 192, 832
WithMuzzleOverlay:
RenderVoxels: RenderVoxels:
WithVoxelBarrel: WithVoxelBarrel:
LocalOffset: -128, 85, 256 LocalOffset: -64, 64, 256
AutoTarget: AutoTarget:
Selectable: Selectable:
Bounds: 30, 42, 0, -8 Bounds: 30, 42, 0, -8

View File

@@ -68,7 +68,7 @@ NALASR:
Range: 3c0 Range: 3c0
Turreted: Turreted:
TurnSpeed: 10 TurnSpeed: 10
InitialFacing: 300 InitialFacing: 224
Offset: 298,-171,288 Offset: 298,-171,288
AttackTurreted: AttackTurreted:
Armament: Armament:
@@ -150,13 +150,13 @@ NASAM:
RangeCircleType: aa RangeCircleType: aa
Turreted: Turreted:
TurnSpeed: 10 TurnSpeed: 10
InitialFacing: 50 InitialFacing: 224
AttackTurreted: AttackTurreted:
WithSpriteTurret: WithSpriteTurret:
Recoils: no Recoils: no
Armament: Armament:
Weapon: RedEye2 Weapon: RedEye2
LocalOffset: 512,0,512 LocalOffset: 384,0,576
Power: Power:
Amount: -30 Amount: -30
SelectionDecorations: SelectionDecorations:
@@ -176,8 +176,8 @@ GAARTY:
Range: 9c0 Range: 9c0
Turreted: Turreted:
TurnSpeed: 5 TurnSpeed: 5
InitialFacing: 128 InitialFacing: 96
Offset: 0,0,171 Offset: 0,0,256
Armament: Armament:
Weapon: 155mm Weapon: 155mm
LocalOffset: 811,0,0 LocalOffset: 811,0,0
@@ -187,7 +187,7 @@ GAARTY:
RenderVoxels: RenderVoxels:
LightAmbientColor: 0.4, 0.4, 0.4 LightAmbientColor: 0.4, 0.4, 0.4
WithVoxelBarrel: WithVoxelBarrel:
LocalOffset: 0,0,-512 LocalOffset: 0,0,-256
WithVoxelTurret: WithVoxelTurret:
Transforms: Transforms:
IntoActor: art2 IntoActor: art2

View File

@@ -125,7 +125,7 @@ TTNK:
Turreted: Turreted:
TurnSpeed: 6 TurnSpeed: 6
Turret: deployed Turret: deployed
InitialFacing: 128 InitialFacing: 160
Offset: -20, -130, 180 Offset: -20, -130, 180
WithVoxelBarrel: WithVoxelBarrel:
Armament: deployed Armament: deployed
@@ -344,7 +344,7 @@ STNK:
UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
Armament: Armament:
Weapon: Dragon Weapon: Dragon
LocalOffset: 213,43,128, 213,-43,128 LocalOffset: 213,43,298, 213,-43,298
AttackFrontal: AttackFrontal:
Voice: Attack Voice: Attack
AutoTarget: AutoTarget:

View File

@@ -24,7 +24,7 @@ NAPULS:
Range: 8c0 Range: 8c0
Turreted: Turreted:
TurnSpeed: 10 TurnSpeed: 10
InitialFacing: 300 InitialFacing: 224
AttackTurreted: AttackTurreted:
Armament: Armament:
Weapon: EMPulseCannon Weapon: EMPulseCannon

View File

@@ -469,7 +469,7 @@ natech:
natmpl: natmpl:
Defaults: Defaults:
Offset: 0, -24 Offset: -15, -39
UseTilesetCode: true UseTilesetCode: true
idle: idle:
ShadowStart: 3 ShadowStart: 3
@@ -838,7 +838,7 @@ nalasr:
nasam: nasam:
Defaults: Defaults:
Offset: 0, -12 Offset: 2, -12
UseTilesetCode: true UseTilesetCode: true
idle: idle:
ShadowStart: 3 ShadowStart: 3
@@ -851,7 +851,7 @@ nasam:
Tick: 400 Tick: 400
turret: gtctwr_d turret: gtctwr_d
Facings: 32 Facings: 32
Offset: -4, 0 Offset: 0, 0
make: ntsammk make: ntsammk
Length: 8 Length: 8
ShadowStart: 8 ShadowStart: 8
@@ -985,27 +985,35 @@ gactwr:
Facings: 32 Facings: 32
muzzle0: mgun-n muzzle0: mgun-n
Length: * Length: *
Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
muzzle1: mgun-nw muzzle1: mgun-nw
Length: * Length: *
Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
muzzle2: mgun-w muzzle2: mgun-w
Length: * Length: *
Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
muzzle3: mgun-sw muzzle3: mgun-sw
Length: * Length: *
Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
muzzle4: mgun-s muzzle4: mgun-s
Length: * Length: *
Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
muzzle5: mgun-se muzzle5: mgun-se
Length: * Length: *
Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
muzzle6: mgun-e muzzle6: mgun-e
Length: * Length: *
Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
muzzle7: mgun-ne muzzle7: mgun-ne
Length: * Length: *
Offset: 0, 0
UseTilesetCode: false UseTilesetCode: false
emp-overlay: emp_fx01 emp-overlay: emp_fx01
Length: * Length: *