Fixed InitialFacings of TS defenses to match original

This commit is contained in:
reaperrr
2016-05-28 22:15:16 +02:00
parent 8ee019a80a
commit fcec4eb4b5
4 changed files with 8 additions and 8 deletions

View File

@@ -74,7 +74,7 @@ GACTWR:
UpgradeMinEnabledLevel: 1
Turreted:
TurnSpeed: 10
InitialFacing: 50
InitialFacing: 224
AttackTurreted:
UpgradeTypes: tower
UpgradeMinEnabledLevel: 1

View File

@@ -68,7 +68,7 @@ NALASR:
Range: 3c0
Turreted:
TurnSpeed: 10
InitialFacing: 300
InitialFacing: 224
Offset: 298,-171,288
AttackTurreted:
Armament:
@@ -150,7 +150,7 @@ NASAM:
RangeCircleType: aa
Turreted:
TurnSpeed: 10
InitialFacing: 50
InitialFacing: 224
AttackTurreted:
WithSpriteTurret:
Recoils: no
@@ -176,8 +176,8 @@ GAARTY:
Range: 9c0
Turreted:
TurnSpeed: 5
InitialFacing: 128
Offset: 0,0,171
InitialFacing: 96
Offset: 0,0,256
Armament:
Weapon: 155mm
LocalOffset: 811,0,0
@@ -187,7 +187,7 @@ GAARTY:
RenderVoxels:
LightAmbientColor: 0.4, 0.4, 0.4
WithVoxelBarrel:
LocalOffset: 0,0,-512
LocalOffset: 0,0,-256
WithVoxelTurret:
Transforms:
IntoActor: art2

View File

@@ -125,7 +125,7 @@ TTNK:
Turreted:
TurnSpeed: 6
Turret: deployed
InitialFacing: 128
InitialFacing: 160
Offset: -20, -130, 180
WithVoxelBarrel:
Armament: deployed

View File

@@ -24,7 +24,7 @@ NAPULS:
Range: 8c0
Turreted:
TurnSpeed: 10
InitialFacing: 300
InitialFacing: 224
AttackTurreted:
Armament:
Weapon: EMPulseCannon