Merge pull request #11367 from reaperrr/ts-misc-polish
Fixed various offsets in TS
This commit is contained in:
@@ -74,7 +74,7 @@ GACTWR:
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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Turreted:
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Turreted:
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TurnSpeed: 10
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TurnSpeed: 10
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InitialFacing: 50
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InitialFacing: 224
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AttackTurreted:
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AttackTurreted:
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UpgradeTypes: tower
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UpgradeTypes: tower
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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@@ -101,7 +101,7 @@ GACTWR:
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UpgradeTypes: tower.vulcan
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UpgradeTypes: tower.vulcan
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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Weapon: VulcanTower
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Weapon: VulcanTower
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LocalOffset: 768,85,512
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LocalOffset: 416,85,960
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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MuzzleSplitFacings: 8
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Armament@VULCSECONDARY:
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Armament@VULCSECONDARY:
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@@ -109,19 +109,19 @@ GACTWR:
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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Name: secondary
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Name: secondary
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Weapon: VulcanTower
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Weapon: VulcanTower
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LocalOffset: 768,-85,512
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LocalOffset: 416,-85,960
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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MuzzleSplitFacings: 8
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MuzzleSplitFacings: 8
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Armament@ROCKET:
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Armament@ROCKET:
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UpgradeTypes: tower.rocket
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UpgradeTypes: tower.rocket
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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Weapon: RPGTower
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Weapon: RPGTower
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LocalOffset: 512,-128,512
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LocalOffset: 192,-65,1056
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Armament@SAM:
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Armament@SAM:
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UpgradeTypes: tower.sam
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UpgradeTypes: tower.sam
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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Weapon: RedEye2
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Weapon: RedEye2
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LocalOffset: 512,0,512
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LocalOffset: 384,0,1200
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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UpgradeTypes: tower.vulcan
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UpgradeTypes: tower.vulcan
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UpgradeMinEnabledLevel: 1
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UpgradeMinEnabledLevel: 1
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@@ -149,6 +149,7 @@ MMCH:
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Range: 8c0
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Range: 8c0
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 32
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QuantizedFacings: 32
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UseClassicPerspectiveFudge: False
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WithInfantryBody:
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WithInfantryBody:
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Turreted:
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Turreted:
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TurnSpeed: 5
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TurnSpeed: 5
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@@ -158,11 +159,14 @@ MMCH:
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Recoils: no
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Recoils: no
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Armament:
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Armament:
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Weapon: 120mm
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Weapon: 120mm
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Recoil: 127
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MuzzleSequence: muzzle
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RecoilRecovery: 26
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 640, 192, 832
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WithMuzzleOverlay:
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RenderVoxels:
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RenderVoxels:
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WithVoxelBarrel:
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WithVoxelBarrel:
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LocalOffset: -128, 85, 256
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LocalOffset: -64, 64, 256
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AutoTarget:
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AutoTarget:
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Selectable:
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Selectable:
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Bounds: 30, 42, 0, -8
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Bounds: 30, 42, 0, -8
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@@ -68,7 +68,7 @@ NALASR:
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Range: 3c0
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Range: 3c0
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Turreted:
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Turreted:
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TurnSpeed: 10
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TurnSpeed: 10
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InitialFacing: 300
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InitialFacing: 224
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Offset: 298,-171,288
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Offset: 298,-171,288
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AttackTurreted:
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AttackTurreted:
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Armament:
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Armament:
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@@ -150,13 +150,13 @@ NASAM:
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RangeCircleType: aa
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RangeCircleType: aa
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Turreted:
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Turreted:
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TurnSpeed: 10
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TurnSpeed: 10
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InitialFacing: 50
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InitialFacing: 224
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AttackTurreted:
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AttackTurreted:
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WithSpriteTurret:
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WithSpriteTurret:
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Recoils: no
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Recoils: no
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Armament:
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Armament:
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Weapon: RedEye2
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Weapon: RedEye2
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LocalOffset: 512,0,512
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LocalOffset: 384,0,576
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Power:
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Power:
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Amount: -30
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Amount: -30
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SelectionDecorations:
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SelectionDecorations:
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@@ -176,8 +176,8 @@ GAARTY:
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Range: 9c0
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Range: 9c0
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Turreted:
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Turreted:
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TurnSpeed: 5
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TurnSpeed: 5
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InitialFacing: 128
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InitialFacing: 96
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Offset: 0,0,171
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Offset: 0,0,256
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Armament:
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Armament:
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Weapon: 155mm
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Weapon: 155mm
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LocalOffset: 811,0,0
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LocalOffset: 811,0,0
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@@ -187,7 +187,7 @@ GAARTY:
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RenderVoxels:
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RenderVoxels:
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LightAmbientColor: 0.4, 0.4, 0.4
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LightAmbientColor: 0.4, 0.4, 0.4
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WithVoxelBarrel:
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WithVoxelBarrel:
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LocalOffset: 0,0,-512
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LocalOffset: 0,0,-256
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WithVoxelTurret:
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WithVoxelTurret:
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Transforms:
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Transforms:
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IntoActor: art2
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IntoActor: art2
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@@ -125,7 +125,7 @@ TTNK:
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Turreted:
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Turreted:
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TurnSpeed: 6
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TurnSpeed: 6
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Turret: deployed
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Turret: deployed
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InitialFacing: 128
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InitialFacing: 160
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Offset: -20, -130, 180
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Offset: -20, -130, 180
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WithVoxelBarrel:
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WithVoxelBarrel:
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Armament: deployed
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Armament: deployed
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@@ -344,7 +344,7 @@ STNK:
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
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Armament:
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Armament:
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Weapon: Dragon
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Weapon: Dragon
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LocalOffset: 213,43,128, 213,-43,128
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LocalOffset: 213,43,298, 213,-43,298
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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AutoTarget:
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AutoTarget:
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@@ -24,7 +24,7 @@ NAPULS:
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Range: 8c0
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Range: 8c0
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Turreted:
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Turreted:
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TurnSpeed: 10
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TurnSpeed: 10
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InitialFacing: 300
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InitialFacing: 224
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AttackTurreted:
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AttackTurreted:
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Armament:
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Armament:
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Weapon: EMPulseCannon
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Weapon: EMPulseCannon
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@@ -469,7 +469,7 @@ natech:
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natmpl:
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natmpl:
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Defaults:
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Defaults:
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Offset: 0, -24
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Offset: -15, -39
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UseTilesetCode: true
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UseTilesetCode: true
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idle:
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idle:
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ShadowStart: 3
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ShadowStart: 3
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@@ -838,7 +838,7 @@ nalasr:
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nasam:
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nasam:
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Defaults:
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Defaults:
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Offset: 0, -12
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Offset: 2, -12
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UseTilesetCode: true
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UseTilesetCode: true
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idle:
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idle:
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ShadowStart: 3
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ShadowStart: 3
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@@ -851,7 +851,7 @@ nasam:
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Tick: 400
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Tick: 400
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turret: gtctwr_d
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turret: gtctwr_d
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Facings: 32
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Facings: 32
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Offset: -4, 0
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Offset: 0, 0
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make: ntsammk
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make: ntsammk
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Length: 8
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Length: 8
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ShadowStart: 8
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ShadowStart: 8
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@@ -985,27 +985,35 @@ gactwr:
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Facings: 32
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Facings: 32
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muzzle0: mgun-n
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muzzle0: mgun-n
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Length: *
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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UseTilesetCode: false
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muzzle1: mgun-nw
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muzzle1: mgun-nw
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Length: *
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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UseTilesetCode: false
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muzzle2: mgun-w
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muzzle2: mgun-w
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Length: *
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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UseTilesetCode: false
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muzzle3: mgun-sw
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muzzle3: mgun-sw
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Length: *
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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UseTilesetCode: false
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muzzle4: mgun-s
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muzzle4: mgun-s
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Length: *
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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UseTilesetCode: false
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muzzle5: mgun-se
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muzzle5: mgun-se
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Length: *
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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UseTilesetCode: false
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muzzle6: mgun-e
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muzzle6: mgun-e
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Length: *
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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UseTilesetCode: false
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muzzle7: mgun-ne
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muzzle7: mgun-ne
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Length: *
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Length: *
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Offset: 0, 0
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UseTilesetCode: false
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UseTilesetCode: false
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emp-overlay: emp_fx01
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emp-overlay: emp_fx01
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Length: *
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Length: *
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